08-19-2014, 08:11 AM
I was just wondering about this.
I've seen many missions with different types of briefing writeups in my short time playing arma. From barebones one sentence intel to vast stories detailing the context of the mission plot with intricate explanations of each player's roles in step by step form. Some briefings use visual elements like pictures and homing map markers with colours and patterns. Others write the instructions in text directly on the map.
According to the briefing modules, there are 4 different sections that briefings are meant to be divided into: Situation, Mission, Execution and Signal. Oftentimes they are summarized into only two.
Personally i feel that guidelines to the best kind of mission briefings are to be found in the showcase missions where they use every available element to convey information without over or under doing the quantity of information given to the player.
I for one try to follow after the style that BI uses for official content. What about you mission makers out there, is there a certain style you try to achieve in the pre-game briefing screen? do you prefer to use certain map markers over others? do you purposely omit or include details/instruction based on the design of your mission?
I've seen many missions with different types of briefing writeups in my short time playing arma. From barebones one sentence intel to vast stories detailing the context of the mission plot with intricate explanations of each player's roles in step by step form. Some briefings use visual elements like pictures and homing map markers with colours and patterns. Others write the instructions in text directly on the map.
According to the briefing modules, there are 4 different sections that briefings are meant to be divided into: Situation, Mission, Execution and Signal. Oftentimes they are summarized into only two.
Personally i feel that guidelines to the best kind of mission briefings are to be found in the showcase missions where they use every available element to convey information without over or under doing the quantity of information given to the player.
I for one try to follow after the style that BI uses for official content. What about you mission makers out there, is there a certain style you try to achieve in the pre-game briefing screen? do you prefer to use certain map markers over others? do you purposely omit or include details/instruction based on the design of your mission?
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food