04-05-2017, 03:00 PM
Been a while....
Enemy of my enemy
(TL Bravo)
Short one for me.
Following Alpha lead's plan (Variable) we approached military compound with vehicles, encountering little to no resistance enroute. We were able to steamroll straight into base without firing a shot, but then things escalated rapidly.
Bravo took cover on the barracks and suppressed hostiles by the gate/ flag compound. Alpha informed us they are pushing to flag, and we relocate closer. During transit I was shot by undetected BRDM-2 from pitch black vehicle depot.
I took over curating, and watched in dismay my reinforcements sitting on their asses instead of moving in. I arranged it manually, flying in squad of infantry with An-2 to airfield and ViV Mi-26 dropped a light vehicle to other flank. Squad from airfield responded to gunfire, now in civilian residence compound, and decimated what was left of A+B. Overall I think both teams did good, you completed 2 out of 3 objectives and weren't that far from the high value buildings (last targets). I think Varoables approach, base first, is definetely doable. Teams just have to keep moving and not to be shy of bugging out when job is done.
Shoggoth on the roof
(non-euclidean co-pilot/door gunner)
Solid aar, and above all, flying from Unnamed. Not much to add to field report above.
I think pre-emptive destruction of potential threatrs (Uaz dishka) or escape vehicles (Uh-1) were game savers. We also kept our distance and engaged soft targets from range that favours us. Losing Variable was just bad luck, the enemy fire wasn't that bad, until end.
I admit I was concerned how this mission turns out technically but it was surprisingly close to vision I had in mind. Good fun for heli crew and great coop with Unnamed-Variable-Llauma.
My mission moment was door gun vs door gun duel with Mi-8 inserting troops. No idea how bad sanity loss it was for the ground team
Mouse Trap FHQ
(SL)
Aziz is a tough sob. We executed and identified the remains in previous mission, now he was cruising in convoy in Chernarus like a boss. Time to send in Germans to get the job done.
On second try Bravo had apparently positioned itself too close to Alphas explosives, resulting wipeout for Bravo save Stick. Ambush itself at the bend worked, our AT gunners Alwarren and Den scored hits to most dangerous targets, but losing Bravo resulted a minor chaos for it was Bravos task to secure HVTs vehicle.
Upon realizing the situation we swiftly pushed south to check the status of HVT. We located him on left side of road, eliminated troop transport, and with bit of trial and error I managed to secure/capture the objective. We had lost medic and Den, and I was pretty badly fucked up, and couldn't move. Fortunately the resistance wasn't that tough and we managed to keep them at bay while improvized Medic, Stick, patched me up.
We left with Land rover, Variable navigating, and we figured improvised plan to deal with AA site. We ran to two tough situations enroute, especially with armed UAZ, but pedal to metal and evasive maneuvers got us out unscratched.
We approached AA site from north. Stick suppressed with MG, and we engaged hostiles from cover at range. Variable was lost during trading shots at this phase, and later Alwarren and I while assaulting the base close range. In retrospect assault might have been unnecessary, we had eliminated the gunner of Zu-23, but there was risk of enemy re-manning it. To be sure we had to get in close and put charge as we had no longer long range AT. We managed to pacify the camp, but with losses. Now it was only Stick, who professionally secured Aziz, and called in Heer helicopter for extraction and mission win.
Awesome mission. I liked that there was more to do than just kill everyone, still plenty of action, and overall solid mission mood and details like always with FHQ.
Iron dragon
(Autorifleman)
Nice setup, time of day, and when the annoying fog bug was dispersed by Elder Gods, Ghosts under Variables command took off to Chernarus forests to secure evil, evil warlord.
Like most missions with this author, it had fun infantry action and simple clear cut objectives. There was bit of a distance to be covered, but there was well balanced action enroute. Eliminating first set of bunkers was without hiccups, and second objective, tent site, looked initially easy. Variable set us up to ambush visible hostiles at tent site from distance, and we swiftly eliminated opposition. However while moving in to secure the site we ran to pretty tough firefights, especially when me and Alwarren were last in column and got flanked from left. It was only 1-2 guys, but at a time we had no idea what we really were up against. Nothing we couldn't handle, and the actual objective, camp site (cool implementation!) was relatively lightly guarded.
We located and secured our objective, and Variable kept him in line during uneventful return to mission start. Good mission, good fun, leading, teamwork. Pros in team also told me it resembled original GR mission.
