(01-11-2016, 02:36 PM)Varanon link Wrote:[FHQ] Valiant Hammer
Navigating in the forest without a GPS was kind of scary, but we made it more or less. The camps were pretty easy to deal with, but the vehicles were another thing altogether. Too bad we didn't catch the tanks in time.
The problem on this mission was keeping awareness of the other teams. Without GPS, and with little to no clear line of sight, it was hard to not shoot friendlies.
Den did some good leading on the first part of the mission. Unfortunately, ditching the long range was a fatal mistake, leaving the team without leadership for a minute in a critical situation. That basically failed the mission. Communication is key in such situations, and that was totally missing.
I have to agree with you there. Dropping the LR was a huge mistake on my behalf and I apologise for it. It was stupid thinking under the pressure of the timer running out, getting to help the ATers left behind since they were reporting contacts and not playing attention to who is around me at the time. Rushing things is not a good decision.
Regarding the decision to leave the AT-ers there it was either we take them with us, convoy drives by and mission fails or leave them there, hope they can stall the convoy until we get back and we have a chance. They were not alone since like 2-3 people stayed behind from Charlie too but even if they were alone, in my opinion it was a risk that had to be taken to buy more time.
I agree with leaving nobody alone/behind but in my opinion sometimes sacrifices (or big risks) might have to be made for the success of mission (This is a game, not regarding real life ofc). Another example was last week when Unnamed drove the LAV on his own (With the risk of getting obliterated by Abrams) but had no other choice since mission would fail.
Once we caught up with the tanks at the T-Junction, for some reason everyone stood there thinking they were disabled or something but the next scene was like something from Laurel and Hardy. Tanks stand there, don't engage us, we plant explosives. They just drive off before detonation. :
(01-11-2016, 04:45 PM)Alwarren link Wrote:Valiant HammerI had considered adding GPSes but I didn't really want to since I thought the confusion would be part of the appeal of the mission, but I am not too sure anymore. It was pretty close. I am contemplating to add a bit of time to the convoy - right now, it really takes about eight minutes between the radio message and the convoy passing the marker on the map. I guess extending that to 12 or so minutes would make it easier. The mission hinges on capturing transports, but there are plenty of them around. Again, lack of GPS makes it difficult to find the ammo dump - I might add a smoke grenade or chemlight to make it easier.TBH, I did not expect players to actively attack the sentry camps. There was a wide gap inbetween two of them which I expected us to try and sneak through, but then, my missions are rarely played like I expect them to be played And those parts worked really well, good leading by Den and the three team leaders - I admit that navigation in that environment is pretty damn hard.
TBH I thought about avoiding the camps but I thought they were a little close together for comfort of smuggling 15 US soldiers through.
I agree with maybe making the ammo dump easier to spot since we had wasted a lot of time on that and especially since they're just explosives and this assumes we have to plant them in front of tanks at the very least. By the time we had them, the vehicles were long gone.
Regarding the transports, I think this should also lead to a small time increase since URALs are terrible offroad. We were driving at like 10-20 KM/h. They did dodge the rockets that were being fired at us well..
Good mission still, would like to re-try it, Good job FHQ.