04-01-2016, 04:56 PM
Night Raid Rumaya
(B-engineer (Valhalian))
Textbook execution at least in start. Bravo managed to get into the village without firing a shot under Valhalian's completent command. We cleared the village in concert with Alpha and BRDM-2 until it was taken out.
We had horde of technicals and dismounted infantry approaching from north. I was in top floor of house with Alias and we managed to take out at least one gunner/driver and ALphas AT eliminated the tank. After that it was housecleaning until we got to another firefight at north in open plain. We received lot of grenade fire with casualties but mission was won. Nice atmospheric mission and nice teamwork.
Drachenfels
(all seeing and all knowing eye)Â
Tank/combined arms push
Purpose was as much to test HC rather than play the mission. We were short manned for this but the tracks on the ground got it done.
My job was spent behind the scenes sorting technical issues (discussed elsewhere). Several AI groups refused to move and as a result you had it easier than intended (considering you were short handed, it wasn't necessarily a bad thing).
It is easy to be wise from the sky, especially when you know the mission. Mission of ths scope is a tough stress test to leader. 4 tanks, 2 bradleys, CAS, 1 FAC. Lots of stuff to corrdinate. Den did fine in a tough mission after a bit of a confused start.
Authors intention was to emphasize co-op between FAC/fires observer (Sithis) and tank commander. FAC reports threats, and in concert they prioritize threats/targets. FAC eliminates AA with artillery, helicopter/tanks deals with vehicles, Bradley deals with infanty with Bushmasters, etc. Rock paper scissors. What I heard from LR Sithis did good job as a FAC. Nine-line to Unnamed was a turn on to listen. More coordination with Den-FAC in very start would have helped but mission was completed never the less.
In mission of this scope it might make sense to keep the lead vehicle (tank) behind a bit. One can't lead if dead. In this mission leader's job is to keep strings in hands and that means most of job is done talking to radio. Now we were short of 2 human controlled vehicles so leader tanks extra firepower in line was possibly justified.
You cleared roadblock and your FAC spotted two counterattacks of enemy tanks and as a result tanks/bradleys were ready for them and dispatched them with ease. People were also also alert for air threats and both armed Mi-8's were eliminated.
Things got to a regular clusterfuck at the hilltop and granted, that really isn't a job for vehicles. It would have been easier with air support available but those things never lasts. There were 2-3 BMPs and one AT infantryman+squad of cannonfodder at hilltop. Both BMPs refused to move an inch. You missed one of those and it casually let you drive past. You must have scared the crew.
One of your vehicles also repeatedly fired to town and hit USMC defenders. I gave warning in command grid for second offense. I assume you spotted targets in thermal, didn't ID them, and fired away.Â
After hilltop Den commanded remaining vehicles smartly to receive the incoming attack, and T-72 section and BMPs were eliminated. One AT gunner engaged your Bradley (likely Variables) but missed it.Â
Counterattack burning in flames, end of mission.
Rainy Day
(AAVP7 'Beach monster' commander)
USMC landing. Secure village by beach
Valhalian as my trusty gunner we set up to support the infantry. With both Mk19 and M2 that thing packs serious firepower but handles like ADHD walrus. Drivers view is size of a post card and assessing dimensions of the vehicle was difficult to estimate.
At first I wanted to go around the point but I was hesitant to go to water with AAV (don't ask). We climbed the beach bank, and made a dash to next cover, eating fire enroute. Alphas engineer fixed us and Varanon (A actual) told us to engage trash in town. Val reported a good firing position and The Creature of the Black Lagoon got to do some customer service with short controlled bursts. We heard from radio that infantry pushing on our left flank in the forest was under heavy fire and we were commanded to take gloves off and switch to 40mms like men. Valhalian also eliminated a squad of reinforcements on the lighthouse, possibly saving the friendly infantry.
Infantry eventually got to outskirts of town, met a Dishka, and The Thing was to move in and eliminate it. We crossed the beach and got the DIshka. We had also straggers here and there and Val was busy. We put a hefty fire to Chapel of Dagon and eliminated defendes inside with 40mms. Encounter with BRDM was spooky. Hull was like if it was raining hails. pop pop pop. I had no idea where the fire was coming from. We moved around until I saw BRDM right on front of us. Val eliminated it promptly and soon town was clear.
Next job for the King Kong was to move to hill to provide overwatch and scout next town. We eliminated one technical truck, but RPG gunner got us.
About plan:
Nothing wrong with it. You had basically three options. Flank from west around forest, middle through forest, or open beach with dead vehicles and Marines. Varanons plan was pretty much how I intended smart player approaches it. All these approaches are possible though and each one of them has its own unique surprise. I won't spoil further.Â
AI accuracy with this was just murderous and random encounter in start threw you off balance. I think Varanon did good job and The Godzilla got clear orders.
KitKat boom
(Bravo TL)
My medication isn't up to this mission. It was quite bizarre experience but mission is simple&straight forward. I was the suspect and guilty of friendly fire incident. I engaged technical truck with grenade. I did not see driver was out, and didn't realize Unnamed was caught with blast. This was my fault alone and my regrets.
