11-18-2015, 01:26 AM
(11-17-2015, 05:25 PM)Watchmen link Wrote: There will always be limitations that even a battle worn tank crew cannot overcome, like generally finding it harder to use cover than soldiers and weakness to tank explosives.
Yes, but that doesn't change what I said - the key is effective use. Of course you will die with your tank if you go in on a wall of AT weapons facing you. Flank it and take it from the side. The crew is the most important factor by far in the whole equation. I cannot stress this enough.
The major issue I see with Arma in particular is not so much the effectiveness of AI AT soldiers, but the sheer amount of firepower they carry around.
A titan-class missile would be equivalent to a Javelin. The original Titan (aka the Raffael Mini-Spike) is not an anti-tank weapon, it's an anti-personal weapon. The warhead is way too small to be an effective anti-tank missile. A Javelin team usually carries two missiles. In Arma, they carry five or more (gunner and assistant).
The amount of ordnance that an Arma solider can carry is unrealistic. In my Army time I lugged around a Carl Gustav on my back (MAAWS for the US), and my buddy was carrying the ammo - two shots. The CG weights almost 18 kilograms loaded.
Same with anti-tank mines. The mine in Arma 3 weights an equivalent of 3-4 kg. A real M15 anti-tank mine weights 14 kg.
So I say if you want to make things realistic, reduce the number of missiles and the number of AT soliders.
I don't need luck, I have ammo.