01-27-2016, 06:35 PM
I always wanted to make a proper stealth handling since I like stealth. I was thinking of once their knowsAbout go over a certain threshold, have a stealth meter like pop up (like Splinter Cell stealth meter) let you know that they're freaking out to the point of calling an alarm, so you got to kill the guy (and if you did, drop the stealth meter back to highest knowsAbout level). Say if knowsAbout = 3 (alarm level that you set), got to kill them in X seconds before alarm goes. If knows about greater than 0 but below 3, stealth meter "Yellow" as in, they're a bit suspicious but not, but after a while it goes back to 0 "Green". That was something I had in mind on how to handle stealth whenever I get back to stealth missions since I do love them... but you know... real life obligations.... Also, maybe I should learn some Arma GUI. I made one as an attempt (some sort of health bar) before though not dedicated compatible.
As for silencer, I found a thread somewhere for eventHandler to see whether you shoot and have a silencer on or not. Add an eventhandler to each enemy AI if they shoot, pretty much auto alarm. If you shoot, do a check to see whether you have a silencer on or not.
I think post #4 by kylania have suppressor check (might want to modify the word player for something else since "player" isn't good for dedicated servers) https://forums.bistudio.com/topic/154489...uppressed/
As for silencer, I found a thread somewhere for eventHandler to see whether you shoot and have a silencer on or not. Add an eventhandler to each enemy AI if they shoot, pretty much auto alarm. If you shoot, do a check to see whether you have a silencer on or not.
I think post #4 by kylania have suppressor check (might want to modify the word player for something else since "player" isn't good for dedicated servers) https://forums.bistudio.com/topic/154489...uppressed/