01-22-2016, 03:43 PM
Wood Run
I liked the basic setup. I haven't played convoy mission for centuries and being gunner in sgtIcemans, McGregors Mk19 Humvee was lot of Generation Kill nostalgy. No, I didn't have ripped fuel and there was no Rolling Stones reporter. Can't have it all.
However as mentioned above, this mission could have had little better pacing. Like couple of bigger ambushes and firefights...then some calm before storm, repeat. I like the map but spotting hostiles was real tough, even if there is small zoom in gunner iron sight 'optics'. I had couple of good firefights and pumping can of 40mms to ambush was rewarding. We lost too many trucks in end and there was no reasonable chance to complete the mission. Overall I had fun, thanks to McG for team leading and Alias (driver) for co-operation.
Ammo Run
I really liked the mission setup. In general I like guerrilla stuff, no nvg's, low tech. Also gathering ammo instead of spending it is still a fun novel idea. I rarely pick sniper slots but this time I was in sharpshooter buddy team with McG in command, trailing Dovemans fireteam. On the way our truck had intimate date with a rock and from that point on we turned to foot mobiles. Dovemans team (bravo) went to secure outpost on hill and McG took us to further south to provide overwatch.
(Assume TL's had underbarrel launchers. If not, disregard this paragraph). I spammed in mission start in sideChat for team leaders to pick flares. I wasn't leading, it wasnt likely my place to do so but I know they are usually ignored. Mostly because we have only recently started playing missions where they are really useful. There were plenty in crates. Yeah, they are vanilla which is crap, but our add-on makes them better. Illumination flares have lot of use in night mission. They just don't look cool, but for example McG and I had standard optics which were unusable in dark. We were able to engage targets on hill because contrast in skylining, but we had no chance to engage hostiles on hillsides. Couple of illumination flares, and it would have helped a lot. TLs/grenadiers. Night mission, no nvgs, grab flare or two. Help yourself, team, and poor players with crap vid cards (obviously with common sense/TL's permission). Thank you. So endeth days sermon.
Losing that truck proved to have long term consequences. We took the outpost with good co-operative fight but we had no real means to haul ammo back to base. We learned eventually that Charlie/Alpha had lost the truck as well. Alwarren came to pick Bravo with boat, but there was practically 45 mins of absolutely nothing to do for me and McG. No I'm not complaining, company was good and we told war stories like vets but still.
Soon it became evident that it would have taken us at least 1+ more hours to complete mission (optimistic estimate), half of people were in lobby and there would have been lots of walking. We ended mission which was a very smart move. I had excessive bitching spree about and during the mission, sorry. I really liked it, even if it wasn't evident at a time, and want to try again.
Technically:
Love it as it is. Adding extra vehicle or two to enemy compounds/bigger buildings wouldn't ruin mission balance ,but it would give us few more cards to our deck in case of driving mishaps/ambushes/etc.Â
Jackals
Blergh.
ALphas breach through the wall and get-some approach cost us half a team and some hairy firefights. Again for some reason I couldn't pick McGs long range and couldn't transmit alternate. In mess I had turned to wrong channel and no wonder no one heard me. In end switching to bravos channel was only way for coherent comms. Messy and bloody for Alpha and part of the chaos was my fault.
I was under impression we had to clear buildings and spent valuable time running around buildings like hedgehog. Then I realized buildings arent enterable : Next time I really think whether playing missions half asleep is smart. Etzus Bravo came to our aid, we cleared compound and had absolutely smooth textbook extraction with a co-operative professional helicopter which did not fly over the airfield trolling MGs.
Otherwise great, simple brutal short mission. Exactly the type we need more. Thanks Etzu.
I liked the basic setup. I haven't played convoy mission for centuries and being gunner in sgt
However as mentioned above, this mission could have had little better pacing. Like couple of bigger ambushes and firefights...then some calm before storm, repeat. I like the map but spotting hostiles was real tough, even if there is small zoom in gunner iron sight 'optics'. I had couple of good firefights and pumping can of 40mms to ambush was rewarding. We lost too many trucks in end and there was no reasonable chance to complete the mission. Overall I had fun, thanks to McG for team leading and Alias (driver) for co-operation.
Ammo Run
I really liked the mission setup. In general I like guerrilla stuff, no nvg's, low tech. Also gathering ammo instead of spending it is still a fun novel idea. I rarely pick sniper slots but this time I was in sharpshooter buddy team with McG in command, trailing Dovemans fireteam. On the way our truck had intimate date with a rock and from that point on we turned to foot mobiles. Dovemans team (bravo) went to secure outpost on hill and McG took us to further south to provide overwatch.
(Assume TL's had underbarrel launchers. If not, disregard this paragraph). I spammed in mission start in sideChat for team leaders to pick flares. I wasn't leading, it wasnt likely my place to do so but I know they are usually ignored. Mostly because we have only recently started playing missions where they are really useful. There were plenty in crates. Yeah, they are vanilla which is crap, but our add-on makes them better. Illumination flares have lot of use in night mission. They just don't look cool, but for example McG and I had standard optics which were unusable in dark. We were able to engage targets on hill because contrast in skylining, but we had no chance to engage hostiles on hillsides. Couple of illumination flares, and it would have helped a lot. TLs/grenadiers. Night mission, no nvgs, grab flare or two. Help yourself, team, and poor players with crap vid cards (obviously with common sense/TL's permission). Thank you. So endeth days sermon.
Losing that truck proved to have long term consequences. We took the outpost with good co-operative fight but we had no real means to haul ammo back to base. We learned eventually that Charlie/Alpha had lost the truck as well. Alwarren came to pick Bravo with boat, but there was practically 45 mins of absolutely nothing to do for me and McG. No I'm not complaining, company was good and we told war stories like vets but still.
Soon it became evident that it would have taken us at least 1+ more hours to complete mission (optimistic estimate), half of people were in lobby and there would have been lots of walking. We ended mission which was a very smart move. I had excessive bitching spree about and during the mission, sorry. I really liked it, even if it wasn't evident at a time, and want to try again.
Technically:
Love it as it is. Adding extra vehicle or two to enemy compounds/bigger buildings wouldn't ruin mission balance ,but it would give us few more cards to our deck in case of driving mishaps/ambushes/etc.Â
Jackals
Blergh.
ALphas breach through the wall and get-some approach cost us half a team and some hairy firefights. Again for some reason I couldn't pick McGs long range and couldn't transmit alternate. In mess I had turned to wrong channel and no wonder no one heard me. In end switching to bravos channel was only way for coherent comms. Messy and bloody for Alpha and part of the chaos was my fault.
I was under impression we had to clear buildings and spent valuable time running around buildings like hedgehog. Then I realized buildings arent enterable : Next time I really think whether playing missions half asleep is smart. Etzus Bravo came to our aid, we cleared compound and had absolutely smooth textbook extraction with a co-operative professional helicopter which did not fly over the airfield trolling MGs.
Otherwise great, simple brutal short mission. Exactly the type we need more. Thanks Etzu.