09-24-2016, 02:18 PM
(09-24-2016, 09:36 AM)treendy Wrote: Who was the Team leader engineer?
Well, Manuel was team leader, so he got out of the car, and typical for TFAR, it dropped the backpack. So Manuel couldn't reach the backpack because the long range radio was on top of it. So I got out, took the long range, and Manuel took the backpack. Strangely enough, suddenly I had the mine detector.
The mine detector worked somewhat, but the hint that it shows was constantly flashing on and off (which is a bit bewildering in the darkness), and it's range is severely limited. I would wager that if we would have gone by the sound alone, we'd blown ourselves up several times.
You might reconsider making the team leader the engineer. Not only is this setup totally unrealistic, it's also distracting the team leader from his original job, leading the team. If you want to stay single player compatible, make the team leader an engineer through scripting when isMultiplayer is false.
However, about the whole minefield stuff: Basically, you degrade the first half of the mission to a single player mission where most people are just trodding along behind the team leader or whoever has the mine detector. The rest of the team has nothing to do. I don't think that's appropriate for a multiplayer mission. What you did there is transport a purely single player mechanic to a multiplayer mission. That will result in single player gameplay for one, and boredom for the rest.
I started to like the mission after the mine field.
Also, but that is just nitpicking, we had this joke in the German Army: "It's not a minefield. A minefield is a field for growing mines. It's a mine-restricted area" (doesn't translate very well). The point is, a minefield should protect something, or serve as area denial. This minefield was not protecting anything, and it was easy just to go around it. As such, it felt like a pure plot device, not something that you would really expect in real life. As I said, that's nitpicking, but things like make me realize I'm playing a game.