02-01-2021, 12:10 PM
(This post was last modified: 02-01-2021, 12:26 PM by Verstanden.)
Lately it seems the friendly fire incidents (ff) are increasing again. Luckily I have not been a frequent victim but I have been a perpetrator before (although it has been a while)
In preparation for this thread I have looked at the SOPs again and there is lots of good information there. However they are rather lengthly, so here is some suggestions (mostly taken from the SOPs) in a concise matter to decrease ff in the future. They are not meant to point fingers at individuals or certain groups but obviously some of these things went wrong. Maybe you guys can add to it (/edit: or rectify) and we can post an announcement for everyone before next session:
individual responsibilities:
- know what your friendly units look like and check your targets before you engage
- if in doubt, hold fire and have someone with binos, magnified optics check for you
- remember if you open up on friendlies their initial reaction might be to return fire before being able to identify who is shooting at them
- keep track of information where friendlies are and notify your team if you spot friendlies close by
/edit: - stay with your team and notify your team if you get lost
teamleader's responsibilities:
- update your location and let other teams know where you are
- if in doubt ask other teams where they are
- update your teammembers where other teams are
- keep your team together, make sure you don't loose people (but also don't bunch up, but that is a different discussion)
/edit: if you lost people and it takes longer to regroup than expected notify other teams
missionleader's responsibilities:
- keep teams in formations where friendly fire is unlikely
- check in on teams to see if they have reached e.g. a phaseline before stepping off to the next one
- update your teams on other team's locations in case you see danger of ff on the horizon
- with higher player numbers (=more teams), ff is more likely and planning needs to account for that.
mission maker's responsibilities:
- consider using blueforce tracking in your mission /edit and gps+binos for TLs
- consider using enemy factions with differing camo patterns & weapon types
- make mission leading easier for high player counts (large mission, many teams)
In preparation for this thread I have looked at the SOPs again and there is lots of good information there. However they are rather lengthly, so here is some suggestions (mostly taken from the SOPs) in a concise matter to decrease ff in the future. They are not meant to point fingers at individuals or certain groups but obviously some of these things went wrong. Maybe you guys can add to it (/edit: or rectify) and we can post an announcement for everyone before next session:
individual responsibilities:
- know what your friendly units look like and check your targets before you engage
- if in doubt, hold fire and have someone with binos, magnified optics check for you
- remember if you open up on friendlies their initial reaction might be to return fire before being able to identify who is shooting at them
- keep track of information where friendlies are and notify your team if you spot friendlies close by
/edit: - stay with your team and notify your team if you get lost
teamleader's responsibilities:
- update your location and let other teams know where you are
- if in doubt ask other teams where they are
- update your teammembers where other teams are
- keep your team together, make sure you don't loose people (but also don't bunch up, but that is a different discussion)
/edit: if you lost people and it takes longer to regroup than expected notify other teams
missionleader's responsibilities:
- keep teams in formations where friendly fire is unlikely
- check in on teams to see if they have reached e.g. a phaseline before stepping off to the next one
- update your teams on other team's locations in case you see danger of ff on the horizon
- with higher player numbers (=more teams), ff is more likely and planning needs to account for that.
mission maker's responsibilities:
- consider using blueforce tracking in your mission /edit and gps+binos for TLs
- consider using enemy factions with differing camo patterns & weapon types
- make mission leading easier for high player counts (large mission, many teams)