07-14-2015, 11:53 AM
That's a problem because he used JavaScript I presume, which runs effectively on the client side, then we get problems with timezones and wrong settings of user's system clock. I'm sure there is a solution for that in Javascript somewhere (get the time from a NTP time server), but the safest way would be using php to rely only on the server time to return the amount of seconds to the coop, and then count down from there.