08-15-2016, 02:17 PM
FHQ Sky full of stars
(Alpha(AT) TL)
Two tries. On both attempts we followed a trusty formula under Variables solid command. Set up mines, wait Shilka to blow up (or hit it if it misses mines), engage with AT and let helicopter mop up rest.
On first try there was miscommunication and my AT gunners Sputnik and Evans had to take shots at moving targets. We hit the Shilka, and as soon as rockets were fired, my team came under fire from remaining vehicles. T-72 steamrolled the hilltop we were in, ending mission. Mission highlight was McGregors banzai charge on the T-72 in the end.
Second try was better, and Etzu's minelayers put solid wall of AT mines on the road. Shilka hit the minefield, and my AT gunners opened up. However my AT gunners had no good view of BMPs. I ordered to engage visible targets, and I think we scored some hits on tanks, but not enough to incapacitate them. In chaos surviving tanks pinned us down behind rocks. We were out of AT, and nothing we could do.
I like this mission a lot. Nocturnal Takistan on moonlight is great setting. However there is little margin for error. BMPs are as good helicopter killers as Shilkas (in Arma) and if we fail to eliminate them, it shreds the helicopter. With helicopter out of play, we have no enough AT to deal with vehicles, and reinforcements.
Day on a farm
(Grenadier-Delta (Unnamed))
For once I was on the ground with this one. Night was dark..lets not go there right now.
After the recent patches the lighting on the mission wasn't working as I intended. Another issue was with flares. They didn't illuminate the ground as they used to in this mission. However these factors further contributed to perverse chaos of this mission. I've probably got issues (not exactly anything new comrades) but for once I liked my own mission. This is not 'secure desert village-defeat counterattack' pink fluff. Purpose of this mission is to shaft the player and then some. Nothing wrong with pink fluff, this is just something different.
That said, this was the best attempt so far. Under Manuels great leadership Marines held the farm almost until to end. I was grenadier in Unnamed's Delta team. At mission start we couldn't even find the road, until we followed the flames, and found the farm (and crate with NVGs). I was temporarily demoted to minelayer and with Stick we took quad bikes and went to lay some mines on the field. After that my team was ordered to hold the western flank, and we had few short skirmishes with enemy infantry at a distance. Plenty of 40mms to target and lots of tracers cleared the forest of rodents. Apparently others had some minor, completely insignificant encounters with some little tanks, but as my alternate channel was fucked beyond redemption, all the delicious radio traffic wen't unnoticed.
Our next job was to go deal with landing. Enroute we got under fire from T-72 rolling through the farm, and somewhere in chaos we lost Unnamed. I picked up LR, and with Etzu and Stick we went to investigate landing. We found empty enemy boat at a distance, and Manuel called in artillery fire. My team pursued the enemy naval infantry, only to find out the friendlies at X-roads had dealt with them already. For once Army does something right. I will not ruin their day by telling them that half of the enemy landing was swimming in Baltic and it wasn't for them to survive THAT long.
However the truck convoy was shell shocked and refused to move, which forced us to terminate mission by nuking the site from orbit (console end). Sure, mission didn't work exactly as intended, but it isn't unfair to call it completed. That said, I redid the loadouts, redesigned end with trucks, and changed time of day to midsummer (bright night) if we ever return to horrors of the farm.Â
FHQ Twilight struggle
(QRF SL)
Tough one. QRF had to make their way to ambushed team in distress, repair supply truck, and then get out. I had 3 Ridgback vehicles with full of ManU lads with bad attitude. My TFAR issues continued, and further complications with AI drivers took a while to sort out. Otherwise no biggie, but this time we were in a hurry.
We put pedal to metal, and actually got all of the vehicles to abandoned team intact. Those are sturdy pieces. Unfortunately our engineer got killed in action while repairing the trucks, and BMP shred us to pieces.
