04-29-2016, 04:21 PM
In general: TT nights have been some of most fun coop nights for me. This was no exception.
Flycatcher [FHQ]
(Grenadier - Alpha)
Capture CSAT base, commandeer AAA, shoot down a jet taking off
This was/is a great mission and I can see how this took you many tries. I like the concept and the fact you are a guerrilla force, undermanned, undergunned, and you just have to make do.
Thanks to Legos leadership we made it to the factory with very little casualties (if any). Leader chose to hole up by the highway, deal with approaching vehicles and infantry there. It worked out well and we eliminated the patrolling vehicles, aka the biggest threats. Push to factory was mostly dealings with sporadic infantry.
However while setting up at the factory we met unexpected resistance which cost us few casualties, including leader. I took over and things started goingdown up the hill. I wanted to keep the momentum and move as soon as possible. I wasn't sure what we are dealing with but I wanted to push up the hill lest we get surrounded. Alpha started push to hilltop camp and Bravo covered/followed.
Opposition wasn't that tough but we started taking fire from behind us as well. At this point I wanted to clear the hillside ASAP and just push to camp. Resistance inside wasn't that tough but we had to deal with armed Ifrit. Fortunately it hadn't spotted us so we had a chance to take a shot while undetected. Problem was, we were still under fire from behind, and we lost Freeman, our AT. Mjolnir took the launcher, and Varanon set up for a shot as well. Our AT eliminated the Ifrit and we pushed to camp itself. Bravo flanked left, and my team moved right. Unnamed + MJ took overwatch at cargo tower and we located our target, AAA.
Alpha provided overwatch and Bravo was to take control of AAA. Varanon had the job as a gunner, and he soon spotted a jet taking off from the airbase at a distance. Missiles and tracer fire = scratch one jet, primary task complete.
Now we had to bug out. Extraction was 2 kms away and I assumed we had truckload of infantry moving our way from airfield. I wanted to move ASAP. While organizing chaotic transport arrangements we spotted enemy gunship. Varanon's gunnery here saved the team.
Doveman's Bravo took over derelict Ifrit and started moving to extraction. We had no space for everyone in available vehicles. Sending teams to extraction separatedly was a risk but I wanted to move ASAP. MJ, Alwarren, Unnamed followed with commandeered Tigris, and I eventually found myself a truck. Tigris crew had couple of encounters with hostiles enroute to extraction, but eventually all teams made it to extraction. Mission complete.
Great work people, great mission.
Greenback mountain [FHQ]
(Commander)
Destroy communications array. Destroy AA assets.
Need a cure to low blood pressure? Need to raise heart rate without exercising? Try leading FHQ mission.Â
I still had our last attempt of this mission in my memory. It was delicious, murderous and wonderfully chaotic.
I had ALIAS as a medic and my combat buddy, MJ commanding Alpha (general purpose fireteam), Valhalian commanding Bravo (mg) and McGregor commanding Charlie (demo).Â
I followed roughly the same plan as Misha did last time. Push to farm, hole up, deal with spotted contacts and liberally use the mortar fire to open the path to objective. Move to mast under cover of forest, stack up on the wall, detonate the wall, and breach through it. I wanted to avoid the main entrance and 2 HMGs.
Thanks to my excellent team leaders the first 3/4th of a mission went very very smoothly. Clearing farm was short and brutal, but we didn't suffer permanent casualties. We spotted several infantry contacts to forest and our flanks, and I called in mortar fire to deal with them.
I wanted to keep up the momentum and as soon the forest was pelted with mortar fire, teams started their push. Despite mortar barrage we ran to resistance at forest edge which cost us our medic. At this time we also encountered a vehicle, but Charlies AT dealt with it. We continued our push. MJ's Alpha was our pathfinder and Bravo and Charlie followed. We evaded two patrols during our transit and as a result we got to tower somewhat intact. After last attempts experiences I was paranoid about Blue on Blue in forest and I kept teams in relatively close formation.
After short firefight at tower MJ informed me they have found suitable spot for breach. McGregors demo specialists set up charges, and we detonated the wall. I was victim of the rare but wonderfully annoying TP bug which teleported me back to farm. Shortly after it, I was killed and my watch was ended.Â
What I observed from sky:
I see basically two options. 1) Hole up at base, turn it to Alamo, man .50 cals, and deal with the arriving reinforcements there like MJ suggested. 2) Follow Alwarren's tip and breach/clear the compound FAST. Put charges to 5 min timer, grab a truck, and put pedal to metal and bug out before reinforcements arrive.
Mission wise:
One of best Arma missions I have experienced. Great setup. I have a thing for night missions with illumination flares. Fantastic mood. I liked that mortar was available, but it couldn't be abused to nuke everything. It helped, but there was still close quarters customer service to be done.
One small detail. Group setup. Excellent. Mission makers, learn from this. Separate grp for a commander with a medic. Three fireteams with distinct flavours. We had one fireteam with heavy MG, one with marksman, and specialized demolitions team. This emphasizes fireteams concept: use of your team leaders instead of micromanaging a big chunk of a squad. It gives TLs sense of purpose, it gives specialists sense of purpose. Fun for all.
