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Full Version: Briefing/Roster for Sunday 11-29-2009
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There's still a Platoon Commander to be slotted  Smile
ZOMBIES EVERYWHERE!!!!


I'm sorry, I couldn't resist.  Big Grin
Zwobot, what's the ammo available for the mortar?
There is a crate with 18 HE shells plus the default layouts form the mortar gunner and asst. gunner.
Rgr, I'll be backup PL Comd if no one else takes the slot and if someone can operate the mortar accurately.... ;D
Ok Marto, I will put you down as Platoon Commander and take the Forward Observer slot myself.

Until now there are not enough signups for this mission for my taste but I expect some more 'random' players to show up on Sunday like in the weeks before. But I wouldn't want to play this mission with less than 13 players distributed in the command-, mortar- and the 2 rifle squads.
Preliminary Plan - open for discussion.

Situation
No change.

Mission
No change.

Execution
Phase I - Attack on Objective Keyhole

Phase II - Attack on Objective Shrine

Phase I
Scheme of manouvre  (Phase I)
Mortar remain in AA
All other callsigns move to new FUP.
Route to SBF (support by fire) position cleared and SBF established on 250 feature.
Indirect FS on Obj Keyhole.
Assault on Obj Keyhole.

Groupings & Tasks  (Phase I)
Group: Charlie
Tasks:
1. Last in order of march (OOM) to new FUP.
2. Clear towards 250 feature.
3. Establish SBF position on 250 feature.
4. Provide SBF on Obj Keyhole.
5. Cutoff enemy (en) withdrawing or reinforcing Obj keyhole.
6. Be prepared to (BPT) assault Obj Keyhole.

Groups: Alpha, Bravo, Command
Tasks:
1. First in OOM to new FUP.
2. Secure new FUP.
3. Assault Obj Keyhole.
4. Seize Obj Keyhole.
5. More details when numbers slotted known.

Group: Delta
Tasks:
1. Mortar remain at AA.
2. FO with PHQ in move to FUP.
3. Move to SBF position with Charlie.
4. Adjust onto Obj Keyhole (minimum rounds!).
5. 3 rounds FFE on Obj keyhole prior to H-Hour.
6. BPT provide Defensive Fires (DFs) on order (O/O).

Key timings  (Phase I)
H-Hour: O/O (on order)

Control measures  (Phase I)
SBF cutoff:
Primary - radio
Secondary-On visual of friendly troops.

Actions on (Phase I)
Contact on move to FUP - Quick attack continue to FUP
Contact on move to SBF position - Quick attack continue to SBF pos
Contact with larger force on move to SBF - Withdraw to FUP
Enemy seen but you not seen by enemy - hold fire, go to ground, report to PHQ.

Phase II
Scheme of manouvre  (Phase II)
Mortar remain in AA
Alpha, Bravo PHQ move to FUP2 and marry up with SBF squad.
Reorg (redistribute ammo).
All callsigns move to FUP2 along route shown.
PHQ will assess terrain and position SBF.
Assault on Obj Shrine up valley then NE onto Obj Shrine.
Seize and hold Obj Shrine.


Groupings & Tasks  (Phase II)
Group: Charlie
Tasks:
1. First in order of march (OOM) to FUP2.
2. Secure FUP2.
3. BPT to establish SBF position o/o (on order).
4. BPT assault Obj Shrine if needed..
5. BPT move onto Obj Shrine and defend once seized.

Groups: Alpha, Bravo, Command
Tasks:
1. Move to FUP2 and marry up with SBF.
2. Second in OOM to FUP2.
3. BPT Assault and seize Obj Shrine o/o.
4. Marksman be prepared for tasking on high ground to SW.
5. BPT defend Obj Shrine once seized.

Group: Delta
Tasks:
1. Mortar remain at AA.
2. FO with PHQ in move to FUP2 once married up at SBF pos.
3. BPT provide firemission o/o on Obj Shrine.
4. BPT provide Defensive Fires (DFs) on order (O/O).

