07-19-2015, 10:12 AM
CSAR Jolly Green (Alwarren's lead)
Nice run. Watching Gwyn's video, and after reading the Blastcore thread it's obvious that BC's smoke are broken. The bloom is too small and not affected by wind. I suggest everyone who uses BC to remove the smoke pbo. I wouldn't expect a fix anytime soon.
Chokepoint
I liked the concept of evading enemy forces and relying on air support to take out key enemy positions on the way to friendly lines. I died pretty early but spectating afterwards revealed that sometimes we move way too slow. One of the bad tendencies is to focus on your next shot, and on killing the next enemy when the smart thing to do is haul ass and get the hell out. We need to remember that maneuvering keeps you safer more than killing the enemy, especially if the premise of the mission is evading and extracting safely.
CSAT Frenzy
Loved every second of it. Good job all teams on a well-executed mission. The fact that our support element at the form of three (!) Ifrits was hit hard proves that we overcame strong opposition. Bravo's and Charlie's distraction allowed Alpha to sneak in right into the base. The first shots we took were on a formation of NATO soldiers inside the base. I had a lot of trouble understanding what's up with Charlie at some points. I think I received a message that all the Ifrits were disabled but later on I saw one Ifrit moving so that left me a bit confused. Someone from Charlie team please share how the mission unfolded for your team.
PMC Versus Operation Adversi Reges
That's a tough nut to crack, as should expect from the final mission of a 24 episode campaign. Our first attack on the town was textbook stuff. We swept through in something like 7 minutes, starting from the first shot I took on the road patrol. Good job on that guys. I was later too reckless and was shot in the nose while attacking the communication tower. That attack in a whole was rushed as I wanted to keep advancing before the priest runs away. I wasn't able to spectate. Can someone that had situational awareness of all teams share how did it go?
Glass Jaw
I flew A10 CAS on that one. I had only two guided missiles that were intended for the two AAA Shilkas units. Valhallan warned me that there are more radar targets so I couldn't just fire on any lock I had on my scope. To limit the chances of wasting a missile on a different target, I positioned myself in a way that put both Shilka's on the same bearing and moved towards the first. That way, most of the chances were that any target at 12 Ocâ was probably a Shilka. Taking my chances, I fired at the two targets that were detected in front of me, beyond visual range, and was relieved to see the AA task accomplished. Later on I hit two friendlies on a strafing run, proving the rule that the most successful attack runs are on friendlies That was a result of a miscommunication with the ground team that could have been mitigated had I switched to channel 1 on my short-range earlier. A lesson to learn.
Operation Buzzard
That was an awesome mission! Suspenseful and well made. Great job everybody on being quick on the trigger and responding quickly and precisely to my commands. Looking back, I should have ordered to open fire on the patrolling AAF around the hangars when Alias silently placed his explosives on the first Buzzard. I think I heard someone says he hears the patrol talking. Maybe it was the late hour, but I mistakenly registered that as being detected so I ordered to open fire. Luckily, we've found a PCML launcher that allowed us to kill the QRF Strider HMG and beat the infantry that was caught in the open on the runway.
Good games, thanks everyone for joining.
Nice run. Watching Gwyn's video, and after reading the Blastcore thread it's obvious that BC's smoke are broken. The bloom is too small and not affected by wind. I suggest everyone who uses BC to remove the smoke pbo. I wouldn't expect a fix anytime soon.
Chokepoint
I liked the concept of evading enemy forces and relying on air support to take out key enemy positions on the way to friendly lines. I died pretty early but spectating afterwards revealed that sometimes we move way too slow. One of the bad tendencies is to focus on your next shot, and on killing the next enemy when the smart thing to do is haul ass and get the hell out. We need to remember that maneuvering keeps you safer more than killing the enemy, especially if the premise of the mission is evading and extracting safely.
CSAT Frenzy
Loved every second of it. Good job all teams on a well-executed mission. The fact that our support element at the form of three (!) Ifrits was hit hard proves that we overcame strong opposition. Bravo's and Charlie's distraction allowed Alpha to sneak in right into the base. The first shots we took were on a formation of NATO soldiers inside the base. I had a lot of trouble understanding what's up with Charlie at some points. I think I received a message that all the Ifrits were disabled but later on I saw one Ifrit moving so that left me a bit confused. Someone from Charlie team please share how the mission unfolded for your team.
PMC Versus Operation Adversi Reges
That's a tough nut to crack, as should expect from the final mission of a 24 episode campaign. Our first attack on the town was textbook stuff. We swept through in something like 7 minutes, starting from the first shot I took on the road patrol. Good job on that guys. I was later too reckless and was shot in the nose while attacking the communication tower. That attack in a whole was rushed as I wanted to keep advancing before the priest runs away. I wasn't able to spectate. Can someone that had situational awareness of all teams share how did it go?
Glass Jaw
I flew A10 CAS on that one. I had only two guided missiles that were intended for the two AAA Shilkas units. Valhallan warned me that there are more radar targets so I couldn't just fire on any lock I had on my scope. To limit the chances of wasting a missile on a different target, I positioned myself in a way that put both Shilka's on the same bearing and moved towards the first. That way, most of the chances were that any target at 12 Ocâ was probably a Shilka. Taking my chances, I fired at the two targets that were detected in front of me, beyond visual range, and was relieved to see the AA task accomplished. Later on I hit two friendlies on a strafing run, proving the rule that the most successful attack runs are on friendlies That was a result of a miscommunication with the ground team that could have been mitigated had I switched to channel 1 on my short-range earlier. A lesson to learn.
Operation Buzzard
That was an awesome mission! Suspenseful and well made. Great job everybody on being quick on the trigger and responding quickly and precisely to my commands. Looking back, I should have ordered to open fire on the patrolling AAF around the hangars when Alias silently placed his explosives on the first Buzzard. I think I heard someone says he hears the patrol talking. Maybe it was the late hour, but I mistakenly registered that as being detected so I ordered to open fire. Luckily, we've found a PCML launcher that allowed us to kill the QRF Strider HMG and beat the infantry that was caught in the open on the runway.
Good games, thanks everyone for joining.
The fewer men, the greater share of honor