Approaching Kavala
Good job taking the daunting task of leading this mission Den!
It started well and the initial push into the town was well executed. One comment: though: vehicles should NEVER be positioned on an elevated point without cover, or hulled down behind a terrain element. It was only a matter of time before the Marid was taken out. I think it was better to push it forward into the cover of the town right after the initial infantry push.
I want to discuss something that I feel essential. I know it's already hard to take the lead and I don't want to make it even harder on anyone, but I think that a leader should not try to "lead to win", a leader should "lead to fun" and by fun I mean the fun of the teams under his command. From all the tactical options that exist, those that yield the most fun for most player should be selected. The safest course of action is a lot of times the most boring one. For example, moving all the teams at the same route through the town might have been safest, but that meant the only the guys on point saw action. To maximize their enjoyment, other teams should have moved to scout other parts of the town, at least to let them feel useful and not just following a big March column. That context should also rule out keeping other teams waiting for too long, even if that is the wise thing to do, tactically. There's always something to do, even scout from another position by single units. Another example would be pulling back whenever there's a threat and letting CAS or fire missions remove the threat. Of course, it doesn't mean taking unnecessary risks and getting everybody killed on Rambo assaults, my intention is that fun factor should be balanced with safety of the team.
That also means taking care that players are not stuck forever in boring tasks such as driving a valuable asset at the back. These guys should be replaced and have that burden shared. Also, try allowing team leaders the most freedom within reasonable constraints, don't frustrate them by micromanaging every single move.
Mind you, I too struggle to balance between safety and fun and I'm not always making the right decision, but let's all keep this balance in mind when we lead.
One tactical comment: when crossing open terrain try to cover the movement by the elements that are kept at the back, especially when that many teams are available.
SPhownix, no, I think the mission difficulty is good as it is now. Looking forward to playing it again.
Good job taking the daunting task of leading this mission Den!
It started well and the initial push into the town was well executed. One comment: though: vehicles should NEVER be positioned on an elevated point without cover, or hulled down behind a terrain element. It was only a matter of time before the Marid was taken out. I think it was better to push it forward into the cover of the town right after the initial infantry push.
I want to discuss something that I feel essential. I know it's already hard to take the lead and I don't want to make it even harder on anyone, but I think that a leader should not try to "lead to win", a leader should "lead to fun" and by fun I mean the fun of the teams under his command. From all the tactical options that exist, those that yield the most fun for most player should be selected. The safest course of action is a lot of times the most boring one. For example, moving all the teams at the same route through the town might have been safest, but that meant the only the guys on point saw action. To maximize their enjoyment, other teams should have moved to scout other parts of the town, at least to let them feel useful and not just following a big March column. That context should also rule out keeping other teams waiting for too long, even if that is the wise thing to do, tactically. There's always something to do, even scout from another position by single units. Another example would be pulling back whenever there's a threat and letting CAS or fire missions remove the threat. Of course, it doesn't mean taking unnecessary risks and getting everybody killed on Rambo assaults, my intention is that fun factor should be balanced with safety of the team.
That also means taking care that players are not stuck forever in boring tasks such as driving a valuable asset at the back. These guys should be replaced and have that burden shared. Also, try allowing team leaders the most freedom within reasonable constraints, don't frustrate them by micromanaging every single move.
Mind you, I too struggle to balance between safety and fun and I'm not always making the right decision, but let's all keep this balance in mind when we lead.
One tactical comment: when crossing open terrain try to cover the movement by the elements that are kept at the back, especially when that many teams are available.
SPhownix, no, I think the mission difficulty is good as it is now. Looking forward to playing it again.
The fewer men, the greater share of honor