So, to solve the issue of Ai shooting you when you're underwater, I used a trigger for each named playable unit to set it captive when its 2 meters below sea level in my latest mission Canidae Cull.
However it didn't work (no one was captive while we were underwater), so I tried it again on a dedicated game on my own computer and it worked there. I don't get it :-\
I checked again on the server, and some units are captive while some aren't.
I checked in editor now and I was the only unit captive.
However it didn't work (no one was captive while we were underwater), so I tried it again on a dedicated game on my own computer and it worked there. I don't get it :-\
I checked again on the server, and some units are captive while some aren't.
I checked in editor now and I was the only unit captive.