I thought I'd chime in here with our experiences using 1 or 2 Zeus controllers during our missions nights. Unfortunately the overall experience of the mission/session hinges almost wholly on how well 'trained' and experienced Zeus is. There is little worse in Arma than playing a poorly curated mission.
Two simple rules I follow when curating myself:
NEVER directly kill a player
Remember that you are there to challenge the players by providing them an immersive and enjoyable experience; not to beat them into submission.
I do agree on the neccessity of having some sort of pre-existing objective or scenario flow already in place at mission launch to get the player group moving and working together quickly rather than having players idling at the spawn location. That tends to lead to misconduct (at least in my experiences.)
Two simple rules I follow when curating myself:
NEVER directly kill a player
Remember that you are there to challenge the players by providing them an immersive and enjoyable experience; not to beat them into submission.
I do agree on the neccessity of having some sort of pre-existing objective or scenario flow already in place at mission launch to get the player group moving and working together quickly rather than having players idling at the spawn location. That tends to lead to misconduct (at least in my experiences.)