09-10-2014, 08:10 PM
I noticed that after carefully planning the gear for my fighters in VR arsenal, the headgear gets randomized when I preview the mission in the Editor. It's crucial for my mission that the fighters have cover over their faces.
I'm using the fighter's init-field to set the gear, like this:
But regardless of the headgear I assign, the final look is always randomized. Has anyone else encountered the same problem while making missions and perhaps even a solution for it?
I'm using the fighter's init-field to set the gear, like this:
Code:
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;
this forceAddUniform "U_BG_Guerilla3_1";
this addHeadgear "H_Booniehat_khk";
this addGoggles "G_Bandanna_oli";
But regardless of the headgear I assign, the final look is always randomized. Has anyone else encountered the same problem while making missions and perhaps even a solution for it?
PMC Versus operation dossier: http://pmcversus.weebly.com/