12-29-2015, 11:57 AM
Plant Your Fields
First we had to deal with the AAA.
My intentions were to attack from the east, hoping that we could find an angle to squeeze in a Titan. According to the position of the AAA, it looked like it will be possible to line up with the street in which the AAA was positioned and have a clear line of fire. I planned to use our armor for cover as much as possible while keeping them from potential AT fire from the town, and that proved impossible. To have the tank and the APC effective, they will have to expose themselves. And that's my main difficulty with support vehicles when commanding Arma missions. On the one hand, I want everybody to take part in the action, but on the other hand, I want to vehicle teams to survive at least through most of the mission. That's why I let the Armor get ambitious and move out from cover. I was aware that definitely put a timer on the crews' virtual lives but the infantry attack was progressing rather slowly and I didn't want them to be bored. The bright side of that decision was seeing how they were able to soften up the defenses for us, take down two reinforcement choppers, take out the main defenses of the hill military base, and, of course, destroy the east AAA. I believe the infantry teams allowed that. We prioritized AT assets and by that extended the time the armor was able to support us, and finally, spot and destroy our main target.
Great job Etzu on sniping the crew served weapons on the east side of town. They were too low for the armor to see.
Sticking to my assumption that we can take out the west AAA from the military base, we moved on foot (no more APC for you!) while keeping clear of the town. However, that hike was not uneventful. Enemy teams flanked us and attacked from the rear. The teams did a good job fending them off, and at times, disengaging to keep moving towards the vantage point.
The hill was almost clear of enemy resistance, thanks to the earlier tank and APC fire and Bravo was able to take the shot after Charlie and Delta secured the area. That must have been a wonderful shot (IceCream?), I wish I was there to see it. Manually guiding a Titan, in this range, to a partially concealed target is a work of art.
With town's air defence suppressed, two Comanche gunships moved in and opened fire (guys, if any of you is still not using Laxmann's Dynasound, get it, nawww! Immersion get a whole new meaning, especially with the improved helicopter sounds).
Another transit. We called in for support and command granted us with four Hunter transports. Unfortunately, one caught fire upon landing and we had to do two trips using Charlie team as our drivers.
The attack on the enemy command post was executed perfectly, and we even manage to overcome armored reinforcements, some due to pure luck (Charlie had some battle salvaged ATs, bless the spaghetti monster for that). I didn't expect to face armor on our flanks but luckily it came while Alpha and Delta were already in the cover of the silos and Charlie skillfully destroyed the attacking tank. The resistance at the command post itself were fierce but we managed to overcome and complete the mission.
I will not comment the other (great) missions as I was partially asleep through them. All I remember some AI moving like a human and shooting at me
First we had to deal with the AAA.
My intentions were to attack from the east, hoping that we could find an angle to squeeze in a Titan. According to the position of the AAA, it looked like it will be possible to line up with the street in which the AAA was positioned and have a clear line of fire. I planned to use our armor for cover as much as possible while keeping them from potential AT fire from the town, and that proved impossible. To have the tank and the APC effective, they will have to expose themselves. And that's my main difficulty with support vehicles when commanding Arma missions. On the one hand, I want everybody to take part in the action, but on the other hand, I want to vehicle teams to survive at least through most of the mission. That's why I let the Armor get ambitious and move out from cover. I was aware that definitely put a timer on the crews' virtual lives but the infantry attack was progressing rather slowly and I didn't want them to be bored. The bright side of that decision was seeing how they were able to soften up the defenses for us, take down two reinforcement choppers, take out the main defenses of the hill military base, and, of course, destroy the east AAA. I believe the infantry teams allowed that. We prioritized AT assets and by that extended the time the armor was able to support us, and finally, spot and destroy our main target.
Great job Etzu on sniping the crew served weapons on the east side of town. They were too low for the armor to see.
Sticking to my assumption that we can take out the west AAA from the military base, we moved on foot (no more APC for you!) while keeping clear of the town. However, that hike was not uneventful. Enemy teams flanked us and attacked from the rear. The teams did a good job fending them off, and at times, disengaging to keep moving towards the vantage point.
The hill was almost clear of enemy resistance, thanks to the earlier tank and APC fire and Bravo was able to take the shot after Charlie and Delta secured the area. That must have been a wonderful shot (IceCream?), I wish I was there to see it. Manually guiding a Titan, in this range, to a partially concealed target is a work of art.
With town's air defence suppressed, two Comanche gunships moved in and opened fire (guys, if any of you is still not using Laxmann's Dynasound, get it, nawww! Immersion get a whole new meaning, especially with the improved helicopter sounds).
Another transit. We called in for support and command granted us with four Hunter transports. Unfortunately, one caught fire upon landing and we had to do two trips using Charlie team as our drivers.
The attack on the enemy command post was executed perfectly, and we even manage to overcome armored reinforcements, some due to pure luck (Charlie had some battle salvaged ATs, bless the spaghetti monster for that). I didn't expect to face armor on our flanks but luckily it came while Alpha and Delta were already in the cover of the silos and Charlie skillfully destroyed the attacking tank. The resistance at the command post itself were fierce but we managed to overcome and complete the mission.
I will not comment the other (great) missions as I was partially asleep through them. All I remember some AI moving like a human and shooting at me
The fewer men, the greater share of honor