FHQ Red Viper
(Alpha SL)
3 FHQers / night. Men have lost their sanity for less. However two Viper teams still had a job to do. We had to hit radio tower and nearby fuel depot. Preferably silently, until it is time to be noisy. I sent comrade Varanon with Bravo to deal with radio, and I took Alpha with me to fuel depot.
We landed boats on mangrove beach, and started our push. Variable as our pathfinder and scout we enjoyed moody sneak through jungle and made to target area. We hit the dirt and set our sights on it. However we soon got message from Bravo that capitalistic exploiters of west have spotted us. We opened fire on targets we saw, I left marksman, Evans, to provide cover. During our push to target area I was killed. Feng shui of the island wasn't on my side. I watched from sky as remaining team completed objectives, but were killed at beach by helicopter.
This mission probably would be possible to complete with brute force. No silencers, hit radio tower with one team, haul ass to fuel dump with other, and strike them immediately, and pull back.
Coldstream Guards
(Grenadier-Alpha)
This time lads had to push north, and deliver supply vehicle to RIFLES holding ground in northern Fallujah.
This was simple pink fluff mission, but it turned out quite to be quite moody stroll. Under Section Leader Varanon we pushed through trash, had some tough firefights, especially when we came under sniper fire, and completed the mission like pros. Mission was easier as I intended, but still good work everyone!
Engel
([size=0.7em]command) [/size]
[size=1em]Blergh. Lets forget this incident ever took place. [/size]
[size=1em]I assumed we are in a hurry in the start, and that we have to race to hacker. I missed the appropriate part on briefing. I also didn't read map right and my team came to under fire in open ground near the compound. Hostiles on road pointing us with rifles. Only solution (to my combat stressed mind) was to push the pedal and run the mofos over with our MRAP. As a result we trolled the vehicle 100km/h to middle of enemy compound, crashed it to enemy vehicle in a monster truck derby, disembarked, and in less than 5 seconds the situation had escalated from orderly motor march to fustercluck magna. I was killed in blue-on-blue in the following chaos. I personally deserved that, but unfortunately the mission ended to half of my team as well. [/size]
Otherwise looked like nice mission, and look forward to try again..in a spectator slot.
(Alpha(AT) TL)
Two tries. On both attempts we followed a trusty formula under Variables solid command. Set up mines, wait Shilka to blow up (or hit it if it misses mines), engage with AT and let helicopter mop up rest.
On first try there was miscommunication and my AT gunners Sputnik and Evans had to take shots at moving targets. We hit the Shilka, and as soon as rockets were fired, my team came under fire from remaining vehicles. T-72 steamrolled the hilltop we were in, ending mission. Mission highlight was McGregors banzai charge on the T-72 in the end.
Second try was better, and Etzu's minelayers put solid wall of AT mines on the road. Shilka hit the minefield, and my AT gunners opened up. However my AT gunners had no good view of BMPs. I ordered to engage visible targets, and I think we scored some hits on tanks, but not enough to incapacitate them. In chaos surviving tanks pinned us down behind rocks. We were out of AT, and nothing we could do.
I like this mission a lot. Nocturnal Takistan on moonlight is great setting. However there is little margin for error. BMPs are as good helicopter killers as Shilkas (in Arma) and if we fail to eliminate them, it shreds the helicopter. With helicopter out of play, we have no enough AT to deal with vehicles, and reinforcements.
Day on a farm
(Grenadier-Delta (Unnamed))
For once I was on the ground with this one. Night was dark..lets not go there right now.
After the recent patches the lighting on the mission wasn't working as I intended. Another issue was with flares. They didn't illuminate the ground as they used to in this mission. However these factors further contributed to perverse chaos of this mission. I've probably got issues (not exactly anything new comrades) but for once I liked my own mission. This is not 'secure desert village-defeat counterattack' pink fluff. Purpose of this mission is to shaft the player and then some. Nothing wrong with pink fluff, this is just something different.
