12-16-2016, 03:20 PM
I dare to
And obviously I can only speak for my self and my own mission. My reasonings for not including GPS are because I consider it over used to a degree of absurdity where people suddenly turn blind with out it. In this mission for example we all knew exactly where we were going and we landed no more than 50 m off the mark and there is nothing else there but the two compounds and the nearby village. It's there in plain sight so unless you were suffering from the "bug with the fog" I really don't understand how you could be lost. Even the villa is visible from the first two compounds.
I really don't see the need for GPS in this one as I think it's very easy to orient yourself if you just pay attention. For other missions I may consider adding GPS to vehicles and simple DAGR for squad leaders. Some times being lost is part of the experience and adds to it. Too many times we end up "walking on the line" instead of using our eyes. For example, just draw a straight line trough the jungle instead of actually using the many nice trails to lead you the right way.
For similar reasons you will never see any magnified optics other than for snipers in my missions. NVGs will also be scarce (I know they were in this one I was just too lazy to find uniforms that didn't add them automatically, which by the way I think is a dumb feature). And as for realism, I like to keep it role specific where pilots fly choppers, engineers fix things etc etc. I have no idea about proper loadouts and I try to tailor them to what I think makes for good gameplay. More precisely the type of gameplay I enjoy.
TL;DR. You won't get a GPS but I will always provide a compass
And obviously I can only speak for my self and my own mission. My reasonings for not including GPS are because I consider it over used to a degree of absurdity where people suddenly turn blind with out it. In this mission for example we all knew exactly where we were going and we landed no more than 50 m off the mark and there is nothing else there but the two compounds and the nearby village. It's there in plain sight so unless you were suffering from the "bug with the fog" I really don't understand how you could be lost. Even the villa is visible from the first two compounds.
I really don't see the need for GPS in this one as I think it's very easy to orient yourself if you just pay attention. For other missions I may consider adding GPS to vehicles and simple DAGR for squad leaders. Some times being lost is part of the experience and adds to it. Too many times we end up "walking on the line" instead of using our eyes. For example, just draw a straight line trough the jungle instead of actually using the many nice trails to lead you the right way.
For similar reasons you will never see any magnified optics other than for snipers in my missions. NVGs will also be scarce (I know they were in this one I was just too lazy to find uniforms that didn't add them automatically, which by the way I think is a dumb feature). And as for realism, I like to keep it role specific where pilots fly choppers, engineers fix things etc etc. I have no idea about proper loadouts and I try to tailor them to what I think makes for good gameplay. More precisely the type of gameplay I enjoy.
TL;DR. You won't get a GPS but I will always provide a compass