02-01-2016, 01:25 PM
(02-01-2016, 11:48 AM)Variable link Wrote:I fully agree with the above well written posts. I remember recommending here in the Arma 2 days, to mitigate the players' armor with multiple AT launchers, but only with weak warheads. That will ensure a thrilling experience, but keep the life expectancy reasonable (does CUP or RHS have non-tandem warheads that do little damage to armored vehicles?
I am sure about CUP, and I am quite sure about RHS. They both have the full range of available warheads for the RPG-7. The others, not so much, there aren't many different warheads for the SMAW and MAAWS.
Quote:I might also add that it's ok to have the enemy utilize AA and AT against the players' corresponding air and ground assets, however, it shouldn't be arbitrary in the sense that it's a threat that always exists, you can't really tell when and where it's gonna hit you, and by that it paints the vehicle experience with colors of constant imminent doom. What could be done instead is, have the infantry assault team attack the AT/AA nest, clear it, and allow the vehicles to move more freely. In the meantime, the tank can mow down a convoy of Ifrits, or the Littlebird can strafe a bunch of lightly protected vehicles in a safe distance from said AT or AA nest. A confirmation to the player can be provided in a message from HQ saying that "The AA thread has been removed, you may call in the birds". That will gratify the players for removing the threats to their vehicles while keeping it realistic.
Agreed. One thing that struck me with "Approaching Kavala" is that it is impossible to secure the APC. It will inevitably be destroyed. There is so much AT that it makes it impossible that it survives.
I have been guilty of the same thing, "Plant your fields" has its fair share of AT in it. The static launchers, however, can be taken out by the infantry, and the rest will have a pretty far shot so evasion is possible. It's still a bit on the high side though.
Something else which I notice in a lot of missions, including some of my own, is the complete lack of support. Obviously, a group of Force Recon operating behind enemy lines is pretty much on their own. But assaulting a town with no support is rather unrealistic. You'd always have a mortar or artillery gun or maybe some air support, or maybe a tank on standby. You'd always have an engineering group somewhere that could come in for repairs. A lot of missions (as I said, I include myself here, a lot of my missions make the same mistake) make the players the only actors, which is not realistic at all.
I don't need luck, I have ammo.