Enemy of my enemy
(TL Bravo)
Short one for me.
Following Alpha lead's plan (Variable) we approached military compound with vehicles, encountering little to no resistance enroute. We were able to steamroll straight into base without firing a shot, but then things escalated rapidly.
Bravo took cover on the barracks and suppressed hostiles by the gate/ flag compound. Alpha informed us they are pushing to flag, and we relocate closer. During transit I was shot by undetected BRDM-2 from pitch black vehicle depot.
I took over curating, and watched in dismay my reinforcements sitting on their asses instead of moving in. I arranged it manually, flying in squad of infantry with An-2 to airfield and ViV Mi-26 dropped a light vehicle to other flank. Squad from airfield responded to gunfire, now in civilian residence compound, and decimated what was left of A+B. Overall I think both teams did good, you completed 2 out of 3 objectives and weren't that far from the high value buildings (last targets). I think Varoables approach, base first, is definetely doable. Teams just have to keep moving and not to be shy of bugging out when job is done.
Shoggoth on the roof
(non-euclidean co-pilot/door gunner)
Solid aar, and above all, flying from Unnamed. Not much to add to field report above.
I think pre-emptive destruction of potential threatrs (Uaz dishka) or escape vehicles (Uh-1) were game savers. We also kept our distance and engaged soft targets from range that favours us. Losing Variable was just bad luck, the enemy fire wasn't that bad, until end.
I admit I was concerned how this mission turns out technically but it was surprisingly close to vision I had in mind. Good fun for heli crew and great coop with Unnamed-Variable-Llauma.
My mission moment was door gun vs door gun duel with Mi-8 inserting troops. No idea how bad sanity loss it was for the ground team
Mouse Trap FHQ
(SL)
Aziz is a tough sob. We executed and identified the remains in previous mission, now he was cruising in convoy in Chernarus like a boss. Time to send in Germans to get the job done.
On second try Bravo had apparently positioned itself too close to Alphas explosives, resulting wipeout for Bravo save Stick. Ambush itself at the bend worked, our AT gunners Alwarren and Den scored hits to most dangerous targets, but losing Bravo resulted a minor chaos for it was Bravos task to secure HVTs vehicle.
Upon realizing the situation we swiftly pushed south to check the status of HVT. We located him on left side of road, eliminated troop transport, and with bit of trial and error I managed to secure/capture the objective. We had lost medic and Den, and I was pretty badly fucked up, and couldn't move. Fortunately the resistance wasn't that tough and we managed to keep them at bay while improvized Medic, Stick, patched me up.
We left with Land rover, Variable navigating, and we figured improvised plan to deal with AA site. We ran to two tough situations enroute, especially with armed UAZ, but pedal to metal and evasive maneuvers got us out unscratched.
We approached AA site from north. Stick suppressed with MG, and we engaged hostiles from cover at range. Variable was lost during trading shots at this phase, and later Alwarren and I while assaulting the base close range. In retrospect assault might have been unnecessary, we had eliminated the gunner of Zu-23, but there was risk of enemy re-manning it. To be sure we had to get in close and put charge as we had no longer long range AT. We managed to pacify the camp, but with losses. Now it was only Stick, who professionally secured Aziz, and called in Heer helicopter for extraction and mission win.
Awesome mission. I liked that there was more to do than just kill everyone, still plenty of action, and overall solid mission mood and details like always with FHQ.
Iron dragon
(Autorifleman)
Nice setup, time of day, and when the annoying fog bug was dispersed by Elder Gods, Ghosts under Variables command took off to Chernarus forests to secure evil, evil warlord.
Like most missions with this author, it had fun infantry action and simple clear cut objectives. There was bit of a distance to be covered, but there was well balanced action enroute. Eliminating first set of bunkers was without hiccups, and second objective, tent site, looked initially easy. Variable set us up to ambush visible hostiles at tent site from distance, and we swiftly eliminated opposition. However while moving in to secure the site we ran to pretty tough firefights, especially when me and Alwarren were last in column and got flanked from left. It was only 1-2 guys, but at a time we had no idea what we really were up against. Nothing we couldn't handle, and the actual objective, camp site (cool implementation!) was relatively lightly guarded.
We located and secured our objective, and Variable kept him in line during uneventful return to mission start. Good mission, good fun, leading, teamwork. Pros in team also told me it resembled original GR mission.