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Just a post to keep track of the WGL missions I've made or converted.
Tongue
Please report bugs below.

Missions by Marto
@wg_co_18_ranger_mortar_teams_v1_2.Abel
v1.2
Complete.
On server.

@wg_co_12_radar_strike.phoe
v1.0
Bugs: Mapfact flare tripwires do not work on dedicated server, objective 2 didn't tick (maybe due to desync)
Not on server.

Boat Fuel
v1.0
Incomplete.
Not on server.

Combined Assault
v1.2
Incomplete.
Not on server.

hunt_down_peki_boy.catintro
v1.0
Incomplete.
Not on server.

Converted missions
@wg_co_08_living_everon.eden
v1.2
Complete.
On server.

@wg_co_12_tanks_for_the_memories.Abel
v1.0
Complete and tested - no bugs.
On server.

@wg_co_08_laser.Eden
v1.4
Bugs: Server crashes when tanks and base is destroyed. Can't figure the bug out.
Not on server.

@wg_co_12_paradise_road.Eden
v1.4
Complete.
On server.

@wg_co_12_advance_to_contact.Eden
v1.0
Possible bug: Mission does not end.
On server.

@wg_co_18_witch_from_eastwick.trinity
v1.8
Bugs: At least one BIS soldier present - Fixed.
On server.

@wg_co_12_under_fire.eden
(Gum's favourite mission)
v1.0
Complete.
On server.

@wg_co_15_desperate_measures.eden
v1.1
Bugs: 1 or 2 BIS soldiers present - fixed.
On server.

@wg_co_12_perdition.Noe
v1.1
Incomplete.
Not on server yet.

@wg_co_08_dead_by_dawn.Eden
v2.0
Original version for 4 players has all BIS soldiers.
Incomplete.
Not on server.

@wg_co_06_fcm_36_minutes_to_freedom.occasus.pbo
v2.0
Complete and tested.
On server.

@wg_co_09_petroleum.trinity
v1.0
Complete and tested.
On server.

@wg_co_05_clean_sweep.Eden
[The classic]
v1.0
Complete and tested - no bugs so far.
On server

Missions on server with bugs
wgl_zeus_co_38_herat_ammo_dump_v1_4.CATIntro
v1.4
Fixed: Added mortar logics, moved starting posn closer so no driving for 1/2hr.
On server.

@wg_co_09_steal_the_mtlb.skye.pbo
Bugs: Mortar useless - no logics added.
Will fix soon.
On server.

wgl_co_08_escape.occasus.pbo
Bugs: Mission does not end when you fly off island by chopper. Sometimes no action for hours.
On server.

wgl_co_10_pilot_down_106.occasus.pbo
Bugs: Radio is "lost" when player with radio dies - radio is needed for map and extaction.
Fixed by Pulverizer.
On server.

wgl_zeus_co_10_red_march_fix_v1.saintdavid.pbo
Bugs: Mission ends if one soldier gets past ambush even though obj is ticked.
Fixed by Pulverizer.
On server.

I will update this post as things happen.

Chris Johnson

Hahaha I can't wait to see the "Hunt Down Peki Boy" mission, is it FDF, BAS, or WGL mission?
(06-27-2009, 08:11 PM)Chris Johnson link Wrote:Hahaha I can't wait to see the "Hunt Down Peki Boy" mission, is it FDF, BAS, or WGL mission?
Topic?? I think you got several comments about reading topics/ posts Chris

Chris Johnson

Oh yeah, shit that was stupid of me, sorry
Pulverizer,

Added wgl_co_08_escape.occasus.pbo to list of missions with bugs... Wink
It doesn't really matter if there is an end trigger or not as long as the mission is fun.

What about "Herat ammo dump"? It has a Chinook and a Blackhawk for insertion. The long drive is a reasonable punishment for trying to snail the mission instead of doing an aggressive airborne insertion right next to the objective through the air defences Smile

Make

Well i have one question about converting WGL missions.

Is it just that you add WGL units instead of normal ofp units, or do you need to do something else to make sure it works?  :Smile
(06-28-2009, 03:09 PM)Make link Wrote:Well i have one question about converting WGL missions.

Is it just that you add WGL units instead of normal ofp units, or do you need to do something else to make sure it works?  :Smile

Nope, pretty much just replace all units with WGL ones, check units with added weapons and ammo in the init line and change them to WGL ones, check scripts in the mission folder for any references to BIS units (usually this isn't relevent). Using anotepad or txt editor, in the mission.sqm file delete the text in red:

version=11;
class Mission
{
addOns[]=
{
"bis_resistance",
"Bizon",
"wgl_veh",
"wgl_men",
"CoC_UnifiedArtillery",
"coc_fed",
"coc_networkservices2"
};
addOnsAuto[]=
{
"wgl_men",
"wgl_veh",
"bis_resistance",
"CoC_UnifiedArtillery",
"coc_fed"
};
randomSeed=8711683;
class Intel
{
briefingName="Perdition v1.2";
};
class Groups
{
items=71;
class Item0
{
side="WEST";
class Vehicles
{etc etc etc..........................................

Save it, open the mission in the editor and save it again - this will replace any addons that you got rid of or changed to WGL ones - eg BAS units. Rename the mission in correct format: eg @wg_co_00_NAME.Island
Hey Pulverizer,

In the Rescue the pilots mission in Occasus, where the radio gets lost when the player with radio dies, we could put a script trigger if player with radio dies then createvehicle radio at players body? Do you think this would work?
Update:

@wg_co_12_tanks_for_the_memories.abel on server.
Uploaded:
wgl_zeus_co_10_red_march_fix_v1.saintdavid.pbo
wgl_co_10_pilot_down_106_fix_v1.occasus.pbo

Red March had the mission end if even one of the troops got to the destination even when enough of them were killed to tick the ambush objective. Untested.

Pilot Down should now create a weaponholder with radio on the leader's body. Untested.
New mission.

36 Minutes To Freedom

By FCM.

You are a Russian Spetznaz team behind enemy rebel lines in the Occasus Mountains. Can you survive the 36 minutes until you extraction chopper arives?

:-X :-X :-X

@wg_co_06_fcm_36_minutes_to_freedom.occasus.pbo

Make

36minutes?!??

Oh my god, that must be very hard  :Smile

Chris Johnson

It's Marto's, what do you expect? Big Grin

Chris Johnson

Still...Marto has part in it Wink
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