11-09-2016, 10:48 AM
By spawned I mean, at start of mission when players load into the map.
So the script needs to count the number of players who join the mission, and then, if one of them gets killed, the 'No Casualties' objective fails.
So the script needs to count the number of players who join the mission, and then, if one of them gets killed, the 'No Casualties' objective fails.