05-04-2015, 12:19 PM
CSI Blufor
If I had a medal to give, it would go to Matrix_7 for an outstanding performance against overwhelming odds. You nailed it, man
I think we should up the AI precision a bit, they seemed a bit on the low side, and it was especially visible in this mission.
Elicit Diversion
Great mission, good execution, except that the BTR-80 pretty much wiped out almost the entire NATO team. Our final stand was commanded very well by Den, after all team leaders were dead. Those pesky Russians kept us running for our lives more than once.
As the medic, I had a lot of work.
The way up the hill was murder. Once we got spotted, they really seemed to be everywhere. Some good firefights there.
Foehammer
We made it, but I will be honest - it felt like cheating to me. I left it unchecked (not marked as completed). There's a general lesson here, at least for me. I personally do not play to tick off missions from the list. I play for the experience. Playing Foehammer like this was successful but not an experience ot write home about, and I find it wasted on such a cool mission. It worked like this, but I feel it shouldn't be done like this. We have made it to the base a couple of times with the Black Hawk wreckage still intact, so I don't see why we could make this with the Apache still in the air.
I might be alone with this opinion, I don't know. I don't mind trying a mission a hundred times, if I have a good time doing so, and I always had a good time with this mission.
Glowing Desert
Good job on this one. That gust of wind was a pretty neat surprise, although I feel we shouldn't have survived being tossed almost a hundred meters through the air. As I wrote already in the mission thread, the two things that I thought would need fixing in this mission is remove the weird effect (FOV is already quite limited) and add proper tasks (we had no idea whether we got everything or not)
I also noticed that there is still a general issue with people reacting to commands. I said so last Thursday after we played the tank mission on Desert that if your CO orders you to disengage and move, you are to disengage and move, not stick around for minutes trying to squeeze a few shots off. It was like this again in this mission, and as someone that leads this is VERY annoying behavior, and contributes to my dislike of the leader slot.
Another thing was a very devastating friendly fire incident. There are I think two contributing factors to this. a) Bravo did not say that they had captured a vehicle. and b) the shooter did not ID his targets. I think this underlines the importance of communication, and also why I think that everybody should be on the alternate channel to hear long-range radio, because if Bravo had announced they are in a civilian truck, this would have been immediately known to everyone on Alpha.
However, it does not free the shooters from checking your targets. This was a civilian truck, unlikely to contain CSAT, and it was open, so our guys were quite clearly visible (not least because we were all wearing pilot helmets). Please don't shoot out of reflex. Take a second to make sure you KNOW what you are shooting at. We were lucky that someone actually survived the explosion of the truck.
Valley Clearance
As Misha lost connection, I suddenly saw his HMMWV appear directly in my face, no way I could evade it. The explosion killed us all. At that point I was too tired to stick around for another try - I apologize for that.
All in all, a very enjoyable evening, but now I clearly understand what pains Variable has to go through picking missions for the 14-16 player range - it seems to be almost impossible. We need more missions in that range, more so since this seems to be the number we are consistently getting to these days (which is good )
If I had a medal to give, it would go to Matrix_7 for an outstanding performance against overwhelming odds. You nailed it, man
I think we should up the AI precision a bit, they seemed a bit on the low side, and it was especially visible in this mission.
Elicit Diversion
Great mission, good execution, except that the BTR-80 pretty much wiped out almost the entire NATO team. Our final stand was commanded very well by Den, after all team leaders were dead. Those pesky Russians kept us running for our lives more than once.
As the medic, I had a lot of work.
The way up the hill was murder. Once we got spotted, they really seemed to be everywhere. Some good firefights there.
Foehammer
We made it, but I will be honest - it felt like cheating to me. I left it unchecked (not marked as completed). There's a general lesson here, at least for me. I personally do not play to tick off missions from the list. I play for the experience. Playing Foehammer like this was successful but not an experience ot write home about, and I find it wasted on such a cool mission. It worked like this, but I feel it shouldn't be done like this. We have made it to the base a couple of times with the Black Hawk wreckage still intact, so I don't see why we could make this with the Apache still in the air.
I might be alone with this opinion, I don't know. I don't mind trying a mission a hundred times, if I have a good time doing so, and I always had a good time with this mission.
Glowing Desert
Good job on this one. That gust of wind was a pretty neat surprise, although I feel we shouldn't have survived being tossed almost a hundred meters through the air. As I wrote already in the mission thread, the two things that I thought would need fixing in this mission is remove the weird effect (FOV is already quite limited) and add proper tasks (we had no idea whether we got everything or not)
I also noticed that there is still a general issue with people reacting to commands. I said so last Thursday after we played the tank mission on Desert that if your CO orders you to disengage and move, you are to disengage and move, not stick around for minutes trying to squeeze a few shots off. It was like this again in this mission, and as someone that leads this is VERY annoying behavior, and contributes to my dislike of the leader slot.
Another thing was a very devastating friendly fire incident. There are I think two contributing factors to this. a) Bravo did not say that they had captured a vehicle. and b) the shooter did not ID his targets. I think this underlines the importance of communication, and also why I think that everybody should be on the alternate channel to hear long-range radio, because if Bravo had announced they are in a civilian truck, this would have been immediately known to everyone on Alpha.
However, it does not free the shooters from checking your targets. This was a civilian truck, unlikely to contain CSAT, and it was open, so our guys were quite clearly visible (not least because we were all wearing pilot helmets). Please don't shoot out of reflex. Take a second to make sure you KNOW what you are shooting at. We were lucky that someone actually survived the explosion of the truck.
Valley Clearance
As Misha lost connection, I suddenly saw his HMMWV appear directly in my face, no way I could evade it. The explosion killed us all. At that point I was too tired to stick around for another try - I apologize for that.
All in all, a very enjoyable evening, but now I clearly understand what pains Variable has to go through picking missions for the 14-16 player range - it seems to be almost impossible. We need more missions in that range, more so since this seems to be the number we are consistently getting to these days (which is good )
I don't need luck, I have ammo.