05-02-2016, 04:15 PM
KitKat Boom
(Some dude with SMG)
I am not sure either. I think we need to charge down the hill ASAP so we can ggrab RPGs and AKs with GP-25s. There are vehicles incoming from every direction including one BRDM-2 from the east. Technicals are very vulnerable to 40mms/gunfire if we just spot them first.
Summer rain
(grumpy old god)
Follow the brown rabbit on the forest road.Â
Beef of the mission is co-op between LAV and infantry. Forest is thick and full of terrors so your vehicles thermals are best way to spot trouble before it hits you. Infantry scouts and clears the way, Bushmaster deals with spotted contacts. Grunts keep the vehicle running and clears buildings. Something like that. In start this worked quite well and LAV kept the infantry on the flanks at bay on the forest road.
I was surprised Beach Monster (LAV) wasn't utilized more in the farm defense, however Evans (acting leader) teleporting 500m away in middle of it all didn't help.
I assume that people want to keep vehicles safe as they never last. In this mission there were no guided ATs except with BTR-90s (2 of them). There are RPG gunners in limited amounts but CUP RPGs arent sniper rifles. Engagement range is relatively short and AI misses even stationary targets with CUP RPGs. If people keep eyes open, vehicle is quite survivable.
All that is easy to say from above. I can imagine things have looked different on the ground. : )Â Vehicle- infantry interaction doesn't happen in every mission so it just takes practice. In general both leaders did well and props for Evans immediately stepping up after McG was killed in action by the roadblock.Â
All Alone [FHQ]
(TL- VDV team Boris)
Assault airfield to provide diversion for Anton. Use signal flares to communicate.
One of the best mission ideas! This was something different and there were plenty of options. Karma is a bitch and designer of Winter's pack was now in middle of the snowy pea soup. Unfortunately severe technical issues delayed the start. I also chose perhaps too cautious approach, although Variables idea of capturing the boats in start made too much sense not to try it. We encountered further desync/jip delays at boat stash. As it was last chance to get latecomers sensibly aboard I chose to wait. Eventually I sent McGregor's team to do advanced scouting but we had wasted valuable extra mins at that point and it made people grumpy. I also spotted green flare at a distance and I mistook it for Anton-squad's flare. Plenty of confusion all around! When we eventually got to disembark point, we had JIPpers from A- team joining, indicating a wipeout for Anton. We decided to terminate the mission.
I really, really want to play this again. I can give Boris-team lead another go. I don't think my plan was that bad and I am curious to see how this unfolds.
I also didn't think that I could TRANSMIT on LR. Anton just cannot RESPOND but I can provide them update of our progress! That didn't even cross my mind!
Coming of Shadows [FHQ]
(NAPA hit team SL)
This was a fun mission. No frills very simple stuff. Problem was that we started mission accidentally and I had to plan stuff on the fly. We probably could have chosen more straight forward approach but I wanted to hit the BRDM and spotted enemy group by church from behind. Insertion took time but Sphoenix as my good pointman we managed to sneak in undetected to strike distance of our target. Sneaking from hut to hut in village in moonlight was hell of a experience! As a downside there was long wait for Variable, our sniper aid.
We opened up, surprised the enemy, destroyed the BRDM and the firefight was over in 2 minutes. Variables SVD gunshots at distance were comforting. I got killed by green-on-green as we were to commandeer a truck and get out. Happens, especially clothing is similar on both sides.
As mentioned, premature start disturbed the planning. I am cool with text chat, but this would have been better without. Now it was de facto mandatory to uphold sanity. I see two options.
1) Short ranges only for TLS. Etzu Hot potato style. Cheap chinese 'hunting VHF'. Not unreasonable even for poor guerrillas.
2) No radios none so ever. TL gets AK with UBL and tons of flares. IMHO mission like this is perfect for comms with flares. Classic guerrilla style. It just requires pre-planning.
Even if we completed this, I would like to play this again with proper pre-planning just for cool experience.
Black needle
(Medic)
I enjoyed this mission. Briefing was missing and tasks were here and there, but it was simple nice setup which offered some hairy firefights. I was killed 500m from extraction but in general I enjoyed the experience. Looking forward more from the author.
