12-16-2016, 03:59 PM
Ok, I dare to disagree with you, McGregor.
And don't get me wrong, McGregor, I liked the mission, it was one GPS short of perfection.
First of all, "we landed no more than 50 m away"... how would I know without knowing the position we inserted at ?
Secondly, "bug with foggin"... even without the fog (I've checked), the plain is featureless. Yeah, there is a mountain in some distance, but that will not help you find the correct compound in this case, it will allow you to find an approximate position, which I already knew. So, looking at the compass, I found a compound that looked pretty much like the one on the map.
Just that it wasn't. It had the exact same layout, it had the exact same shape with an encircling wall. It was just the wrong one.
Again, this was on a featureless plain where I roughly knew were I was, but had no idea about the exact position and thus went by the shape of objects around me, and that lead me to the completely wrong compound.
Of course, YOU have no problem identifying the right one, so you don't get lost. I invite you, though, to find your way without knowledge on your position and decide which one the right one should be without actually knowing which one it is.
It's not as if I "turn blind" without a GPS. In Without Banners, I found our spot in the dark in a fucking forest without NVG and GPS (by finding rock formations on the map, and an occaisonal glimpse on the road that was sometimes visible through the trees). I know how to navigate. However, in this particular case, there were several candidates for the target compound, and that means you basically have to guess. I chose the one that had the same shape but low walls, while the correct one was the one with the same shape and high walls.
So, in essence, the question I asked myself yesterday after we played this, was "why didn't I get a GPS", and the only reasonable answer I cam up with was "to make it more difficult". It didn't make it more enjoyable, just more frustrating. Leading is frustrating enough, especially when the other team leader is also falling for the same problem as I did (Phantom ended up on the completely wrong side as well, he probably did not have any clue where he was).
Looking at the issue from outside of this mission, I will give NVGs/GPS/RCO's whenever I think that you should have it. For example, a spec ops team will simply have NVGs when on a night mission, will always have GPS. RCOs will be available if the mission demands it. If I know before hand that the mission is CQB, you will have short range optics. If I know that the typical range of engagement is 300 to 500 m, you will have RCO's. Why ? Because if you have engagements at 500 m, you will need them, or you are useless, and nothing is more frustrating during a game than feeling useless. Of course, this is also influenced by scenario, faction, general circumstances. OFP had next to no NVGs and RCO's because it wasn't part of the time.
"Some times being lost is part of the experience and adds to it." is absolutely correct, but it is strongly depending on the situation. Also, claiming that too many times we just draw a line and walk on that line is just not true. In most missions on Tanoa, we followed those footpaths through the forest. However, if you are on Chernarus in a large forest without any paths and without any landmarks to navigate by, of course you will follow a straight course. Yeah, you can go by compass, and what if you need to change course somewhere "near that tree" ? What tree ? They all look the same.
I can understand no GPS on normal soldiers. I can understand no NVG on guerrillas (in fact, you will NEVER see guerrillas in my mission have NVG's, if you do, it's a bug). However, this all situational. Just not giving any "because we rely too much on them", I can not understand that, sorry.
And don't get me wrong, McGregor, I liked the mission, it was one GPS short of perfection.
First of all, "we landed no more than 50 m away"... how would I know without knowing the position we inserted at ?
Secondly, "bug with foggin"... even without the fog (I've checked), the plain is featureless. Yeah, there is a mountain in some distance, but that will not help you find the correct compound in this case, it will allow you to find an approximate position, which I already knew. So, looking at the compass, I found a compound that looked pretty much like the one on the map.
Just that it wasn't. It had the exact same layout, it had the exact same shape with an encircling wall. It was just the wrong one.
Again, this was on a featureless plain where I roughly knew were I was, but had no idea about the exact position and thus went by the shape of objects around me, and that lead me to the completely wrong compound.
Of course, YOU have no problem identifying the right one, so you don't get lost. I invite you, though, to find your way without knowledge on your position and decide which one the right one should be without actually knowing which one it is.
It's not as if I "turn blind" without a GPS. In Without Banners, I found our spot in the dark in a fucking forest without NVG and GPS (by finding rock formations on the map, and an occaisonal glimpse on the road that was sometimes visible through the trees). I know how to navigate. However, in this particular case, there were several candidates for the target compound, and that means you basically have to guess. I chose the one that had the same shape but low walls, while the correct one was the one with the same shape and high walls.
So, in essence, the question I asked myself yesterday after we played this, was "why didn't I get a GPS", and the only reasonable answer I cam up with was "to make it more difficult". It didn't make it more enjoyable, just more frustrating. Leading is frustrating enough, especially when the other team leader is also falling for the same problem as I did (Phantom ended up on the completely wrong side as well, he probably did not have any clue where he was).
Looking at the issue from outside of this mission, I will give NVGs/GPS/RCO's whenever I think that you should have it. For example, a spec ops team will simply have NVGs when on a night mission, will always have GPS. RCOs will be available if the mission demands it. If I know before hand that the mission is CQB, you will have short range optics. If I know that the typical range of engagement is 300 to 500 m, you will have RCO's. Why ? Because if you have engagements at 500 m, you will need them, or you are useless, and nothing is more frustrating during a game than feeling useless. Of course, this is also influenced by scenario, faction, general circumstances. OFP had next to no NVGs and RCO's because it wasn't part of the time.
"Some times being lost is part of the experience and adds to it." is absolutely correct, but it is strongly depending on the situation. Also, claiming that too many times we just draw a line and walk on that line is just not true. In most missions on Tanoa, we followed those footpaths through the forest. However, if you are on Chernarus in a large forest without any paths and without any landmarks to navigate by, of course you will follow a straight course. Yeah, you can go by compass, and what if you need to change course somewhere "near that tree" ? What tree ? They all look the same.
I can understand no GPS on normal soldiers. I can understand no NVG on guerrillas (in fact, you will NEVER see guerrillas in my mission have NVG's, if you do, it's a bug). However, this all situational. Just not giving any "because we rely too much on them", I can not understand that, sorry.