06-13-2016, 03:30 PM
All My Dreams
A (testy but still benevolent) god
In general, the mission went well. You made good use of your observation assets, and since your ammo was severely limited, the loss of a strider at the very beginning was unfortunate but hard to prevent. I tried to take over the AI but wasn't fast enough.
The loss of the chopper was a bummer, but the enemy gunship was flying extremely high - I have no idea why it did that - so it was next to invisible and could easily engage the chopper. After you left the stadion, you apparently did not see the pair of Tigris AA guns in the field. One was destroyed but the other was merely abandoned and was still functional - it was meant to be usable against the gunship, in case you didn't pick up any AA along the way (there was an AA team at the beginning, on the first checkpoint).
As the convoy approached the safe area, I sent out a gunship from the airport which got promptly gunned down. Captain Fuckup has just been promoted to Major. It is mandatory that you check your targets. That is the danger of being in Thermals. This is NOT about raking up kills. If you cannot be bothered to toggle out of thermal mode shortly to try and identify an unknown target, then please refrain from manning a gunners seat in the future. Next time this happens, the next gunship incoming WILL be hostile.
Generally, I noticed that (and I am including myself in this) our situational awareness is too much tuned to the known issues with AI.In the future, when I Zeus, I will make sure that AI does some unexpected things. For example, the scene where a machine gunner from the building engaged the truck. You suppressed the windows (good), you entered the building under supressive fire (good). By that time I was out of the back door, circled around, and caught one of you guys completely oblivious to the danger. I had a machine gun, at close range, I really needed to shoot wide so I didn't kill him.
I'll make sure that surprises like this happen more frequently when I curate ^^
Griffin's Nest
Grenadier
On first try, Outlawz got us to our overwatch position, and we waited. We spotted a vehicle on the road that we identified as a UAZ first but later turned out to be a BRDM-2. At one point I heard someone say "Who are these guys?" and then all hell broke lose, as a patrol of Chedaki was right on top of us (team leader had NVG's). In the resulting firefight, one of the truck drivers spotted us and the game was over.
Second try was equally desastrous after Alpha was more or less wiped out by a UAZ with a Dishka. Eventually, we got spotted again by one of the drivers.
Death at Dawn
Lowly grunt
We had a couple of minor skirmishes until we emerged right on top of the base. Preparing to storm it, I was killed by friendly fire from the right side by Team Alpha. Up to that point I really enjoyed the mission, I do like dodging patrols and the occasional shootout, it's one of the defining traits of Arma to me (as opposed to the constant gun-touting-things-explode-around-you that other shooters practice).
Generally, I come to dislike Sahrani's over-exaggerated hills. They are just way too steep, it makes movement difficult plus it just look unrealistic. That is one of the reasons I stopped using it.
Other than that, solid leading by Stag, and as usual great missionmaking by SPhoenix
Air Supply
Transport Pilot
I love the fact that most transport helicopters now have a downward pointing cameras which make sling loading much easier.
On the first attempt, I got buzzed by an AA-Radar. I managed to chaff the missile and it missed us, but the second one took me in the rear like a pro, and since we were pretty high at that time we died.
Second ingress. I kept very low (so low that I feared I might lose my cargo, I was checking constantly) and tried to fly with mountains/hills on my left. I got shot from the right through the cockpit class when I was preparing to land :|
A (testy but still benevolent) god
In general, the mission went well. You made good use of your observation assets, and since your ammo was severely limited, the loss of a strider at the very beginning was unfortunate but hard to prevent. I tried to take over the AI but wasn't fast enough.
The loss of the chopper was a bummer, but the enemy gunship was flying extremely high - I have no idea why it did that - so it was next to invisible and could easily engage the chopper. After you left the stadion, you apparently did not see the pair of Tigris AA guns in the field. One was destroyed but the other was merely abandoned and was still functional - it was meant to be usable against the gunship, in case you didn't pick up any AA along the way (there was an AA team at the beginning, on the first checkpoint).
As the convoy approached the safe area, I sent out a gunship from the airport which got promptly gunned down. Captain Fuckup has just been promoted to Major. It is mandatory that you check your targets. That is the danger of being in Thermals. This is NOT about raking up kills. If you cannot be bothered to toggle out of thermal mode shortly to try and identify an unknown target, then please refrain from manning a gunners seat in the future. Next time this happens, the next gunship incoming WILL be hostile.
Generally, I noticed that (and I am including myself in this) our situational awareness is too much tuned to the known issues with AI.In the future, when I Zeus, I will make sure that AI does some unexpected things. For example, the scene where a machine gunner from the building engaged the truck. You suppressed the windows (good), you entered the building under supressive fire (good). By that time I was out of the back door, circled around, and caught one of you guys completely oblivious to the danger. I had a machine gun, at close range, I really needed to shoot wide so I didn't kill him.
I'll make sure that surprises like this happen more frequently when I curate ^^
Griffin's Nest
Grenadier
On first try, Outlawz got us to our overwatch position, and we waited. We spotted a vehicle on the road that we identified as a UAZ first but later turned out to be a BRDM-2. At one point I heard someone say "Who are these guys?" and then all hell broke lose, as a patrol of Chedaki was right on top of us (team leader had NVG's). In the resulting firefight, one of the truck drivers spotted us and the game was over.
Second try was equally desastrous after Alpha was more or less wiped out by a UAZ with a Dishka. Eventually, we got spotted again by one of the drivers.
Death at Dawn
Lowly grunt
We had a couple of minor skirmishes until we emerged right on top of the base. Preparing to storm it, I was killed by friendly fire from the right side by Team Alpha. Up to that point I really enjoyed the mission, I do like dodging patrols and the occasional shootout, it's one of the defining traits of Arma to me (as opposed to the constant gun-touting-things-explode-around-you that other shooters practice).
Generally, I come to dislike Sahrani's over-exaggerated hills. They are just way too steep, it makes movement difficult plus it just look unrealistic. That is one of the reasons I stopped using it.
Other than that, solid leading by Stag, and as usual great missionmaking by SPhoenix
Air Supply
Transport Pilot
I love the fact that most transport helicopters now have a downward pointing cameras which make sling loading much easier.
On the first attempt, I got buzzed by an AA-Radar. I managed to chaff the missile and it missed us, but the second one took me in the rear like a pro, and since we were pretty high at that time we died.
Second ingress. I kept very low (so low that I feared I might lose my cargo, I was checking constantly) and tried to fly with mountains/hills on my left. I got shot from the right through the cockpit class when I was preparing to land :|
I don't need luck, I have ammo.