Key timings  (Phase II)
H-Hour #2: O/O (on order)

Control measures  (Phase II)
SBF cutoff:
Primary - radio
Secondary-On visual of friendly troops.

Actions on (Phase II)
Contact on move to FUP2 - Quick attack continue to FUP
Contact with larger force on move to FUP2 - Withdraw along same route, PHQ will assess another approach.
Enemy seen but you not seen by enemy - hold fire, go to ground, report to PHQ.

Admin & Log
Casevac plan
By radio to PHQ. PHQ will coord whether medic is dispatched or casualty moves to medic loc. DO NOT throw a tantrum and yell and scream like a big girl at the medic if you are wounded...

Command & Sig
No change.

[Image: phase1.jpg]

[Image: phase2.jpg]
(11-26-2009, 08:24 PM)Marto link Wrote:By radio to PHQ. PHQ will coord whether medic is dispatched or casualty moves to medic loc. DO NOT throw a tantrum and yell and scream like a big girl at the medic if you are wounded...

I'll try not to.  ;D




Also, Marto, I don't know if anyone else's computer is showing this, but your image seems to have broken the skin a bit.
Should be fixed...
I can take RPG if no-one oppose, Platoon commander can decide on which group (Alpha Red or Alpha Green) should i go.

4: RPG Grenadier

No worries Slash.

If we can at least fill Bravo I think we are good to go with 2 main manouvre elements.

I figure if Gum joins then he will take Senior Rflmn (Gren Launcher), Hawke might join and Grip might take Squad leader Bravo, and Tony also might join... Smile. Then we will have good numbers.

Task verb "seize" on Obj Keyhole implies holding it with troops on ground or near, but we prob won't have manpower to leave troops there, so at least we can seize it then leave it.... Wink

Better quality images attached below. Click on text link rather than image to view correct size.

Post any questions or ideas on plan.
Some more questions for Zwobot....... Wink Wink Wink

Does CAS require radio operator slotted?

Has recent intel identified any likey enemy armoured threat?

Are TBG-7V rounds available to be issued to RPG operators if no armoured threat is likely? These would be needed for bunker busting and infantry concentrations.

Any updated imagery of enemy positions from fast air, UAV or satellites? ;D ;D ;D

If you don't ask you don't get.... Wink

(11-27-2009, 06:05 AM)Marto link Wrote:Some more questions for Zwobot.......
If you don't ask you don't get.... Wink
Yes please. Questions of this kind are encouraged.

[Company Commander mode]

(11-27-2009, 06:05 AM)Marto link Wrote:Does CAS require radio operator slotted?
Negative, CAS is called via radio trigger and will operate independently without further input.
Radios are only needed if you want to have the group tracking system. Radios will be available in the gear selection.

(11-27-2009, 06:05 AM)Marto link Wrote:Has recent intel identified any likey enemy armoured threat?

Are TBG-7V rounds available to be issued to RPG operators if no armoured threat is likely? These would be needed for bunker busting and infantry concentrations.
There definitely is no armor threat in this area of operations.
I'm going to check with Batallion logistics if they can provide TBG-7V ammunition for the operation. I will give you an update by tomorrow evening.

(11-27-2009, 06:05 AM)Marto link Wrote:Any updated imagery of enemy positions from fast air, UAV or satellites?
Negative.

[/Company Commander mode]

Wink
(11-27-2009, 05:52 AM)Marto link Wrote:Grip might take Squad leader Bravo,

negativ on that, will be AFK this sunday(and most likly the next one to) im starting to regret it tho this settup sems pretty god :'(. (only god thing is that when im back my computor finnely should have arived(they said a had a complicated settup? my guess is that they had forget to order som thing from the producer)

@ Marto a will send you that picture in a PM
Your platoon needs you Grip.... You will miss the seizure of "the Shrine" and the final destruction of those mortar tubes... Sad Sad Sad

I think you should tell your missus that you are needed for this mission and that you will make it up to her on Monday night.... with a big bang.... Wink Wink Wink

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