02-12-2016, 04:21 PM
Akala situation
I was gunner in Variables tank with Lego driving. Great vehicle experience and smooth co-op between team members. Mission started well and we effectively eliminated number of infantry, technical vehicles and a BMP-1. When moving forward, tank was destroyed by BMP-1.
Variable reported static MG next. I had my sights on it. When I was about to pull the trigger tank was hit. I missed the shot, and few second later secondary explosion in ammunition container destroyed the tank. I checked the culprit from death cam. BMP-1 to left, at a distance. It totally hit us 'out of nowhere'. I tried to do thorough scanning but it totally missed our radars. Hard to say if it was a hit to front or side armor plate but I found it silly that obsolete Soviet period hardware (AT-3/AT-5) can 1-shot modern state-of-art MBT with chobham armor. Well, modernized BMP is still respectable threat and maybe Takistanis have upgraded their stuff. Like someone put eloquently, running a tank feels like riding a fragile aluminium foil fuel truck with zippo on your ass.
Hello Tanoa 3
Basic setup: A (myself, Manuel in UAZ and Varanon, Suchy, Treendy in luxury minigun SUV) and B (Lego in command) had to drive convoy of 5 vehicles 10km distance to aircraft (and C-team under Evans, unless he was bilocating to our UAZ magically 8) ), repair it with the convoys repair truck and take off. Can't be too bad?
If riding a tank feels vulnerable, try to keep 3 technicals, one SUV and one golden goose Ural Repair alive on a 10 km hell march on zigzag roads and coordinate that. I'm not usually a fun of convoy missions but in this case author, ALIAS, had balanced the mission well. There were moments of intense action, total panic, calm countryside driving, and Benny Hill material with a zigzag C-130.Â
I had no real intel of what we are dealing with and, I admit, I was still shellshocked of the previous adventure aka previous part of the mission. Search for my AAR in debriefing thread and read it at your own risk. I was concerned of Charlie being overran if we loiter, losing our trucks if we are careless. My initial plan was to avoid major towns and use smaller roads just to play it safe.
At mission start we downed a helicopter with accurate MG fire from our vics. Excellent job people. Another issue came at a village..well..village X. We came under fire but decimated the enemy technical. I also heard report of infantry, and I had absolutely no idea what we are up against.
Tactically smart idea would have been to scout carefully on foot before villages and before risking our vehicles to fire, but we had also enemy vehicles approaching us from behind. It would have also been nightmarishly long mission played that way and I had no idea what onslaught would be coming for Charlie and oud plane. I decided to bypass the village from east, put pedal to metal and take our chances. I can't praise the gunners of enough. We gathered convoy, repaired damage and moved on.
Next tough spot was at junction ..well.junction Y. We took out technical at the junction but came under fire from the east. I told Lego's vics to put pedal to metal as rest of us put smokes and peppered the threat with nice lightshow of tracer fire. I have no idea if we hit anything, but repair truck made it, thats what counts. Varanon's field repairs under fire saved the day.
In next village I made a bad call. We approached it too recklessly. Charlie had informed us of mortar support available. I should have halted convoy, observed village from distance and used mortar fire to take out the technicals within. We lost one of our vics there, and had moment of general confusion.
My initial plan was to avoid capital and main highway and cut through the forest. The forest road looked suspicious but driver of repair truck said 'Go for it, it has been done before'. Ok. We came under fire again, teams put pedal to metal and made it to forest. That call probably saved us from lot of trouble.
We reached plane and had LR skirmish with hostiles far in north in treeline. I called in mortar fire which resolved the situation. Variable repaired the plane and famous mercenary pilot Unnamed in controls we had a perfect takeoff like in movies without any hiccups or silly incidents none so ever.
A-actual thanks all teams of great work. We wouldn't have made it without SUVs minigun support, Lego for managing other team, gunners of all vics for top notch job. Variable did the most boring but absolutely mission critical role as driver of the repair truck. C-teams moral mortar support was heart warming.Â
Notes from leading point:
UAZ's are loud. I had hard time hearing radio. This was also nightmare to lead. Not because of other people or the mission but for lot of things to consider. Several vehicles, balancing rush/carelessness, trying to make it fun for everyone, thisandthat. Blergh.
We had skeleton screw for each vics but leader isn't probably best choice for driver.
