12-14-2015, 10:32 AM
Awesome work as usual Alwarren. I do share Variable's concerns however. I'm not overly bothered by the hexes but it would be good to make them optional if possible. Shacktac uses an optional pbo for them which makes it easy.
I'm more concerned about not being able to easily identify friendlies though. I don't know how far away IRL it's possible but as Variable says, IRL you have lots of clues such as direction and distance specific hearing, give you a good idea where people are, not to mention familiarity with how your friends look, more visual detail which lets you easily recognise faces and uniforms. In ArmA even when I'm standing 10ft away from someone it can take me a while to be sure they're not friendly, so it could be argued it would be more realistic to have permanent markers on friendlies whilst they're within whatever distance it would be easy to recognise them IRL.
When it comes to shooting at far away targets, I just wait until someone else tells me where to shoot so I can blame them if it's wrong Maybe I just need a 55" 4k monitor
I'm more concerned about not being able to easily identify friendlies though. I don't know how far away IRL it's possible but as Variable says, IRL you have lots of clues such as direction and distance specific hearing, give you a good idea where people are, not to mention familiarity with how your friends look, more visual detail which lets you easily recognise faces and uniforms. In ArmA even when I'm standing 10ft away from someone it can take me a while to be sure they're not friendly, so it could be argued it would be more realistic to have permanent markers on friendlies whilst they're within whatever distance it would be easy to recognise them IRL.
When it comes to shooting at far away targets, I just wait until someone else tells me where to shoot so I can blame them if it's wrong Maybe I just need a 55" 4k monitor