11-11-2015, 04:23 PM
FHQ Felis Infernalis
This had to be one of the toughest nuts to crack so far (anything else from a FHQ mission would be just wrong). As always, lot of effort, detail and lot of tactical options (vehicle support, air support), etc.
Mission had great atmosphere of action and outright panic. SPhoenix's team took constant fire from that damn hill for first half of the mission which caused lot of headache and casualties. I had huge sadistic grin when I saw Unnamed putting gatling rounds and rockets to those hillsides of Doom. I think we dropped at least 30-40 enemies to that damn hill alone. I would be curious to know what was the body count in total. It must have been almost under strenght company defending the objective!
We RVd with other squad at end of the mission and defeated one counterattack without much of a headache. It would be fun to read how the mission was experienced from other team's perspective (other inf team, air, apc support).
While the Psychos revive is best 'on the market', it sometimes shows strange results. I think Sphoenix was down at least 5 times during the mission. I think it is related to damage type. Headshot/explosion close is instant kill, but you can take half a can of MG rounds to chest and survive.
Excellent leading from Sphoenix and one of best arma3 experiences for a while!
This had to be one of the toughest nuts to crack so far (anything else from a FHQ mission would be just wrong). As always, lot of effort, detail and lot of tactical options (vehicle support, air support), etc.
Mission had great atmosphere of action and outright panic. SPhoenix's team took constant fire from that damn hill for first half of the mission which caused lot of headache and casualties. I had huge sadistic grin when I saw Unnamed putting gatling rounds and rockets to those hillsides of Doom. I think we dropped at least 30-40 enemies to that damn hill alone. I would be curious to know what was the body count in total. It must have been almost under strenght company defending the objective!
We RVd with other squad at end of the mission and defeated one counterattack without much of a headache. It would be fun to read how the mission was experienced from other team's perspective (other inf team, air, apc support).
While the Psychos revive is best 'on the market', it sometimes shows strange results. I think Sphoenix was down at least 5 times during the mission. I think it is related to damage type. Headshot/explosion close is instant kill, but you can take half a can of MG rounds to chest and survive.
Excellent leading from Sphoenix and one of best arma3 experiences for a while!