I also think some instructions for Bravo were accidentally sent in SR instead of LR and my plan to move to 2-story house was foiled as it was leveled to a parking lot. It didn't matter as I was pelted to ketchup by a .50 cal right after it.Â
ACR Silent hill
(A-SL)
Clear a village. Seek & destroy weapon displacements.
Relatively simple setup but tough to complete. A sign of a good mission.
My plan was to move north of objective, disembark, cut through the forest and approach village from hillside. 3 fireteams. Alpha had me, Alias, Misha, Brad and Bravo and Charlie were commanded by Val & Unnamed respectively. It turned out we have 2 armed vehicles and their firepower would have been foolish to miss. I changed plan and Charlie was to take control of 2 vehices and support us with big guns. Smart move.
A+B started the push through the forest. We got to initial overwatch hill and Alpha eliminated first enemy patrol. We really couldn't observe the target area, a village, so we had to move. Unnameds vehicles moved on road to our east and A+B started 300m push to the nearest buildings at village outskirts. Big plan was to move team by team with bounding overwatch, and have Unnameds vehicles to cover us during the final critical push from a distance.
We got spotted and A+B pushed under heavy fire. Both teams made to first set of buildings which were nothing but poor shacks. We were constatly under fire and our only availabe option at that point was to push to village itself. Alias, our medic was busy as we were taking plenty of fire from bushes. Unnamed reported vehicles taking fire and I was sure that's it, good game, see you in lobby. However they survived and we soon saw comforting tracers+40mm fire from the east.
Now we had to cross 200m in plain open field. Alpha popped smokes, likely mostly for mental comfort alone, and crossed field ad Bravo covered. We made it to the village! Alpha covered and Bravo crossed. Both teams miraculously made it with no casualties. Unnameds vehicles were damaged and team RVd with us on foot. We systematically cleared the village and found out (because I didnt check map for task marker) that weapon displacements are 600m to south on a steep hilltop (same as OP Drachenfels).Â
Another open field crossing but all teams made it to forest. We set up below the hill to wide line and started moving up.
Kaboom.
We hit a minefield with no warning. We were in wide line but the thing got all of us save our AI. Our AI revived us, but this cost us several minutes and half of team ran out of their revive timers.
We backtracked, used Alwarren as a bait and went around the hill. We found weapon displacements, some enemies+frags, set up charges, lit them up, =Â mission win.
This was a tough mission, and until we hit minefield, we had completed it without a single casualty. It could have swung both ways in several occasions, but this time stars+firepower were on our side.
Outstanding job everyone.
(B-engineer (Valhalian))
Textbook execution at least in start. Bravo managed to get into the village without firing a shot under Valhalian's completent command. We cleared the village in concert with Alpha and BRDM-2 until it was taken out.
We had horde of technicals and dismounted infantry approaching from north. I was in top floor of house with Alias and we managed to take out at least one gunner/driver and ALphas AT eliminated the tank. After that it was housecleaning until we got to another firefight at north in open plain. We received lot of grenade fire with casualties but mission was won. Nice atmospheric mission and nice teamwork.
Drachenfels
(all seeing and all knowing eye)Â
Tank/combined arms push
Purpose was as much to test HC rather than play the mission. We were short manned for this but the tracks on the ground got it done.
My job was spent behind the scenes sorting technical issues (discussed elsewhere). Several AI groups refused to move and as a result you had it easier than intended (considering you were short handed, it wasn't necessarily a bad thing).
It is easy to be wise from the sky, especially when you know the mission. Mission of ths scope is a tough stress test to leader. 4 tanks, 2 bradleys, CAS, 1 FAC. Lots of stuff to corrdinate. Den did fine in a tough mission after a bit of a confused start.
Authors intention was to emphasize co-op between FAC/fires observer (Sithis) and tank commander. FAC reports threats, and in concert they prioritize threats/targets. FAC eliminates AA with artillery, helicopter/tanks deals with vehicles, Bradley deals with infanty with Bushmasters, etc. Rock paper scissors. What I heard from LR Sithis did good job as a FAC. Nine-line to Unnamed was a turn on to listen. More coordination with Den-FAC in very start would have helped but mission was completed never the less.
In mission of this scope it might make sense to keep the lead vehicle (tank) behind a bit. One can't lead if dead. In this mission leader's job is to keep strings in hands and that means most of job is done talking to radio. Now we were short of 2 human controlled vehicles so leader tanks extra firepower in line was possibly justified.
You cleared roadblock and your FAC spotted two counterattacks of enemy tanks and as a result tanks/bradleys were ready for them and dispatched them with ease. People were also also alert for air threats and both armed Mi-8's were eliminated.
Things got to a regular clusterfuck at the hilltop and granted, that really isn't a job for vehicles. It would have been easier with air support available but those things never lasts. There were 2-3 BMPs and one AT infantryman+squad of cannonfodder at hilltop. Both BMPs refused to move an inch. You missed one of those and it casually let you drive past. You must have scared the crew.
