08-22-2016, 08:01 PM
Easiest way to do this would probably be to use an event handler. In the init field of the guy that should evaporate add something like
this addEventHandler ["killed", { _this spawn { sleep 0.5; deleteVehicle (_this select 0); }];
to get the body to vanish immediately. For the puff of smoke, you could add a particle system emitter and delete it as well after a few seconds. Can't write the code for that from the top of my head without experimenting in game, but the basic functionality is described here.
this addEventHandler ["killed", { _this spawn { sleep 0.5; deleteVehicle (_this select 0); }];
to get the body to vanish immediately. For the puff of smoke, you could add a particle system emitter and delete it as well after a few seconds. Can't write the code for that from the top of my head without experimenting in game, but the basic functionality is described here.
I don't need luck, I have ammo.