02-08-2016, 03:35 PM
Mike station
It was nice to play mission on Stratis again for a change. I was just assistant MGer in Variables team and the guys above my pay grade did all the smart and right decisions. It was fun no frills mission with some good firefights. Alpha took heavy casualties when breaching the compound and I was left alone with Den. We RVd with infantry and cleared rest of compound.
Tank fest
I'm sorry I messed your mission. Client crashes are so trivial. Total surprise reboot and corruption of Arma launcher ftw. Last time we played this the initial setup and deciding who is whose playmate in a tank was a regular mess. I assume it wasn't any easier this time.
We heard good arguments with AI as driver vs full human crew. I tend to encourage the latter. It emphasizes teamwork and coop. Human driver who listens comms and is responsive just works much better for me. Sure, with AI you can field slightly larger number of tanks, but if you want AI to boost numbers, I recommend using entire AI tank in High Command mode. AI driver works sharply with vanilla in lag-free environment but for example with RHS vehicles the drivers have more issues than my ex gf. I don't know. It just doesn't work for me but your experience may vary. Even then, make each vehicle a separate group regardless who is driving. I also found the Titan missiles sci-fi. Better to have dedicated tanks, and smal dedicated infantry AT-team. Otherwise this is a fun good mission.
CSI
90% urban setting this time. Good start until my team suffered 60% casualties when we came under fire from both ends of the street at same time. Smart thing to do = dash to cover at same millisecond if you are ambushed and not to attempt return fire in open. There weren't that many targets and we got upper hand but it was costy. Learn from your leaders (this case mines) mistakes. After that it was a urban hike with some good firefights with McG and Manuel until we linked with Alpha. Thanks to Bravo team and great job A-actual aka Evans. CSI is always a good snack.
Volga boatmen
Sharp execution all teams! I didn't hold back the trucks. First one managed to get away initially but you stopped it to midtown with rifle fire. Second one never got away as the driver never made it to truck. Variables Alpha-team cut him down near the logistics hub.
My biggest worries were AI. For some reason groups meant to ambush you didn't move an inch and did not respond to my waypoints. I had to delete them and add new ones manually. Not a biggie but lot of manual work.
One of toughest moments was the patrol boat. You have to score a direct hit. If warhead hits water, there is no shrapnel/splash damage. It did pretty good job pinning you down. I had to grab a late night phone call and missed watching the sniper teams pistol vs 40mm assault 8)
Other tough one was Shilka. Planting the charges was a great move! Looks like all teams had their slice of action. After a bit of a confusion with transport options, both teams made it back and reported in.
It was nice to play mission on Stratis again for a change. I was just assistant MGer in Variables team and the guys above my pay grade did all the smart and right decisions. It was fun no frills mission with some good firefights. Alpha took heavy casualties when breaching the compound and I was left alone with Den. We RVd with infantry and cleared rest of compound.
Tank fest
I'm sorry I messed your mission. Client crashes are so trivial. Total surprise reboot and corruption of Arma launcher ftw. Last time we played this the initial setup and deciding who is whose playmate in a tank was a regular mess. I assume it wasn't any easier this time.
We heard good arguments with AI as driver vs full human crew. I tend to encourage the latter. It emphasizes teamwork and coop. Human driver who listens comms and is responsive just works much better for me. Sure, with AI you can field slightly larger number of tanks, but if you want AI to boost numbers, I recommend using entire AI tank in High Command mode. AI driver works sharply with vanilla in lag-free environment but for example with RHS vehicles the drivers have more issues than my ex gf. I don't know. It just doesn't work for me but your experience may vary. Even then, make each vehicle a separate group regardless who is driving. I also found the Titan missiles sci-fi. Better to have dedicated tanks, and smal dedicated infantry AT-team. Otherwise this is a fun good mission.
CSI
90% urban setting this time. Good start until my team suffered 60% casualties when we came under fire from both ends of the street at same time. Smart thing to do = dash to cover at same millisecond if you are ambushed and not to attempt return fire in open. There weren't that many targets and we got upper hand but it was costy. Learn from your leaders (this case mines) mistakes. After that it was a urban hike with some good firefights with McG and Manuel until we linked with Alpha. Thanks to Bravo team and great job A-actual aka Evans. CSI is always a good snack.
Volga boatmen
Sharp execution all teams! I didn't hold back the trucks. First one managed to get away initially but you stopped it to midtown with rifle fire. Second one never got away as the driver never made it to truck. Variables Alpha-team cut him down near the logistics hub.
My biggest worries were AI. For some reason groups meant to ambush you didn't move an inch and did not respond to my waypoints. I had to delete them and add new ones manually. Not a biggie but lot of manual work.
One of toughest moments was the patrol boat. You have to score a direct hit. If warhead hits water, there is no shrapnel/splash damage. It did pretty good job pinning you down. I had to grab a late night phone call and missed watching the sniper teams pistol vs 40mm assault 8)
Other tough one was Shilka. Planting the charges was a great move! Looks like all teams had their slice of action. After a bit of a confusion with transport options, both teams made it back and reported in.