05-01-2015, 10:45 AM
RHS: Lost Squad
First attempt went smooth, second not so much. *shrug*
;D
Fight Another Day
I joined teams with Varanon, two three-man teams in same spot just adds to the comms clutter. I think it went well despite most of us getting killed since we beat it on the first try.
Foehammer
We should try simply landing in the south side of castle and get Charlie out of there, Apache can kill the crashed heli and provide cover.
The second attempt went well until BMPs rolled in and killed the Apache. The gunner killed Blindog right after Alpha moved off the LZ (check with friendlies before opening fire?), joining up with Charlie went well until BMPs rolled in and shot the hovering Apache out of the sky and a little later one of them rolled up on us and slaughtered Alpha and Charlie.
Also, never go to those two holes in the western wall of the castle, someone always dies there because its exposed while you can't see crap because all those bushes cover the Russian approach.
Kavala Coin
Leading my own mission, argh.
Thankfully the enemy positions were random so I didn't have to struggle with not knowing.
On Alpha's side it went well, rolled up and down on the streets of Kavala until we had enough intel to start searching for the caches, only lost the AI somewhere.
Fuel Effects
I hope everyone enjoyed the little shows I set up like aircraft flying over, random artillery, the benevolent repair truck, firefight with friendly forces at the end and the hornet's nest that was Gorka.Â
I had fun as Zeus, tried not to kill everyone, game did start getting laggy for after the 45 minute mark though, I guess it was all the adding and removing of stuff.
TFAR
I think we discovered that all group leaders stay on channel 1(?).
I have to say that although having alternate channel set up for you is great, it's a headache until you actually need to communicate on it (usually when most of us are dead and we need to find the survivors ). I disabled it both times on Foehammer so I could focus on squad comms while being the medic.
First attempt went smooth, second not so much. *shrug*
;D
Fight Another Day
I joined teams with Varanon, two three-man teams in same spot just adds to the comms clutter. I think it went well despite most of us getting killed since we beat it on the first try.
Foehammer
We should try simply landing in the south side of castle and get Charlie out of there, Apache can kill the crashed heli and provide cover.
The second attempt went well until BMPs rolled in and killed the Apache. The gunner killed Blindog right after Alpha moved off the LZ (check with friendlies before opening fire?), joining up with Charlie went well until BMPs rolled in and shot the hovering Apache out of the sky and a little later one of them rolled up on us and slaughtered Alpha and Charlie.
Also, never go to those two holes in the western wall of the castle, someone always dies there because its exposed while you can't see crap because all those bushes cover the Russian approach.
Kavala Coin
Leading my own mission, argh.
Thankfully the enemy positions were random so I didn't have to struggle with not knowing.
On Alpha's side it went well, rolled up and down on the streets of Kavala until we had enough intel to start searching for the caches, only lost the AI somewhere.
Fuel Effects
I hope everyone enjoyed the little shows I set up like aircraft flying over, random artillery, the benevolent repair truck, firefight with friendly forces at the end and the hornet's nest that was Gorka.Â
I had fun as Zeus, tried not to kill everyone, game did start getting laggy for after the 45 minute mark though, I guess it was all the adding and removing of stuff.
TFAR
I think we discovered that all group leaders stay on channel 1(?).
I have to say that although having alternate channel set up for you is great, it's a headache until you actually need to communicate on it (usually when most of us are dead and we need to find the survivors ). I disabled it both times on Foehammer so I could focus on squad comms while being the medic.