11-30-2015, 12:44 PM
Death Squad
The three thing standing out on this mission for me is spacing, spacing, and spacing. Bravo and Charlie were so close to us all the time that it was impossible to manoeuver without bumping into another squad. When moving like this, especially in such open terrain, keep your distance from the other squads. At least 100 meters, possibly more.
Ammo Run
I really don't know what happened there between Alpha and Charlie, but it was a nightmare to lead.
First of all, the truck kept losing us even though we had lights on and didn't drive fast. Then I said "Go right on the crossing" and the truck went left, exposing itself to machine gun fire from the base.
I liked the part were McGregor, Stagwine and myself tried to capture the hill but had to fall back, it was a pretty intense firefight.
I don't know what went wrong when Alpha flanked the enemy. I have told Charlie three times to hold their position and keep the enemy occupied. As a matter of fact, Variable confirmed he heard the order on the other side of the island. Why Charlie didn't receive it, I have no idea. Alpha moved into a prefect flanking position, but because Charlie did not fire a single shot, all guns were pointing at us and we got killed.
Whatever was the reason, it has taught me a valuable lesseon. Never trust that someone understood you. Ask for confirmation. Even in a time-critical situation, I should have insisted on confirmation. But I didn't. This is partially because there is a general tendency to not confirm messages.
Operation Raven
Flares are hot. Don't step on them. Instant death for me. Arma really needs to tone down the fucking fire damage, I am quite sure that such a thing in reality would have a hard time killing me.
On the D-Fence
Somehow the survival change of an AA gun in Arma is pretty low. I blame this partially on the insane insta-flare skillz of the AI pilots. They never ever miss the a missile launch, there is no random element apparently and their reaction time is close to zero. It makes engaging air targets in Arma generally more difficult that it should
The three thing standing out on this mission for me is spacing, spacing, and spacing. Bravo and Charlie were so close to us all the time that it was impossible to manoeuver without bumping into another squad. When moving like this, especially in such open terrain, keep your distance from the other squads. At least 100 meters, possibly more.
Ammo Run
I really don't know what happened there between Alpha and Charlie, but it was a nightmare to lead.
First of all, the truck kept losing us even though we had lights on and didn't drive fast. Then I said "Go right on the crossing" and the truck went left, exposing itself to machine gun fire from the base.
I liked the part were McGregor, Stagwine and myself tried to capture the hill but had to fall back, it was a pretty intense firefight.
I don't know what went wrong when Alpha flanked the enemy. I have told Charlie three times to hold their position and keep the enemy occupied. As a matter of fact, Variable confirmed he heard the order on the other side of the island. Why Charlie didn't receive it, I have no idea. Alpha moved into a prefect flanking position, but because Charlie did not fire a single shot, all guns were pointing at us and we got killed.
Whatever was the reason, it has taught me a valuable lesseon. Never trust that someone understood you. Ask for confirmation. Even in a time-critical situation, I should have insisted on confirmation. But I didn't. This is partially because there is a general tendency to not confirm messages.
Operation Raven
Flares are hot. Don't step on them. Instant death for me. Arma really needs to tone down the fucking fire damage, I am quite sure that such a thing in reality would have a hard time killing me.
On the D-Fence
Somehow the survival change of an AA gun in Arma is pretty low. I blame this partially on the insane insta-flare skillz of the AI pilots. They never ever miss the a missile launch, there is no random element apparently and their reaction time is close to zero. It makes engaging air targets in Arma generally more difficult that it should
I don't need luck, I have ammo.