One of your vehicles also repeatedly fired to town and hit USMC defenders. I gave warning in command grid for second offense. I assume you spotted targets in thermal, didn't ID them, and fired away.Â
After hilltop Den commanded remaining vehicles smartly to receive the incoming attack, and T-72 section and BMPs were eliminated. One AT gunner engaged your Bradley (likely Variables) but missed it.Â
Counterattack burning in flames, end of mission.
Rainy Day
(AAVP7 'Beach monster' commander)
USMC landing. Secure village by beach
Valhalian as my trusty gunner we set up to support the infantry. With both Mk19 and M2 that thing packs serious firepower but handles like ADHD walrus. Drivers view is size of a post card and assessing dimensions of the vehicle was difficult to estimate.
At first I wanted to go around the point but I was hesitant to go to water with AAV (don't ask). We climbed the beach bank, and made a dash to next cover, eating fire enroute. Alphas engineer fixed us and Varanon (A actual) told us to engage trash in town. Val reported a good firing position and The Creature of the Black Lagoon got to do some customer service with short controlled bursts. We heard from radio that infantry pushing on our left flank in the forest was under heavy fire and we were commanded to take gloves off and switch to 40mms like men. Valhalian also eliminated a squad of reinforcements on the lighthouse, possibly saving the friendly infantry.
Infantry eventually got to outskirts of town, met a Dishka, and The Thing was to move in and eliminate it. We crossed the beach and got the DIshka. We had also straggers here and there and Val was busy. We put a hefty fire to Chapel of Dagon and eliminated defendes inside with 40mms. Encounter with BRDM was spooky. Hull was like if it was raining hails. pop pop pop. I had no idea where the fire was coming from. We moved around until I saw BRDM right on front of us. Val eliminated it promptly and soon town was clear.
Next job for the King Kong was to move to hill to provide overwatch and scout next town. We eliminated one technical truck, but RPG gunner got us.
About plan:
Nothing wrong with it. You had basically three options. Flank from west around forest, middle through forest, or open beach with dead vehicles and Marines. Varanons plan was pretty much how I intended smart player approaches it. All these approaches are possible though and each one of them has its own unique surprise. I won't spoil further.Â
AI accuracy with this was just murderous and random encounter in start threw you off balance. I think Varanon did good job and The Godzilla got clear orders.
KitKat boom
(Bravo TL)
My medication isn't up to this mission. It was quite bizarre experience but mission is simple&straight forward. I was the suspect and guilty of friendly fire incident. I engaged technical truck with grenade. I did not see driver was out, and didn't realize Unnamed was caught with blast. This was my fault alone and my regrets.
I also think some instructions for Bravo were accidentally sent in SR instead of LR and my plan to move to 2-story house was foiled as it was leveled to a parking lot. It didn't matter as I was pelted to ketchup by a .50 cal right after it.Â
ACR Silent hill
(A-SL)
Clear a village. Seek & destroy weapon displacements.
Relatively simple setup but tough to complete. A sign of a good mission.
My plan was to move north of objective, disembark, cut through the forest and approach village from hillside. 3 fireteams. Alpha had me, Alias, Misha, Brad and Bravo and Charlie were commanded by Val & Unnamed respectively. It turned out we have 2 armed vehicles and their firepower would have been foolish to miss. I changed plan and Charlie was to take control of 2 vehices and support us with big guns. Smart move.
A+B started the push through the forest. We got to initial overwatch hill and Alpha eliminated first enemy patrol. We really couldn't observe the target area, a village, so we had to move. Unnameds vehicles moved on road to our east and A+B started 300m push to the nearest buildings at village outskirts. Big plan was to move team by team with bounding overwatch, and have Unnameds vehicles to cover us during the final critical push from a distance.
We got spotted and A+B pushed under heavy fire. Both teams made to first set of buildings which were nothing but poor shacks. We were constatly under fire and our only availabe option at that point was to push to village itself. Alias, our medic was busy as we were taking plenty of fire from bushes. Unnamed reported vehicles taking fire and I was sure that's it, good game, see you in lobby. However they survived and we soon saw comforting tracers+40mm fire from the east.
Now we had to cross 200m in plain open field. Alpha popped smokes, likely mostly for mental comfort alone, and crossed field ad Bravo covered. We made it to the village! Alpha covered and Bravo crossed. Both teams miraculously made it with no casualties. Unnameds vehicles were damaged and team RVd with us on foot. We systematically cleared the village and found out (because I didnt check map for task marker) that weapon displacements are 600m to south on a steep hilltop (same as OP Drachenfels).Â
Another open field crossing but all teams made it to forest. We set up below the hill to wide line and started moving up.
Kaboom.
We hit a minefield with no warning. We were in wide line but the thing got all of us save our AI. Our AI revived us, but this cost us several minutes and half of team ran out of their revive timers.
We backtracked, used Alwarren as a bait and went around the hill. We found weapon displacements, some enemies+frags, set up charges, lit them up, =Â mission win.
This was a tough mission, and until we hit minefield, we had completed it without a single casualty. It could have swung both ways in several occasions, but this time stars+firepower were on our side.
Outstanding job everyone.