I decided it is least hassle if I drive UAZ myself. It has some advantages. Example: Order 'Ok, all teams, follow UAZ' is hell of a lot easier to execute when you are in controls instead of first having to explain your fancy move to driver. However try talking to LR while driving crippled 3 wheeled Soviet trashcan while under fire. Leaders job is to lead and keep strings at hands. It is also difficult to maintain SA while in vehicle. For example in RL you can always check mirror, glance over shoulder. Not so easy in Arma.
30m frogs
My diver team was guilty for friendly fire incident. I was team leader and fault is mine. I did not do good enough job to make sure people stay in formation and understand where to fire. I apologize for the incident. Underwater combat is a mess but lets try to do better next time, including me.
Second try was much better but the mission completion was a bit..awkward. I would have preferred exfiltration and then end the mission.
Winter's pack
It is very easy to give advice when you see all from sky. Heres my 2 gold dragons from seat of Olympos.
Start was good job everyone although I was sure we have rubber boat collision : D First mission turn point was eliminating the single sentry. He was returning to UAZ when you started firing but only wounded him slightly. He made dash to UAZ and surprised other team from behind, managed to kill one (several bursts, audible shots) of you before he was cut down. Thing here was not the call to eliminate sentry. It was perfectly justified. Letting him get away to fire audible shot was the thing.
However mission was still , at this point, perfectly winnable. I puppet mastered the enemy and they had no real idea where you were. Unless audible shots/fire/explosion or squad leaders alive seeing you for certain time gave you away, they had no real information.
For example first guards and Shilka went to investigate the spot where you had fired audible shots. Not where you actually where. Nothing was found, and Shilka was destroyed at the hut from behind. This was a good move. Most severe threat was neutralized and enemy had still no solid fix where you were. Mission was, still at this point, winnable. Variable kept it cool and there was still no panic.
From my view crux was at the camo net and one of you being separated, apparently by a bug. This caused more delay, which enabled enemy to pin one team down. Enemy squad leader was already starting to call in mortar fire, but other team moved in danger close and you were saved. However at this point winning was already extremely difficult. In the end teams were separated and decimated by BTR.
Difference to previous try: Last time you went about 60% to mission undetected. This time you were detected during first third. It did not fail the mission but made it more difficult.
From authors point of view:
Mission is tough. It is one of toughest to situational awareness. There is some margin for error but time works eventually against the player. If movement/momentum stops, more disadvantage there is. That stresses coordination and people responding sharply.
I was gunner in Variables tank with Lego driving. Great vehicle experience and smooth co-op between team members. Mission started well and we effectively eliminated number of infantry, technical vehicles and a BMP-1. When moving forward, tank was destroyed by BMP-1.
Variable reported static MG next. I had my sights on it. When I was about to pull the trigger tank was hit. I missed the shot, and few second later secondary explosion in ammunition container destroyed the tank. I checked the culprit from death cam. BMP-1 to left, at a distance. It totally hit us 'out of nowhere'. I tried to do thorough scanning but it totally missed our radars. Hard to say if it was a hit to front or side armor plate but I found it silly that obsolete Soviet period hardware (AT-3/AT-5) can 1-shot modern state-of-art MBT with chobham armor. Well, modernized BMP is still respectable threat and maybe Takistanis have upgraded their stuff. Like someone put eloquently, running a tank feels like riding a fragile aluminium foil fuel truck with zippo on your ass.
Hello Tanoa 3
Basic setup: A (myself, Manuel in UAZ and Varanon, Suchy, Treendy in luxury minigun SUV) and B (Lego in command) had to drive convoy of 5 vehicles 10km distance to aircraft (and C-team under Evans, unless he was bilocating to our UAZ magically 8) ), repair it with the convoys repair truck and take off. Can't be too bad?
If riding a tank feels vulnerable, try to keep 3 technicals, one SUV and one golden goose Ural Repair alive on a 10 km hell march on zigzag roads and coordinate that. I'm not usually a fun of convoy missions but in this case author, ALIAS, had balanced the mission well. There were moments of intense action, total panic, calm countryside driving, and Benny Hill material with a zigzag C-130.Â
I had no real intel of what we are dealing with and, I admit, I was still shellshocked of the previous adventure aka previous part of the mission. Search for my AAR in debriefing thread and read it at your own risk. I was concerned of Charlie being overran if we loiter, losing our trucks if we are careless. My initial plan was to avoid major towns and use smaller roads just to play it safe.
At mission start we downed a helicopter with accurate MG fire from our vics. Excellent job people. Another issue came at a village..well..village X. We came under fire but decimated the enemy technical. I also heard report of infantry, and I had absolutely no idea what we are up against.
