I haven't written any of these in a long time, so I guess it's time again to restart it.
SRCS Random Assault
(Rifleman)
I think that the team split was too early. IMO (and that is in hindsight of course which is always easy) it would be better to move to the overwatch position as a team, and leave and overwatch element there while the rest of the team heads north off the hill and around to the beach.
Also, given how small the AO was, it was somewhat expectable that the whole of the enemy force hears and investigates the shooting. We should have turned south at the first sign, or moved the overwatch element back to us immediately, they were compromised and couldn't fulfill their task anymore anyway.
Stewed Rabbit
(Machinegunner)
My career in the CDF was rather short lived, and I think there are two reasons for it.
1) The BMP-2 cannon's overpressure caused a lot of ruptured eardrums and injury. Better to only use MG at this point.
2) I think the enemy engaged the APC with rifle grenades.
I have no idea how to prevent #2, no idea if we used the smoke screen or not. There might be a better, more protected disembarkation area, or maybe we can get out further away from the town, although it's all open field and does not offer any cover.
I got taken out pretty early on
Goat Song
(Charlie Engineer)
The attempt wasn't too bad, after all we got pretty far. The big issue is the gunship (apart from the HMG's and the infantry firing at us), if we can't get that gunship down we're pretty much screwed.
Goat Song
(A benevolent (haha) god)
As you found out in the meantime, there is a single AA solider in the camp and that is an opportunity to take down the gunship IF moving fast enough. But it isn't worth getting bogged down if the gunship is taken out by AT, so I would think that the camp can be stormed if and only if the gunship is not taken care of.
(not meant as a spoiler. I don't really know if that will work)
FIA Rescue Mission
(Marksman)
I was hit pretty early by a grenade. I saw someone of the team (Sempri I think) get a rifle grenade to the face, I yelled "We lost someone" and promptly followed up on grenade-to-facing.
The Silver Key
(Helicopter Pilot)
This was a stressful mission for me, in a good way. When it was over I was really sweating.
I think I did a decent job, although I certainly was too close to the speedboat that finally got us. The Mi-17 was also a tough nut to crack. But we managed to get a lot of the vehicles, and the coordination between McGregor and myself went flawlessly, with McG changing sides as I made flyovers over the mission area.
The speedboat damaged our rotor and engine, and I had a warning tone in my ears and smoke coming out of our tail. I had spotted trucks in the hangar, so we set down on one of the helipads hoping for a repair truck. We found one, plus a fuel truck, so we repaired and then refueled one of the choppers on the pads (it had more ammo than our original one). With that, we took back to the air. Mission accomplished, only one KIA (murdered by action menu).
Great mission!
SRCS Random Assault
(Rifleman)
I think that the team split was too early. IMO (and that is in hindsight of course which is always easy) it would be better to move to the overwatch position as a team, and leave and overwatch element there while the rest of the team heads north off the hill and around to the beach.
Also, given how small the AO was, it was somewhat expectable that the whole of the enemy force hears and investigates the shooting. We should have turned south at the first sign, or moved the overwatch element back to us immediately, they were compromised and couldn't fulfill their task anymore anyway.
Stewed Rabbit
(Machinegunner)
My career in the CDF was rather short lived, and I think there are two reasons for it.
1) The BMP-2 cannon's overpressure caused a lot of ruptured eardrums and injury. Better to only use MG at this point.
2) I think the enemy engaged the APC with rifle grenades.
I have no idea how to prevent #2, no idea if we used the smoke screen or not. There might be a better, more protected disembarkation area, or maybe we can get out further away from the town, although it's all open field and does not offer any cover.
I got taken out pretty early on
Goat Song
(Charlie Engineer)
The attempt wasn't too bad, after all we got pretty far. The big issue is the gunship (apart from the HMG's and the infantry firing at us), if we can't get that gunship down we're pretty much screwed.
Goat Song
(A benevolent (haha) god)
As you found out in the meantime, there is a single AA solider in the camp and that is an opportunity to take down the gunship IF moving fast enough. But it isn't worth getting bogged down if the gunship is taken out by AT, so I would think that the camp can be stormed if and only if the gunship is not taken care of.
(not meant as a spoiler. I don't really know if that will work)
FIA Rescue Mission
(Marksman)
I was hit pretty early by a grenade. I saw someone of the team (Sempri I think) get a rifle grenade to the face, I yelled "We lost someone" and promptly followed up on grenade-to-facing.
The Silver Key
(Helicopter Pilot)
This was a stressful mission for me, in a good way. When it was over I was really sweating.
I think I did a decent job, although I certainly was too close to the speedboat that finally got us. The Mi-17 was also a tough nut to crack. But we managed to get a lot of the vehicles, and the coordination between McGregor and myself went flawlessly, with McG changing sides as I made flyovers over the mission area.
The speedboat damaged our rotor and engine, and I had a warning tone in my ears and smoke coming out of our tail. I had spotted trucks in the hangar, so we set down on one of the helipads hoping for a repair truck. We found one, plus a fuel truck, so we repaired and then refueled one of the choppers on the pads (it had more ammo than our original one). With that, we took back to the air. Mission accomplished, only one KIA (murdered by action menu).
Great mission!
I don't need luck, I have ammo.