Mission also had a cool title picture. It also had a GoT quote. I liked.
Flycatcher [FHQ]
(Grenadier - Alpha)
Capture CSAT base, commandeer AAA, shoot down a jet taking off
This was/is a great mission and I can see how this took you many tries. I like the concept and the fact you are a guerrilla force, undermanned, undergunned, and you just have to make do.
Thanks to Legos leadership we made it to the factory with very little casualties (if any). Leader chose to hole up by the highway, deal with approaching vehicles and infantry there. It worked out well and we eliminated the patrolling vehicles, aka the biggest threats. Push to factory was mostly dealings with sporadic infantry.
However while setting up at the factory we met unexpected resistance which cost us few casualties, including leader. I took over and things started going
Opposition wasn't that tough but we started taking fire from behind us as well. At this point I wanted to clear the hillside ASAP and just push to camp. Resistance inside wasn't that tough but we had to deal with armed Ifrit. Fortunately it hadn't spotted us so we had a chance to take a shot while undetected. Problem was, we were still under fire from behind, and we lost Freeman, our AT. Mjolnir took the launcher, and Varanon set up for a shot as well. Our AT eliminated the Ifrit and we pushed to camp itself. Bravo flanked left, and my team moved right. Unnamed + MJ took overwatch at cargo tower and we located our target, AAA.
Alpha provided overwatch and Bravo was to take control of AAA. Varanon had the job as a gunner, and he soon spotted a jet taking off from the airbase at a distance. Missiles and tracer fire = scratch one jet, primary task complete.
Now we had to bug out. Extraction was 2 kms away and I assumed we had truckload of infantry moving our way from airfield. I wanted to move ASAP. While organizing chaotic transport arrangements we spotted enemy gunship. Varanon's gunnery here saved the team.
Doveman's Bravo took over derelict Ifrit and started moving to extraction. We had no space for everyone in available vehicles. Sending teams to extraction separatedly was a risk but I wanted to move ASAP. MJ, Alwarren, Unnamed followed with commandeered Tigris, and I eventually found myself a truck. Tigris crew had couple of encounters with hostiles enroute to extraction, but eventually all teams made it to extraction. Mission complete.
Great work people, great mission.
Greenback mountain [FHQ]
(Commander)
Destroy communications array. Destroy AA assets.
Need a cure to low blood pressure? Need to raise heart rate without exercising? Try leading FHQ mission.Â
I still had our last attempt of this mission in my memory. It was delicious, murderous and wonderfully chaotic.
I had ALIAS as a medic and my combat buddy, MJ commanding Alpha (general purpose fireteam), Valhalian commanding Bravo (mg) and McGregor commanding Charlie (demo).Â
I followed roughly the same plan as Misha did last time. Push to farm, hole up, deal with spotted contacts and liberally use the mortar fire to open the path to objective. Move to mast under cover of forest, stack up on the wall, detonate the wall, and breach through it. I wanted to avoid the main entrance and 2 HMGs.
Thanks to my excellent team leaders the first 3/4th of a mission went very very smoothly. Clearing farm was short and brutal, but we didn't suffer permanent casualties. We spotted several infantry contacts to forest and our flanks, and I called in mortar fire to deal with them.
I wanted to keep up the momentum and as soon the forest was pelted with mortar fire, teams started their push. Despite mortar barrage we ran to resistance at forest edge which cost us our medic. At this time we also encountered a vehicle, but Charlies AT dealt with it. We continued our push. MJ's Alpha was our pathfinder and Bravo and Charlie followed. We evaded two patrols during our transit and as a result we got to tower somewhat intact. After last attempts experiences I was paranoid about Blue on Blue in forest and I kept teams in relatively close formation.
After short firefight at tower MJ informed me they have found suitable spot for breach. McGregors demo specialists set up charges, and we detonated the wall. I was victim of the rare but wonderfully annoying TP bug which teleported me back to farm. Shortly after it, I was killed and my watch was ended.Â
What I observed from sky:
I see basically two options. 1) Hole up at base, turn it to Alamo, man .50 cals, and deal with the arriving reinforcements there like MJ suggested. 2) Follow Alwarren's tip and breach/clear the compound FAST. Put charges to 5 min timer, grab a truck, and put pedal to metal and bug out before reinforcements arrive.
Mission wise:
One of best Arma missions I have experienced. Great setup. I have a thing for night missions with illumination flares. Fantastic mood. I liked that mortar was available, but it couldn't be abused to nuke everything. It helped, but there was still close quarters customer service to be done.
One small detail. Group setup. Excellent. Mission makers, learn from this. Separate grp for a commander with a medic. Three fireteams with distinct flavours. We had one fireteam with heavy MG, one with marksman, and specialized demolitions team. This emphasizes fireteams concept: use of your team leaders instead of micromanaging a big chunk of a squad. It gives TLs sense of purpose, it gives specialists sense of purpose. Fun for all.
Mission also had a cool title picture. It also had a GoT quote. I liked.