09-07-2020, 11:04 AM
There's definitely a lesson to be learned from yesterday's coop.
I am talking about the Hussars mission and how my team was basically thrown into the meat grinder. I did not understand the reasoning for this, but it, to me, shows an underlying issue that we need to work out.
Namely, focusing on the mission.
Some time ago when I zeus'ed my own mission I listened in on the chat and I heard people complain "how are we going to kill all of these", referring to an overwhelming enemy force. The thing is, "killing all of these" wasn't the mission. The mission was to blow up a radio tower and get out. But to me it seems we make every mission these days into "killing all of these". Yesterday's exercise was no different, and I am quite annoyed that such a poor strategy and execution got rewarded with a more or less accidental win - namely because after the demise of our team, the other team realized that just storming in yelling "Banzai" doesn't work when the enemy has overwhelming force.
The result was that for half of the players the mission was over five minutes after start.
Now, everybody has their own style of leading. Some people prefer to take it slow, others want to go and get right into CQB range. But a major consideration is that there are around 15 other people that are playing too. And a mission maker that has spent hours on making a mission. There is no need to go ballistic on a mission like this.
If this had been a real-life situation, we wouldn't have known what to expect in the town. As it were, we DID know what to expect in the town, so charging in like this was, mildly put, a suicide run from the very beginning. And to celebrate this as a success is, mildly put, a kick in everyone's face who got killed in the first five minutes. We knew there were AT LEAST three Vodnik's, one BMP-2, and a couple of technicals. Storming the place was never going to work.
But to loop back to what I said in the beginning. there is NO POINT in trying to kill everyone if the mission DOES NOT ASK FOR IT. "Killing all of these" was not supposed to work, yet again and again this is the approach that mission leaders or team leaders take.
For once, can we please try something else?
I am talking about the Hussars mission and how my team was basically thrown into the meat grinder. I did not understand the reasoning for this, but it, to me, shows an underlying issue that we need to work out.
Namely, focusing on the mission.
Some time ago when I zeus'ed my own mission I listened in on the chat and I heard people complain "how are we going to kill all of these", referring to an overwhelming enemy force. The thing is, "killing all of these" wasn't the mission. The mission was to blow up a radio tower and get out. But to me it seems we make every mission these days into "killing all of these". Yesterday's exercise was no different, and I am quite annoyed that such a poor strategy and execution got rewarded with a more or less accidental win - namely because after the demise of our team, the other team realized that just storming in yelling "Banzai" doesn't work when the enemy has overwhelming force.
The result was that for half of the players the mission was over five minutes after start.
Now, everybody has their own style of leading. Some people prefer to take it slow, others want to go and get right into CQB range. But a major consideration is that there are around 15 other people that are playing too. And a mission maker that has spent hours on making a mission. There is no need to go ballistic on a mission like this.
If this had been a real-life situation, we wouldn't have known what to expect in the town. As it were, we DID know what to expect in the town, so charging in like this was, mildly put, a suicide run from the very beginning. And to celebrate this as a success is, mildly put, a kick in everyone's face who got killed in the first five minutes. We knew there were AT LEAST three Vodnik's, one BMP-2, and a couple of technicals. Storming the place was never going to work.
But to loop back to what I said in the beginning. there is NO POINT in trying to kill everyone if the mission DOES NOT ASK FOR IT. "Killing all of these" was not supposed to work, yet again and again this is the approach that mission leaders or team leaders take.
For once, can we please try something else?
I don't need luck, I have ammo.