09-12-2016, 12:42 PM
FHQ Red Viper
(Recon JTAC)
Finally completed this one. Great leading Variable/Varanon and solid co-operation in the team. Even the boats co-operated. Mission highlight for me was ambush by vehicle, and Brad's great shot at the patrol boat. On the downside now this is finished!
FHQ Rescue
(Black Bear RPG gunner)
Good job with taking the lead Sputnik. On the first try we had only limited rounds to our RPGs. We scored one hit on the tank but it wasn't enough to take it out. It remained in the play and the BMP finished the mess.
On the 2nd try we had more toys to play with. We took out the tank, and attempted the BMP. However couple of seconds before RPG would have hit it, it decided to put pedal to metal. Warheads missed and it returned fire. Enough said.
Damn Mercs
(SL)
Not much for the leader to do in a defense mission except point sectors, lanes of fire, and spot targets/direct team's fire.
Basic perimeter defense. My team had decent cover in top floor of the villa and Manuel's team green was holding ground outside. Few intense firefights but nothing we couldn't handle.
Next step was to locate truck with magic dragon. We obtained vehicles, and started our tour. One firefight enroute, and one firefight at the truck site.
Green Party took over the most critical part, driving the magic truck. My team was the boogeyman bait in front. Another roadblock action at Harcourt. Then we spotted hostiles and helicopter at end of the bridge. We took them out with concentrated fire, and when all was clear, we started our crossing. Again team white was acting as a screen and team green brought the valuables. However road to plantation was all clear, and we fulfilled our contract without further surprises.
Thanks to Green Party and especially Manuel for good team leading, and thus helping me in my job. In convoy missions (which I don't particularly like) good comms between vics makes it or breaks it.
Yeah, note what Evans said. Let team specialists feel special.
(Recon JTAC)
Finally completed this one. Great leading Variable/Varanon and solid co-operation in the team. Even the boats co-operated. Mission highlight for me was ambush by vehicle, and Brad's great shot at the patrol boat. On the downside now this is finished!
FHQ Rescue
(Black Bear RPG gunner)
Good job with taking the lead Sputnik. On the first try we had only limited rounds to our RPGs. We scored one hit on the tank but it wasn't enough to take it out. It remained in the play and the BMP finished the mess.
On the 2nd try we had more toys to play with. We took out the tank, and attempted the BMP. However couple of seconds before RPG would have hit it, it decided to put pedal to metal. Warheads missed and it returned fire. Enough said.
Damn Mercs
(SL)
Not much for the leader to do in a defense mission except point sectors, lanes of fire, and spot targets/direct team's fire.
Basic perimeter defense. My team had decent cover in top floor of the villa and Manuel's team green was holding ground outside. Few intense firefights but nothing we couldn't handle.
Next step was to locate truck with magic dragon. We obtained vehicles, and started our tour. One firefight enroute, and one firefight at the truck site.
Green Party took over the most critical part, driving the magic truck. My team was the boogeyman bait in front. Another roadblock action at Harcourt. Then we spotted hostiles and helicopter at end of the bridge. We took them out with concentrated fire, and when all was clear, we started our crossing. Again team white was acting as a screen and team green brought the valuables. However road to plantation was all clear, and we fulfilled our contract without further surprises.
Thanks to Green Party and especially Manuel for good team leading, and thus helping me in my job. In convoy missions (which I don't particularly like) good comms between vics makes it or breaks it.
Yeah, note what Evans said. Let team specialists feel special.