02-03-2016, 03:41 PM
(02-03-2016, 03:20 PM)Varanon link Wrote:I have only cursory knowledge about military structure. I have no idea about how real briefings look like (except some basic stuff I learned in my army times).I don't think you should care how military briefings look like. 90% of the people reading the briefing are not the commander, and they wouldn't get any written order, anyway. Their Sergeant will come, tell them to saddle up, and they'd get a verbal, mostly very vague briefing. THAT would be a much better briefing if you ask me as long it will include all the necessary information.
(02-03-2016, 03:20 PM)Varanon link Wrote:Basically, I'm a total noob when it comes to military, military history, past conflicts and all the details that I would need to know to make this convincing.You don't need to be more than a noob in that sense. A short wikipedia read (and I talk about 30 seconds short, not 20 minutes short) will give you everything you need in terms of eras, equipment and factions. It litteraly a minute of research. Just think how cool it would be to get the opening text "February 1981, Afghanistan".
As an example: I could go an make a mission that pits mujahideen against Russian forces. I happen to know the mujahideen were active in Afghanistan, but what if they I didn't and would put them into Tajikistan or Pakistan ? Or get the time period completely wrong ? That would destroy the whole mission.
(02-03-2016, 03:20 PM)Varanon link Wrote:When I start with a new mission, it USUALLY comes from one of two factors: 1) I see an area on a map, like a valley or something, and think of something that could happen there, or 2) I think of some thing that I would like to make, like in Finder's Keepers, I thought it would be cool to have to frankenstein some APC that was disabled and use it agains the enemy.I understand that, but "dressing" the mission in real life "clothes" can come afterwards. Even after the mission is done. Just change a few names and it's already much shiner.
(02-03-2016, 03:20 PM)Varanon link Wrote:Real life scenarios require you to think of what the faction you play is planning. Like, if you know you play PKK, you need to know what their goals are. I know the PKK are Kurds, and that's basically it, I don't even know what faction they are fighting against.No need to go into in-depth research like RWO does (see OP). And getting back to the process. Wouldn't reading just a bit about, say the Ukrainian conflict will trigger your imagination? If not for you maybe for other mission makers, of course.
I wouldn't go about and make a mission with real parties and NOT research them, because that's how I work. If I would do a mission where you play PKK, I would check what weapons they use, and not deviated from that (I know they are not backed by the US, so no M4/M16, contrary to, say anything coming from Irak).
The fewer men, the greater share of honor