I was Zeus on my Fuel Effects mission and I'm wondering how I did from the player's perspective.
You guys took 10-15 mins to leave base, so I placed a Wildcat to fly over twice for entertainment.
I set up a squad in Dubrovka and a sniper team along the road to harass the convoy, which the convoy passed by with no effect. I placed an APERS mine near the powerline. The exact location was a pure guess based on the fact that the convoy moved alongside the powerline, but the first vehicle managed to hit it so hooray for predictability :p
I was afraid at first that I killed someone in the vehicle that hit the mine. The squad at Dubrovka started firing on the convoy which prompted Variable to flank through the open and get shot along with some other squad members. I saw that it went wrong and struck one of the enemy machine gunners with a lightning bolt to go easy on you guys (as I hoped this was the first ambush of many :p), tried ordering the damn squad to move away (I guess ASR AI insisted on staying or sth) and finally I put together a reinforcement squad consisting of another Wildcat and a CDF squad which I ordered to mop up the enemy while the convoy reassembled itself. Incidentally I saw Gwynn firing on the Wildcat (even though it was on the same side as the convoy).
I saw the line alwarren drew and placed a low-skilled squad with no PKMs or RPGs along the route. I guess I should have removed the RPK gunners too, as they ripped apart the rest of the convoy in 15 seconds. I ordered them to leave, which they did this time and then the admin ended the mission.
As the mission's creator, I liked that instead of pre-placing a battalion's worth of enemies everywhere to account for every possible route and spot, I could respond on the go. I'm concerned if it was too much, seeing as even with some deus ex machina help, one AI squad kicked everyone's ass and another finished the job even when they got dumbed down.
You guys took 10-15 mins to leave base, so I placed a Wildcat to fly over twice for entertainment.
I set up a squad in Dubrovka and a sniper team along the road to harass the convoy, which the convoy passed by with no effect. I placed an APERS mine near the powerline. The exact location was a pure guess based on the fact that the convoy moved alongside the powerline, but the first vehicle managed to hit it so hooray for predictability :p
I was afraid at first that I killed someone in the vehicle that hit the mine. The squad at Dubrovka started firing on the convoy which prompted Variable to flank through the open and get shot along with some other squad members. I saw that it went wrong and struck one of the enemy machine gunners with a lightning bolt to go easy on you guys (as I hoped this was the first ambush of many :p), tried ordering the damn squad to move away (I guess ASR AI insisted on staying or sth) and finally I put together a reinforcement squad consisting of another Wildcat and a CDF squad which I ordered to mop up the enemy while the convoy reassembled itself. Incidentally I saw Gwynn firing on the Wildcat (even though it was on the same side as the convoy).
I saw the line alwarren drew and placed a low-skilled squad with no PKMs or RPGs along the route. I guess I should have removed the RPK gunners too, as they ripped apart the rest of the convoy in 15 seconds. I ordered them to leave, which they did this time and then the admin ended the mission.
As the mission's creator, I liked that instead of pre-placing a battalion's worth of enemies everywhere to account for every possible route and spot, I could respond on the go. I'm concerned if it was too much, seeing as even with some deus ex machina help, one AI squad kicked everyone's ass and another finished the job even when they got dumbed down.