06-20-2016, 03:07 PM
Caslte Black
Squad Lead
Setup of this one looks ultra-cool. Unfortunately, the night was really dark and totally full of terrors, so we had a hard time not running into trees. Eventually, we made it to the castle itself, we we witnessed the beauty of trucks on fire flying through the night.
Next thing I know I get shot.
No idea were it came from. Probably the tower. I would have expected that the guys on the tower would be looking towards the explosion and hence not see us approaching, but apparently, they were cool guys and cool guys don't look at explosions.
Downtown Train
Squad Medic
Best attempt so far. Variable as Squad lead had found an RPG-7 which proved to be lucky because there was a BMP-2 in our asses. There also were a couple of BRDM-2 scout cards, and unfortunately one of them was in the water under the bridge. It toasted Variable and Hellhammer. No idea what got the other teams, but still at that point we were somewhat operational still.
Val and me got to the point were the ZU-23 was looming around the corner. Unfortunately, this thing has HE-Ammo, so it doesn't actually need to hit you. I got killed by it. I saw Val take it out with the RPG-7 (good work Val!), but later on he was killed as well (T-34?).
All in all a promising try. Going riverside shields one side obviously but being the kind of arsehole I am, I put the BRDM-2 and an infantry squad on the other side of the river so that the riverside approach isn't safe either. Mwahahahah ahem...
Punitive Expedition
Lowly Rifleman
We had some FPS issues with Variable and Sputnik at the beginning so we delayed for them to re-log. Variable as the sniper stayed on the ridgeline while the rest advanced towards the camp. The fight there was pretty harsh, and I raked up quite some kills because I was on the northern side of the camp when an entire spec-ops team with silenced weapons jumped us, plus some with regular weapons.
On the island, things slowed down considerably. There was nothing else to be done than try to collect intel. Searching the island by night would have been a rather problematic thing to do, and we were lucky that the leader was in the first strongpoint we attacked.
The assault on the radio tower was by the book. Variable using the UAV to point out exactly were the enemies were, and us quickly dispatching them. That was fan-fucking-tastic.
I have written some comments on the mission on the appropriate thread.
Gods' Work
Medic
In spite of having a medikit, I don't think I was an actual medic, because I couldn't heal anyone until I issued a "player setUnitTrait ["medic", true];" after which it seemed to work.
The wind sound on this was obnoxiously loud. General atmosphere was great though.
Getting to the town wasn't easy, but we got there after a number of fights with the local CSAT (I really would switch that to Russians, that makes more sense in Thirsk than Iranians). I was about to call it quits when I saw we would have to hike almost four kilometers, but luckily there were vehicles
What finally killed me was a CSAT machinegunner that jumped out of the truck and immediately sniped me. Goddam AI completely unaware of their surrounding but know instantly were you are *sigh*
Squad Lead
Setup of this one looks ultra-cool. Unfortunately, the night was really dark and totally full of terrors, so we had a hard time not running into trees. Eventually, we made it to the castle itself, we we witnessed the beauty of trucks on fire flying through the night.
Next thing I know I get shot.
No idea were it came from. Probably the tower. I would have expected that the guys on the tower would be looking towards the explosion and hence not see us approaching, but apparently, they were cool guys and cool guys don't look at explosions.
Downtown Train
Squad Medic
Best attempt so far. Variable as Squad lead had found an RPG-7 which proved to be lucky because there was a BMP-2 in our asses. There also were a couple of BRDM-2 scout cards, and unfortunately one of them was in the water under the bridge. It toasted Variable and Hellhammer. No idea what got the other teams, but still at that point we were somewhat operational still.
Val and me got to the point were the ZU-23 was looming around the corner. Unfortunately, this thing has HE-Ammo, so it doesn't actually need to hit you. I got killed by it. I saw Val take it out with the RPG-7 (good work Val!), but later on he was killed as well (T-34?).
All in all a promising try. Going riverside shields one side obviously but being the kind of arsehole I am, I put the BRDM-2 and an infantry squad on the other side of the river so that the riverside approach isn't safe either. Mwahahahah ahem...
Punitive Expedition
Lowly Rifleman
We had some FPS issues with Variable and Sputnik at the beginning so we delayed for them to re-log. Variable as the sniper stayed on the ridgeline while the rest advanced towards the camp. The fight there was pretty harsh, and I raked up quite some kills because I was on the northern side of the camp when an entire spec-ops team with silenced weapons jumped us, plus some with regular weapons.
On the island, things slowed down considerably. There was nothing else to be done than try to collect intel. Searching the island by night would have been a rather problematic thing to do, and we were lucky that the leader was in the first strongpoint we attacked.
The assault on the radio tower was by the book. Variable using the UAV to point out exactly were the enemies were, and us quickly dispatching them. That was fan-fucking-tastic.
I have written some comments on the mission on the appropriate thread.
Gods' Work
Medic
In spite of having a medikit, I don't think I was an actual medic, because I couldn't heal anyone until I issued a "player setUnitTrait ["medic", true];" after which it seemed to work.
The wind sound on this was obnoxiously loud. General atmosphere was great though.
Getting to the town wasn't easy, but we got there after a number of fights with the local CSAT (I really would switch that to Russians, that makes more sense in Thirsk than Iranians). I was about to call it quits when I saw we would have to hike almost four kilometers, but luckily there were vehicles
What finally killed me was a CSAT machinegunner that jumped out of the truck and immediately sniped me. Goddam AI completely unaware of their surrounding but know instantly were you are *sigh*
I don't need luck, I have ammo.