(Some dude with SMG)
I am not sure either. I think we need to charge down the hill ASAP so we can ggrab RPGs and AKs with GP-25s. There are vehicles incoming from every direction including one BRDM-2 from the east. Technicals are very vulnerable to 40mms/gunfire if we just spot them first.
Summer rain
(grumpy old god)
Follow the brown rabbit on the forest road.Â
Beef of the mission is co-op between LAV and infantry. Forest is thick and full of terrors so your vehicles thermals are best way to spot trouble before it hits you. Infantry scouts and clears the way, Bushmaster deals with spotted contacts. Grunts keep the vehicle running and clears buildings. Something like that. In start this worked quite well and LAV kept the infantry on the flanks at bay on the forest road.
I was surprised Beach Monster (LAV) wasn't utilized more in the farm defense, however Evans (acting leader) teleporting 500m away in middle of it all didn't help.
I assume that people want to keep vehicles safe as they never last. In this mission there were no guided ATs except with BTR-90s (2 of them). There are RPG gunners in limited amounts but CUP RPGs arent sniper rifles. Engagement range is relatively short and AI misses even stationary targets with CUP RPGs. If people keep eyes open, vehicle is quite survivable.
All that is easy to say from above. I can imagine things have looked different on the ground. : )Â Vehicle- infantry interaction doesn't happen in every mission so it just takes practice. In general both leaders did well and props for Evans immediately stepping up after McG was killed in action by the roadblock.Â
All Alone [FHQ]
(TL- VDV team Boris)
Assault airfield to provide diversion for Anton. Use signal flares to communicate.
One of the best mission ideas! This was something different and there were plenty of options. Karma is a bitch and designer of Winter's pack was now in middle of the snowy pea soup. Unfortunately severe technical issues delayed the start. I also chose perhaps too cautious approach, although Variables idea of capturing the boats in start made too much sense not to try it. We encountered further desync/jip delays at boat stash. As it was last chance to get latecomers sensibly aboard I chose to wait. Eventually I sent McGregor's team to do advanced scouting but we had wasted valuable extra mins at that point and it made people grumpy. I also spotted green flare at a distance and I mistook it for Anton-squad's flare. Plenty of confusion all around! When we eventually got to disembark point, we had JIPpers from A- team joining, indicating a wipeout for Anton. We decided to terminate the mission.
I really, really want to play this again. I can give Boris-team lead another go. I don't think my plan was that bad and I am curious to see how this unfolds.
I also didn't think that I could TRANSMIT on LR. Anton just cannot RESPOND but I can provide them update of our progress! That didn't even cross my mind!
Coming of Shadows [FHQ]
(NAPA hit team SL)
This was a fun mission. No frills very simple stuff. Problem was that we started mission accidentally and I had to plan stuff on the fly. We probably could have chosen more straight forward approach but I wanted to hit the BRDM and spotted enemy group by church from behind. Insertion took time but Sphoenix as my good pointman we managed to sneak in undetected to strike distance of our target. Sneaking from hut to hut in village in moonlight was hell of a experience! As a downside there was long wait for Variable, our sniper aid.
We opened up, surprised the enemy, destroyed the BRDM and the firefight was over in 2 minutes. Variables SVD gunshots at distance were comforting. I got killed by green-on-green as we were to commandeer a truck and get out. Happens, especially clothing is similar on both sides.
As mentioned, premature start disturbed the planning. I am cool with text chat, but this would have been better without. Now it was de facto mandatory to uphold sanity. I see two options.
1) Short ranges only for TLS. Etzu Hot potato style. Cheap chinese 'hunting VHF'. Not unreasonable even for poor guerrillas.
2) No radios none so ever. TL gets AK with UBL and tons of flares. IMHO mission like this is perfect for comms with flares. Classic guerrilla style. It just requires pre-planning.
Even if we completed this, I would like to play this again with proper pre-planning just for cool experience.
Black needle
(Medic)
I enjoyed this mission. Briefing was missing and tasks were here and there, but it was simple nice setup which offered some hairy firefights. I was killed 500m from extraction but in general I enjoyed the experience. Looking forward more from the author.