In this post, I am going to try and explain the concept for a Guerrilla mission that i personally think is going to be the foundation of a very grand and large scale coop mission. It is still at the conceptual stage where i brainstorm ideas, themes and details to form the framework of the level, i am looking for feedback and suggestions to improve it, thank you for reading....
This is going to be a guerrilla mission that revolves around scavenging for equipment. By default the FIA classe are poorly equipped, ineffective, weak and generally have the worst gear. The primary objective of the FIA rebels will be to assassinate a HVT officer who is inside a tank with many other tanks/armored vehicles escorting him. The players will start with low everything(ammo, weapons, gear) and have to acquire better weapons/tools/equipment before they can assault the officer and his escort.
The goal is to force players to conserve resources(bullets, grenades, health..) while wisely using what they have to increase their current resources. The leader will have to analyze his whole team's inventory and make tactical decisions on how to increase their firepower by stealing/scavenging from heavily armed enemies.
Guerrilla tactics like ambushes, Hit n Run raids, feigning assaults and whatever else will be absolutely necessary to complete the mission. However instead of deciding for the players where and how to attack as the mission designer, it will be like an open world experience where you are given a set of intel about locations/operations/activities on Altis and you decide where to attack and how to do it.
The convoy moves around the map in a set pattern as the officer "patrols" bases around the island in a big circle. The endgame will be to set up a huge ambush at any location you decide that can destroy all the tanks and kill the officer. I think makes for a more openworld experience instead of the mission maker deciding for you where to set up the ambush and how much time you have until the target arrives.
I intend for some roleplaying themes, so the players will start in a rebel base hidden deep inside a forest. You spawn with minimal AT equipment, 2 launchers with only a few rockets and some mines. Procuring AT weapons will be a top priority to complete this misson. According to the story: The FIA rebels are fighting the government of Altis but are under equipped so NATO sends in a small team of CTRG(4 players) to deliver them supplies(a few grenades and other things) and assist them with killing the HVT officer. CTRG has to go deep inside the forest to find the hidden rebel base and meet with the leader, while the fia wait at the base for supplies to arrive. While waiting at the base, there is a surprise attack on the base and the CTRG guys have to find and save them. When this first wave is over then the mission begins and all players move out. I thought it would be funny having a few high tech guys with pockets stuffed with awesome gear and weapons (gps, backpacks, rangefinder, helmets, DMRs, scopes, toolkits...) fighting alongside a large group of rebels with barebones weapons.
Locations to attack will be anything from supply bases, convoys, roadblocks... and they will have enemy resistance proportionate to the value of items they store. Eg: a titan launcher storage base will be more heavily guarded than an ammo warehouse. You can steal vehicles at depots that are the most heavily defended locations or defuse and grab the mines in a minefield(beggars) then run away before a fight starts to conserve ammo. Basically players are given a set of choices and you decide what to do in order to finish the final task.
I hope i have explained clearly enough for people to understand because it was quite a mouthful explaining the concepts and ideas so i might speak in incohesive language. The main problem i find with this mission is that it will be a LONG LONG game, more than 3 hours at least and people generally dont have an attention span that long for a single mission. So this is it guys, any ideas, suggestions about how to make this mission for 12 fia rebels and 4 CTRG soliders. I found the excellent location for a rebel base deep in the forest but thats it.
Heres the dyslexci video about guerilla warfare that should give you a very good amount of background knowledge about fighting as rebels. If you can find ways i can incorporate the principals into this mission include it in your suggestions
[url=
This is going to be a guerrilla mission that revolves around scavenging for equipment. By default the FIA classe are poorly equipped, ineffective, weak and generally have the worst gear. The primary objective of the FIA rebels will be to assassinate a HVT officer who is inside a tank with many other tanks/armored vehicles escorting him. The players will start with low everything(ammo, weapons, gear) and have to acquire better weapons/tools/equipment before they can assault the officer and his escort.
The goal is to force players to conserve resources(bullets, grenades, health..) while wisely using what they have to increase their current resources. The leader will have to analyze his whole team's inventory and make tactical decisions on how to increase their firepower by stealing/scavenging from heavily armed enemies.
Guerrilla tactics like ambushes, Hit n Run raids, feigning assaults and whatever else will be absolutely necessary to complete the mission. However instead of deciding for the players where and how to attack as the mission designer, it will be like an open world experience where you are given a set of intel about locations/operations/activities on Altis and you decide where to attack and how to do it.
The convoy moves around the map in a set pattern as the officer "patrols" bases around the island in a big circle. The endgame will be to set up a huge ambush at any location you decide that can destroy all the tanks and kill the officer. I think makes for a more openworld experience instead of the mission maker deciding for you where to set up the ambush and how much time you have until the target arrives.
I intend for some roleplaying themes, so the players will start in a rebel base hidden deep inside a forest. You spawn with minimal AT equipment, 2 launchers with only a few rockets and some mines. Procuring AT weapons will be a top priority to complete this misson. According to the story: The FIA rebels are fighting the government of Altis but are under equipped so NATO sends in a small team of CTRG(4 players) to deliver them supplies(a few grenades and other things) and assist them with killing the HVT officer. CTRG has to go deep inside the forest to find the hidden rebel base and meet with the leader, while the fia wait at the base for supplies to arrive. While waiting at the base, there is a surprise attack on the base and the CTRG guys have to find and save them. When this first wave is over then the mission begins and all players move out. I thought it would be funny having a few high tech guys with pockets stuffed with awesome gear and weapons (gps, backpacks, rangefinder, helmets, DMRs, scopes, toolkits...) fighting alongside a large group of rebels with barebones weapons.
Locations to attack will be anything from supply bases, convoys, roadblocks... and they will have enemy resistance proportionate to the value of items they store. Eg: a titan launcher storage base will be more heavily guarded than an ammo warehouse. You can steal vehicles at depots that are the most heavily defended locations or defuse and grab the mines in a minefield(beggars) then run away before a fight starts to conserve ammo. Basically players are given a set of choices and you decide what to do in order to finish the final task.
I hope i have explained clearly enough for people to understand because it was quite a mouthful explaining the concepts and ideas so i might speak in incohesive language. The main problem i find with this mission is that it will be a LONG LONG game, more than 3 hours at least and people generally dont have an attention span that long for a single mission. So this is it guys, any ideas, suggestions about how to make this mission for 12 fia rebels and 4 CTRG soliders. I found the excellent location for a rebel base deep in the forest but thats it.
Heres the dyslexci video about guerilla warfare that should give you a very good amount of background knowledge about fighting as rebels. If you can find ways i can incorporate the principals into this mission include it in your suggestions
[url=
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food