04-18-2016, 05:36 PM
Mortarded [FHQ]
(SL-A)
Destroy enemy mortar vehicles in heavily fortified compound.
With Valhalian as my trusted aide-de-camp two brave Spetznaz teams on zodiacs set off for landing zone in midsummer's night. No drunken fishermen, noisy people at their summer residences but otherwise I felt right at home on a Finnish lake (we can pretend it is sea)
Several options were brought up during briefing/planning phase but I decided to land to western side of peninsula and proceed to the target area by the beach, cut in to forest, and observe the target. Commander's briefing recommended staying undetected so we played it safe. With a bit of careful movement and hide and seek with US patrols in finnish forest we reached our objective. I sent Bravo to probe SW entrance and took my team to approach the northern entrance. Den put AT mine to road as a insurance and we got eyes on heavily fortified entrance. Plan was to stack up on haskell barrier, blow up the house, push through the ruins and clean it with cqb.
We had gotten up to this point without detection. Lego was good point man/scout and Bravo had kept it quiet as well. We spotted a patrol approaching us weapons up. Bravo had reported readiness to breach, and we would have had to deal with them any way at some point. We were about to breach anyway and I didn't feel like sneaking any more. I decided to lit them up but one of them got audible shot off. However we quickly cut them down and pushed to H-barrier despite mg fire, Den detonated the building (aka our entry) and I was shot to face. Once more to the breach and something like that. Next time chances of success are better if we properly grenade the entrance instead of playing Henry V. Leader is not the best choice for a point man in breach. I used separate point man/scout/landmine bait during insertion and should have done the same with cqb.
Mission wise i really liked it. Presence of Zeus adds element of surprise and randomness to mission with a human touch. I suspect certain fishing boats/civilians were of divine origin and good tests of fire discipline. Removing PT boat would enable eastern shore insertion and make this more straight forwar / shorter, but I also liked this way. Now there was nice mix of boating, sneaking, and bit of action.
I am not really sure how to tackle the objective. I would like to try with similar approach again. Main entrance is a suicide unless sniper finds a really good spot and in this terrain with this distance there is always risk of detection. I'd be inclined to try the destroy buildings / push through ruins method, just with a bit better execution.
Battle of Zaros
(Tank cmdr)
Defend Zaros
Very fun action packed combined arms mission. HC made it a joy to play. I was tank commander with Etzu as gunner and Brad as driver. We were stationed at NW sector. Losing our overall commander at start was a tough blow and it meant we had to operate vehicle using our best judgement without central command for a while. I tried to listen comm grid for what's going on in other outposts to maintain some kind of overall picture.
We were mostly up against infantry targets and we engaged them outside their rpg range. All good until we spotted Kajman. I shot it with MG but when it was turning about I told people to disembark. Brad repaired damaged tank and AAA eliminated the wretch. We returned to tank and as I was getting directions from new commander, a jet nuked us to particles. EOM. Air to ground attack jet is designed to hunt tanks so this wasn't unreasonable loss considering we were on pretty much open. I just should have disembarked again upon spotting jet but it feels kind of silly to bunny hop back and forth every time there is something up in the air.
Without Banners
(Engineer-A)
Ambush supply column. Disable/repair supply trucks. Deliver them to safe house.
I don't usually enjoy my own missions but this wasn't that bad, save the incident with supply truck. Plot device for the mission was the convoy(s), and had they not worked, mission would not have worked. Fortunately that part of mission was just fine.
Under Variables command we set up ambush to old timber yard. Our nemesis of the previous missions, the BMP-convoy, passed us without detection. We got very good intel from Alwarren's spotter team of the threat picture.
The real convoy was spotted after the BMP convoy. It had BRDM-2, three supply trucks, troop transport and technical truck. BRDM-2 missed my AT mine and I didn't dare to set up the charges as the supply truck was next to them. As a resul technical truck and one supply truck escaped, but were stopped 200m to east. None of the trucks were rendered beyond repair! We gathered up and drove the trucks back to safe house through the forest, following the power line. There were million things to consider for leader and Variable kept admirably strings in hands.
One nasty incident tarred the mission for me. For some reason supply truck carrying weapons and Bravo-team detonated without apparent cause. I assume it collided with a motorcycle at safe house and due exotic physix of Chernarus, it meant a kaboom. Sigh.
However due excellence of NAPA insurgency, the brotherhood without banners took care of the business even without fancy hardware. Had we had Bravo team/weapons shipment intact, outcome might have been different but even like this it was a great firefight! (Shootdown of Mi-17, disabling BTR, etc). Great leading, great fun.
