01-15-2015, 04:41 PM
Q1:
Not sure about that yet. Probably one option for each thing to do, which will pop up depending on whether the patient is bleeding, in pain, unconcious, etc
Q2:
Medics only. There's a module already that you can link to anyone to make them a medic. I might make different options available to non-medics, like applying bandages (I guess everyone can do that) and morphine injectors (used one of those auto injectors on myself once, so it is something even a non-medic can do). Epinephrine has to be administered to the heart, I think, so it would be something only medics can do.
Q3:
No. Once the bleeding stops, you can regain stamina.
Q4:
It's not going to be a script, but an addon. So there will be inventory items for morphine, epinephrine, and bandages.
Also, to actually heal someone (reduce their damage value), a medkit is necessary. A medikit might also have several doses of epinephrine and morphine in it that can be administers by the medic in the process. I'm not sure on that yet.
Not sure about that yet. Probably one option for each thing to do, which will pop up depending on whether the patient is bleeding, in pain, unconcious, etc
Q2:
Medics only. There's a module already that you can link to anyone to make them a medic. I might make different options available to non-medics, like applying bandages (I guess everyone can do that) and morphine injectors (used one of those auto injectors on myself once, so it is something even a non-medic can do). Epinephrine has to be administered to the heart, I think, so it would be something only medics can do.
Q3:
No. Once the bleeding stops, you can regain stamina.
Q4:
It's not going to be a script, but an addon. So there will be inventory items for morphine, epinephrine, and bandages.
Also, to actually heal someone (reduce their damage value), a medkit is necessary. A medikit might also have several doses of epinephrine and morphine in it that can be administers by the medic in the process. I'm not sure on that yet.