That said, this was the best attempt so far. Under Manuels great leadership Marines held the farm almost until to end. I was grenadier in Unnamed's Delta team. At mission start we couldn't even find the road, until we followed the flames, and found the farm (and crate with NVGs). I was temporarily demoted to minelayer and with Stick we took quad bikes and went to lay some mines on the field. After that my team was ordered to hold the western flank, and we had few short skirmishes with enemy infantry at a distance. Plenty of 40mms to target and lots of tracers cleared the forest of rodents. Apparently others had some minor, completely insignificant encounters with some little tanks, but as my alternate channel was fucked beyond redemption, all the delicious radio traffic wen't unnoticed.
Our next job was to go deal with landing. Enroute we got under fire from T-72 rolling through the farm, and somewhere in chaos we lost Unnamed. I picked up LR, and with Etzu and Stick we went to investigate landing. We found empty enemy boat at a distance, and Manuel called in artillery fire. My team pursued the enemy naval infantry, only to find out the friendlies at X-roads had dealt with them already. For once Army does something right. I will not ruin their day by telling them that half of the enemy landing was swimming in Baltic and it wasn't for them to survive THAT long.
However the truck convoy was shell shocked and refused to move, which forced us to terminate mission by nuking the site from orbit (console end). Sure, mission didn't work exactly as intended, but it isn't unfair to call it completed. That said, I redid the loadouts, redesigned end with trucks, and changed time of day to midsummer (bright night) if we ever return to horrors of the farm.Â
FHQ Twilight struggle
(QRF SL)
Tough one. QRF had to make their way to ambushed team in distress, repair supply truck, and then get out. I had 3 Ridgback vehicles with full of ManU lads with bad attitude. My TFAR issues continued, and further complications with AI drivers took a while to sort out. Otherwise no biggie, but this time we were in a hurry.
We put pedal to metal, and actually got all of the vehicles to abandoned team intact. Those are sturdy pieces. Unfortunately our engineer got killed in action while repairing the trucks, and BMP shred us to pieces.
FHQ Red Viper
(Alpha SL)
3 FHQers / night. Men have lost their sanity for less. However two Viper teams still had a job to do. We had to hit radio tower and nearby fuel depot. Preferably silently, until it is time to be noisy. I sent comrade Varanon with Bravo to deal with radio, and I took Alpha with me to fuel depot.
We landed boats on mangrove beach, and started our push. Variable as our pathfinder and scout we enjoyed moody sneak through jungle and made to target area. We hit the dirt and set our sights on it. However we soon got message from Bravo that capitalistic exploiters of west have spotted us. We opened fire on targets we saw, I left marksman, Evans, to provide cover. During our push to target area I was killed. Feng shui of the island wasn't on my side. I watched from sky as remaining team completed objectives, but were killed at beach by helicopter.
This mission probably would be possible to complete with brute force. No silencers, hit radio tower with one team, haul ass to fuel dump with other, and strike them immediately, and pull back.
Coldstream Guards
(Grenadier-Alpha)
This time lads had to push north, and deliver supply vehicle to RIFLES holding ground in northern Fallujah.
This was simple pink fluff mission, but it turned out quite to be quite moody stroll. Under Section Leader Varanon we pushed through trash, had some tough firefights, especially when we came under sniper fire, and completed the mission like pros. Mission was easier as I intended, but still good work everyone!
Engel
([size=0.7em]command) [/size]
[size=1em]Blergh. Lets forget this incident ever took place. [/size]
[size=1em]I assumed we are in a hurry in the start, and that we have to race to hacker. I missed the appropriate part on briefing. I also didn't read map right and my team came to under fire in open ground near the compound. Hostiles on road pointing us with rifles. Only solution (to my combat stressed mind) was to push the pedal and run the mofos over with our MRAP. As a result we trolled the vehicle 100km/h to middle of enemy compound, crashed it to enemy vehicle in a monster truck derby, disembarked, and in less than 5 seconds the situation had escalated from orderly motor march to fustercluck magna. I was killed in blue-on-blue in the following chaos. I personally deserved that, but unfortunately the mission ended to half of my team as well. [/size]
Otherwise looked like nice mission, and look forward to try again..in a spectator slot.