(SL-A)
Destroy enemy mortar vehicles in heavily fortified compound.
With Valhalian as my trusted aide-de-camp two brave Spetznaz teams on zodiacs set off for landing zone in midsummer's night. No drunken fishermen, noisy people at their summer residences but otherwise I felt right at home on a Finnish lake (we can pretend it is sea)
Several options were brought up during briefing/planning phase but I decided to land to western side of peninsula and proceed to the target area by the beach, cut in to forest, and observe the target. Commander's briefing recommended staying undetected so we played it safe. With a bit of careful movement and hide and seek with US patrols in finnish forest we reached our objective. I sent Bravo to probe SW entrance and took my team to approach the northern entrance. Den put AT mine to road as a insurance and we got eyes on heavily fortified entrance. Plan was to stack up on haskell barrier, blow up the house, push through the ruins and clean it with cqb.
We had gotten up to this point without detection. Lego was good point man/scout and Bravo had kept it quiet as well. We spotted a patrol approaching us weapons up. Bravo had reported readiness to breach, and we would have had to deal with them any way at some point. We were about to breach anyway and I didn't feel like sneaking any more. I decided to lit them up but one of them got audible shot off. However we quickly cut them down and pushed to H-barrier despite mg fire, Den detonated the building (aka our entry) and I was shot to face. Once more to the breach and something like that. Next time chances of success are better if we properly grenade the entrance instead of playing Henry V. Leader is not the best choice for a point man in breach. I used separate point man/scout/landmine bait during insertion and should have done the same with cqb.
Mission wise i really liked it. Presence of Zeus adds element of surprise and randomness to mission with a human touch. I suspect certain fishing boats/civilians were of divine origin and good tests of fire discipline. Removing PT boat would enable eastern shore insertion and make this more straight forwar / shorter, but I also liked this way. Now there was nice mix of boating, sneaking, and bit of action.
I am not really sure how to tackle the objective. I would like to try with similar approach again. Main entrance is a suicide unless sniper finds a really good spot and in this terrain with this distance there is always risk of detection. I'd be inclined to try the destroy buildings / push through ruins method, just with a bit better execution.
Battle of Zaros
(Tank cmdr)
Defend Zaros
Very fun action packed combined arms mission. HC made it a joy to play. I was tank commander with Etzu as gunner and Brad as driver. We were stationed at NW sector. Losing our overall commander at start was a tough blow and it meant we had to operate vehicle using our best judgement without central command for a while. I tried to listen comm grid for what's going on in other outposts to maintain some kind of overall picture.
We were mostly up against infantry targets and we engaged them outside their rpg range. All good until we spotted Kajman. I shot it with MG but when it was turning about I told people to disembark. Brad repaired damaged tank and AAA eliminated the wretch. We returned to tank and as I was getting directions from new commander, a jet nuked us to particles. EOM. Air to ground attack jet is designed to hunt tanks so this wasn't unreasonable loss considering we were on pretty much open. I just should have disembarked again upon spotting jet but it feels kind of silly to bunny hop back and forth every time there is something up in the air.
Without Banners
(Engineer-A)
Ambush supply column. Disable/repair supply trucks. Deliver them to safe house.
I don't usually enjoy my own missions but this wasn't that bad, save the incident with supply truck. Plot device for the mission was the convoy(s), and had they not worked, mission would not have worked. Fortunately that part of mission was just fine.
Under Variables command we set up ambush to old timber yard. Our nemesis of the previous missions, the BMP-convoy, passed us without detection. We got very good intel from Alwarren's spotter team of the threat picture.
The real convoy was spotted after the BMP convoy. It had BRDM-2, three supply trucks, troop transport and technical truck. BRDM-2 missed my AT mine and I didn't dare to set up the charges as the supply truck was next to them. As a resul technical truck and one supply truck escaped, but were stopped 200m to east. None of the trucks were rendered beyond repair! We gathered up and drove the trucks back to safe house through the forest, following the power line. There were million things to consider for leader and Variable kept admirably strings in hands.
One nasty incident tarred the mission for me. For some reason supply truck carrying weapons and Bravo-team detonated without apparent cause. I assume it collided with a motorcycle at safe house and due exotic physix of Chernarus, it meant a kaboom. Sigh.
However due excellence of NAPA insurgency, the brotherhood without banners took care of the business even without fancy hardware. Had we had Bravo team/weapons shipment intact, outcome might have been different but even like this it was a great firefight! (Shootdown of Mi-17, disabling BTR, etc). Great leading, great fun.