04-29-2016, 01:15 PM
Flycatcher
(Medic in Alpha)
Going through the town obviously was a good idea, since it worked against the vehicles. The AT gunners all did a great job at taking them out, that was one of the biggest dangers removed. The reduceDamage=1 however was too much, so we removed it after the mission.
Solid lead by Lego and later Stag after we lost Lego in that factory. Also, awesome shot by Varanon on the plane during take-off and for taking out that gunship; we would have been pretty fucked if that one was still around when we retreated.
All in all, the mission completed was deserved.
Greenback Mountain
(Machinegunner in Alpha)
Planning and execution were solid. It was a good idea to use the mortar to carve a path into the forest, and good job on McG's team on taking out that Mora APC. It all went pretty smoothly up until we reached the tower on top of Green Mountain.
Personally, I was diced by one of the machine guns at the main gate. Should have used a grenade on it instead of trying to peek out. Oh well. The rest of the team didn't fare well either, but when the compound was under control about half the team had survived and at that point there was a realistic chance that the mission could be completed.
Two mistakes, I think, were made there.
1) One of the tucks should have been moved away from the explosion before detonating, that would have made it possible to quickly get away
2) It would have been better to put the explosives on timer and retreat before blowing it up
The reinforcements kept streaming in, and at the end of the day only three guys were left alive, and were dispatched by enemies when they got out of the forest.
Nice try, though
LZ Under Fire
(naked JTAC)
"I am a JTAC. I shall die a JTAC"
"A naked JTAC, apparently"
Well, after starting the round without my uniform or anything else but a rifle, I concluded that nothing is better than being all pissed and having your tube steak swing "al fresco" style, so we advanced under Evans' leadership to the farm house near the path instead of the construction site we usually occupy. The mistake made here I think was that we tried way too early to get into the chopper, and that there was no communication/coordination with the plane. The plane should be used to soften up the resistance, otherwise there will be half a gazillion barrels pointing at the helicopter. It didn't survive long.
Lost Squad
(Apache Pilot)
Not much to say. I had trouble controlling the chopper, and I hate how Kimi's head up display always makes my NVG's flare. We made it to the lost squad without any enemy contact. Was over pretty quickly.
VIP one (2x)
(Squad Lead)
Not much to say about this one, the mission stands and falls with the AT shot at the BTR in the beginning, and our AT gunner managed to miss. Twice. From 20 Meters
Winter's Tale
(Rifleman)
I love the atmosphere on this mission. It was touch and go at some points, especially at the house on the island after we found the boats, and I think we lost Valhalian there. Other than that, execution was fine; this mission is hard to predict since there is no information in the briefing, you get the stuff piecemeal since HQ doesn't know what is going on either.
Bottom line: Good games yesterday
(Medic in Alpha)
Going through the town obviously was a good idea, since it worked against the vehicles. The AT gunners all did a great job at taking them out, that was one of the biggest dangers removed. The reduceDamage=1 however was too much, so we removed it after the mission.
Solid lead by Lego and later Stag after we lost Lego in that factory. Also, awesome shot by Varanon on the plane during take-off and for taking out that gunship; we would have been pretty fucked if that one was still around when we retreated.
All in all, the mission completed was deserved.
Greenback Mountain
(Machinegunner in Alpha)
Planning and execution were solid. It was a good idea to use the mortar to carve a path into the forest, and good job on McG's team on taking out that Mora APC. It all went pretty smoothly up until we reached the tower on top of Green Mountain.
Personally, I was diced by one of the machine guns at the main gate. Should have used a grenade on it instead of trying to peek out. Oh well. The rest of the team didn't fare well either, but when the compound was under control about half the team had survived and at that point there was a realistic chance that the mission could be completed.
Two mistakes, I think, were made there.
1) One of the tucks should have been moved away from the explosion before detonating, that would have made it possible to quickly get away
2) It would have been better to put the explosives on timer and retreat before blowing it up
The reinforcements kept streaming in, and at the end of the day only three guys were left alive, and were dispatched by enemies when they got out of the forest.
Nice try, though
LZ Under Fire
(naked JTAC)
"I am a JTAC. I shall die a JTAC"
"A naked JTAC, apparently"
Well, after starting the round without my uniform or anything else but a rifle, I concluded that nothing is better than being all pissed and having your tube steak swing "al fresco" style, so we advanced under Evans' leadership to the farm house near the path instead of the construction site we usually occupy. The mistake made here I think was that we tried way too early to get into the chopper, and that there was no communication/coordination with the plane. The plane should be used to soften up the resistance, otherwise there will be half a gazillion barrels pointing at the helicopter. It didn't survive long.
Lost Squad
(Apache Pilot)
Not much to say. I had trouble controlling the chopper, and I hate how Kimi's head up display always makes my NVG's flare. We made it to the lost squad without any enemy contact. Was over pretty quickly.
VIP one (2x)
(Squad Lead)
Not much to say about this one, the mission stands and falls with the AT shot at the BTR in the beginning, and our AT gunner managed to miss. Twice. From 20 Meters
Winter's Tale
(Rifleman)
I love the atmosphere on this mission. It was touch and go at some points, especially at the house on the island after we found the boats, and I think we lost Valhalian there. Other than that, execution was fine; this mission is hard to predict since there is no information in the briefing, you get the stuff piecemeal since HQ doesn't know what is going on either.
Bottom line: Good games yesterday
I don't need luck, I have ammo.