12-18-2014, 01:51 PM
I don't think anyone's being a dick in this discussion.
Here's my two cents: tasks = good, no hand-holding in tasks per se. Too many tasks = bad. To use Alwarren's three-tier architecture metaphor here: tasks that are not presented very mission critical (View) but actually are mission critical (Model) = bad.
I could consider tasks hand-holding if they were mandatory with no obvious reason, like:
-move through HERE (why can't I approach from the direction I want?)
-go get better equipment HERE (I have good enough weapons)
-observe the village for X minutes (I have already spotted all the enemies, why do I have to wait more?)
-steal the enemy chopper and use it to destroy something (I captured a tank, why can't I use it?)
Here's my two cents: tasks = good, no hand-holding in tasks per se. Too many tasks = bad. To use Alwarren's three-tier architecture metaphor here: tasks that are not presented very mission critical (View) but actually are mission critical (Model) = bad.
I could consider tasks hand-holding if they were mandatory with no obvious reason, like:
-move through HERE (why can't I approach from the direction I want?)
-go get better equipment HERE (I have good enough weapons)
-observe the village for X minutes (I have already spotted all the enemies, why do I have to wait more?)
-steal the enemy chopper and use it to destroy something (I captured a tank, why can't I use it?)
PMC Versus operation dossier: http://pmcversus.weebly.com/