12-17-2016, 11:32 PM
(12-17-2016, 03:50 PM)Stagwine Wrote: Again, GPS is equipment and like any equipment, it may be broken, be out of batteries, and if you go against OPFOR that has big bucks, it can be jammed. Etc. But then the mission should be reasonably possible to complete with standard land navigation. In the end it really comes down to good mission making. And good mission, gives you at least roughly credible set up/location/back story.What I would like to see in Arma would be the ability to disable all electronics via a simulated EMP. Sadly, you can not turn off holo sights (make the holo disappear) or similar. There was a mission in one of the Call of Duty games that had an EMP, and I liked how you still had your holo or red dot on, but couldn't see the dot anymore.
In any case, it should not only be a consideration about "will it make the mission worse if I don't give a GPS/NVG/RCO", but also, "will it make the mission better without GPS/NVG/RCO".
In Lost Squad, you could basically ruin the mission by giving out GPSes, and since the squad is lost, they could well have no NVGs either. I once made a mission for Arma 2 where you crashed with a plane. You started out as a civilian with just a few weapons, one guy had a pistol, another one had an SMG, that was it, no NVG, no other weapons, not even a map (you were sitting in a plane as passenger, why would you have all that, except for, say, your sidearm... mission stated you were CIA, i.e. the one with the capital I).
In any case, in this mission, the lack of equipment was the whole point (job was to reach the coast).
I still think that equipment should be handed out according to setup. There are some "game" related issues, but again, ask yourself what you gain from taking away some equipment, and what you lose from taking away equipment.
(12-17-2016, 03:50 PM)Stagwine Wrote: I echo sentiment that hopefully no one is discouraged from making missions.
Same here. Never played a bad one. For the most part, we're all on the same page, it's the details that we differ in.