04-27-2020, 11:03 AM
So last night I had a thought about this, and I got up this morning and tested it. And I think I have an idea how to make the medic more critical.
Essentially, now all the medic can really do that anyone else can't is blood and Epi pens. Which is alright, but not ideal. However, there are 3 options that could change this:
Limping
Fractures
Clear Trauma after bandage
If we switch Limping to "Limp on open or bandaged wound", Fractures to "Splints heal but cannot sprint" and turn off "Clear Trauma After Bandage", then a non-medic can stop you from dying, but they can't heal you upto 100%. What that requires is a Personal Aid Kit or a Surgical Kit, which then fully heal the person. The Personal Aid Kits can be set to medic only and given in Medkit breakdowns.
There is one downside to this, PAKs also top the person up with blood, though it requires that all the medical treatments are done (not bleeding, no unsplinted broken bones, patient is conscious), which means that saline/blood would be limited to unconscious people. Which does have the benefit of meaning the medic has less weight to carry (PAKs only weigh about 450g). Also, you can set PAKs to be consumable if you want to limit how much use a medic is.
Essentially, now all the medic can really do that anyone else can't is blood and Epi pens. Which is alright, but not ideal. However, there are 3 options that could change this:
Limping
Fractures
Clear Trauma after bandage
If we switch Limping to "Limp on open or bandaged wound", Fractures to "Splints heal but cannot sprint" and turn off "Clear Trauma After Bandage", then a non-medic can stop you from dying, but they can't heal you upto 100%. What that requires is a Personal Aid Kit or a Surgical Kit, which then fully heal the person. The Personal Aid Kits can be set to medic only and given in Medkit breakdowns.
There is one downside to this, PAKs also top the person up with blood, though it requires that all the medical treatments are done (not bleeding, no unsplinted broken bones, patient is conscious), which means that saline/blood would be limited to unconscious people. Which does have the benefit of meaning the medic has less weight to carry (PAKs only weigh about 450g). Also, you can set PAKs to be consumable if you want to limit how much use a medic is.
Lead me, Follow me, or Get out of my way.