Tactically smart idea would have been to scout carefully on foot before villages and before risking our vehicles to fire, but we had also enemy vehicles approaching us from behind. It would have also been nightmarishly long mission played that way and I had no idea what onslaught would be coming for Charlie and oud plane. I decided to bypass the village from east, put pedal to metal and take our chances. I can't praise the gunners of enough. We gathered convoy, repaired damage and moved on.
Next tough spot was at junction ..well.junction Y. We took out technical at the junction but came under fire from the east. I told Lego's vics to put pedal to metal as rest of us put smokes and peppered the threat with nice lightshow of tracer fire. I have no idea if we hit anything, but repair truck made it, thats what counts. Varanon's field repairs under fire saved the day.
In next village I made a bad call. We approached it too recklessly. Charlie had informed us of mortar support available. I should have halted convoy, observed village from distance and used mortar fire to take out the technicals within. We lost one of our vics there, and had moment of general confusion.
My initial plan was to avoid capital and main highway and cut through the forest. The forest road looked suspicious but driver of repair truck said 'Go for it, it has been done before'. Ok. We came under fire again, teams put pedal to metal and made it to forest. That call probably saved us from lot of trouble.
We reached plane and had LR skirmish with hostiles far in north in treeline. I called in mortar fire which resolved the situation. Variable repaired the plane and famous mercenary pilot Unnamed in controls we had a perfect takeoff like in movies without any hiccups or silly incidents none so ever.
A-actual thanks all teams of great work. We wouldn't have made it without SUVs minigun support, Lego for managing other team, gunners of all vics for top notch job. Variable did the most boring but absolutely mission critical role as driver of the repair truck. C-teams moral mortar support was heart warming.Â
Notes from leading point:
UAZ's are loud. I had hard time hearing radio. This was also nightmare to lead. Not because of other people or the mission but for lot of things to consider. Several vehicles, balancing rush/carelessness, trying to make it fun for everyone, thisandthat. Blergh.
We had skeleton screw for each vics but leader isn't probably best choice for driver.
I decided it is least hassle if I drive UAZ myself. It has some advantages. Example: Order 'Ok, all teams, follow UAZ' is hell of a lot easier to execute when you are in controls instead of first having to explain your fancy move to driver. However try talking to LR while driving crippled 3 wheeled Soviet trashcan while under fire. Leaders job is to lead and keep strings at hands. It is also difficult to maintain SA while in vehicle. For example in RL you can always check mirror, glance over shoulder. Not so easy in Arma.
30m frogs
My diver team was guilty for friendly fire incident. I was team leader and fault is mine. I did not do good enough job to make sure people stay in formation and understand where to fire. I apologize for the incident. Underwater combat is a mess but lets try to do better next time, including me.
Second try was much better but the mission completion was a bit..awkward. I would have preferred exfiltration and then end the mission.
Winter's pack
It is very easy to give advice when you see all from sky. Heres my 2 gold dragons from seat of Olympos.
Start was good job everyone although I was sure we have rubber boat collision : D First mission turn point was eliminating the single sentry. He was returning to UAZ when you started firing but only wounded him slightly. He made dash to UAZ and surprised other team from behind, managed to kill one (several bursts, audible shots) of you before he was cut down. Thing here was not the call to eliminate sentry. It was perfectly justified. Letting him get away to fire audible shot was the thing.
However mission was still , at this point, perfectly winnable. I puppet mastered the enemy and they had no real idea where you were. Unless audible shots/fire/explosion or squad leaders alive seeing you for certain time gave you away, they had no real information.
For example first guards and Shilka went to investigate the spot where you had fired audible shots. Not where you actually where. Nothing was found, and Shilka was destroyed at the hut from behind. This was a good move. Most severe threat was neutralized and enemy had still no solid fix where you were. Mission was, still at this point, winnable. Variable kept it cool and there was still no panic.
From my view crux was at the camo net and one of you being separated, apparently by a bug. This caused more delay, which enabled enemy to pin one team down. Enemy squad leader was already starting to call in mortar fire, but other team moved in danger close and you were saved. However at this point winning was already extremely difficult. In the end teams were separated and decimated by BTR.
Difference to previous try: Last time you went about 60% to mission undetected. This time you were detected during first third. It did not fail the mission but made it more difficult.
From authors point of view:
Mission is tough. It is one of toughest to situational awareness. There is some margin for error but time works eventually against the player. If movement/momentum stops, more disadvantage there is. That stresses coordination and people responding sharply.