Missing in action
(LS Joint Fires Observer (Manuel))
It was fun for once to see action from the ground. This time our crash site was in middle of a minefield. It is something like 1/30 chance. While shock was pretty bad experience on the ground, I enjoyed considerable author's twisted pleasure as we finally got this option.
We located north from big dipper and my job was to overlook the town which we soon identified as Nagara. We had couple of long range engagements with hostiles in town, and I was able to take out few with my 40mms. I was evaced on the first wave.
Downside of this mission is that there is really nothing to do back in base except banter and poor puns. That said, it was lots of fun while it lasted.
FHQ Burning Sand
(Grenadier Vigilant (Manuel))
A good mission with lots of fun. It resembled me of lightspeeds series with storyline and objectives. Simple 'hit the objective, bug out'. I was grenadier in Manue's 'Vigilant' team.
Our first objective was to clear the camp on the beach. We took positions at some distance and used our optics and LR firepower. After short firefight beach was clear. We pushed to inland, cleared few minor compounds, and set sights to objective, the radio tower complex.
We approached it undetected until we got to strike distance, and Manuel coordinated our moves with other teams. During our push we saw BRDM opening up on Alpha, but we soon heard relieving 'BRDM mobility kill' on radio.
We came across BMP during our assault to radio towers. We hit the dirt, and managed to sneak inside. Short firefight and we had it. I grabbed RPG just in case we come across the vehicle again.
During our way back we saw the BMP again, but it left us alone, and we chose not to go after it. We had two short firefights during extraction. We obtained enemy vehicles from previously cleared camp, used them to get to our boats, detonated them as a farewell gift with no hiccups none so ever, and enjoyed clean extraction and mission win. Great leading from Manuel, and everyone put up their best with team work.
As always with FHQ missions, very nice mood, milieu and time of day.
FQH Dagon
(Antediluvian SL)
Ground team approached with roughly similar plan as last time, but this time I arranged air units differently. Their job was to move to airfield slowly from (Yog)south-southeast, and slice the pie starting from southern end.
Ground team had minor loadout changes from the previous run, which were welcome. While plan was the same, now we had at least proper rifles . We soon came across Humvee which opened up on us. We eliminated the gunner, and soon the driver. We commandeered the vehicle for extra indescribable eldritch firepower. Brad and Manuel took over the vic, rest of pushed towards hangars.
During our push we heard air units engaging targets. However we still had abominable cyclopean non-euclidean opposition and we got badly pinned down at fence, only 100m from our target. We had several wounded, and at this point it was 'God, the hand, the hand in the window!' for me.
However Humvee managed to push to hangar, and obtained the not to be named files, and cruised to extraction with commandeered PMC SUV.
Convoy Ambush
(Marksman (Variable))
This is a nice replayable mission. Experience varies a lot depending on the location lottery. Our spot was near low hills, wind turbines, and few sharp bends on the road. Our chosen ambush was relatively close to convoy start. As a result we had to set up in a hurry.
I landed near wind turbines, but we soon realized it wasn't a good location. I had to relocate to get a shot. I had to stop UAZ without destroying it. (Un)fortunately the vehicle in question got stuck on top of a low stone fence. I am surprised it didn't blow itself up in the process. However it presented stationary target and taking out wheels was trivial.
Abduction team got the snitch, and we extracted with helicopter (which actually worked, much to my surprise). Fun mission ,great leading and coop.
(Edit, added AAR for 'Dagon')
(LS Joint Fires Observer (Manuel))
It was fun for once to see action from the ground. This time our crash site was in middle of a minefield. It is something like 1/30 chance. While shock was pretty bad experience on the ground, I enjoyed considerable author's twisted pleasure as we finally got this option.
We located north from big dipper and my job was to overlook the town which we soon identified as Nagara. We had couple of long range engagements with hostiles in town, and I was able to take out few with my 40mms. I was evaced on the first wave.
Downside of this mission is that there is really nothing to do back in base except banter and poor puns. That said, it was lots of fun while it lasted.
FHQ Burning Sand
(Grenadier Vigilant (Manuel))
A good mission with lots of fun. It resembled me of lightspeeds series with storyline and objectives. Simple 'hit the objective, bug out'. I was grenadier in Manue's 'Vigilant' team.
Our first objective was to clear the camp on the beach. We took positions at some distance and used our optics and LR firepower. After short firefight beach was clear. We pushed to inland, cleared few minor compounds, and set sights to objective, the radio tower complex.
We approached it undetected until we got to strike distance, and Manuel coordinated our moves with other teams. During our push we saw BRDM opening up on Alpha, but we soon heard relieving 'BRDM mobility kill' on radio.
We came across BMP during our assault to radio towers. We hit the dirt, and managed to sneak inside. Short firefight and we had it. I grabbed RPG just in case we come across the vehicle again.
During our way back we saw the BMP again, but it left us alone, and we chose not to go after it. We had two short firefights during extraction. We obtained enemy vehicles from previously cleared camp, used them to get to our boats, detonated them as a farewell gift with no hiccups none so ever, and enjoyed clean extraction and mission win. Great leading from Manuel, and everyone put up their best with team work.
As always with FHQ missions, very nice mood, milieu and time of day.
FQH Dagon
(Antediluvian SL)
Ground team approached with roughly similar plan as last time, but this time I arranged air units differently. Their job was to move to airfield slowly from (Yog)south-southeast, and slice the pie starting from southern end.
Ground team had minor loadout changes from the previous run, which were welcome. While plan was the same, now we had at least proper rifles . We soon came across Humvee which opened up on us. We eliminated the gunner, and soon the driver. We commandeered the vehicle for extra indescribable eldritch firepower. Brad and Manuel took over the vic, rest of pushed towards hangars.
During our push we heard air units engaging targets. However we still had abominable cyclopean non-euclidean opposition and we got badly pinned down at fence, only 100m from our target. We had several wounded, and at this point it was 'God, the hand, the hand in the window!' for me.
However Humvee managed to push to hangar, and obtained the not to be named files, and cruised to extraction with commandeered PMC SUV.
Convoy Ambush
(Marksman (Variable))
This is a nice replayable mission. Experience varies a lot depending on the location lottery. Our spot was near low hills, wind turbines, and few sharp bends on the road. Our chosen ambush was relatively close to convoy start. As a result we had to set up in a hurry.
I landed near wind turbines, but we soon realized it wasn't a good location. I had to relocate to get a shot. I had to stop UAZ without destroying it. (Un)fortunately the vehicle in question got stuck on top of a low stone fence. I am surprised it didn't blow itself up in the process. However it presented stationary target and taking out wheels was trivial.
Abduction team got the snitch, and we extracted with helicopter (which actually worked, much to my surprise). Fun mission ,great leading and coop.
(Edit, added AAR for 'Dagon')