Updated 14/12/16:
- Night Lands detection params
- Wrecking crew difficulty
- Missing in action start teleport
Added:
COOP10 Synchronicity
Jungian philosophy aside, NAPA insurgency has suffered numerous setbacks. Losses of Camps Dragon and Dire Wolf were devastating not only to valuable supplies, but to morale as well. Regional commander is determined to lift spirits with a daring operation. As neighbour cell is about to hit heavily guarded target, they are going to need assistance from NAPA cell 'Without banners'.
A blackout.
Our heroes must strike three critical high voltage transformer nodes exactly at the same time in order to create a region wide blackout for night is not dark enough for NAPA terrors..
Features: Usual stuff. Curator (+1 slot). Improvised Tactical Transport Vehicle. Limited puns.
- Night Lands detection params
- Wrecking crew difficulty
- Missing in action start teleport
Added:
COOP10 Synchronicity
Jungian philosophy aside, NAPA insurgency has suffered numerous setbacks. Losses of Camps Dragon and Dire Wolf were devastating not only to valuable supplies, but to morale as well. Regional commander is determined to lift spirits with a daring operation. As neighbour cell is about to hit heavily guarded target, they are going to need assistance from NAPA cell 'Without banners'.
A blackout.
Our heroes must strike three critical high voltage transformer nodes exactly at the same time in order to create a region wide blackout for night is not dark enough for NAPA terrors..
Features: Usual stuff. Curator (+1 slot). Improvised Tactical Transport Vehicle. Limited puns.