Hey Zwobot and everyone,
I think it was again good teamwork by everyone and a very fun mission!
The biggest problem I found was before the mission: it took us 35 minutes to slot in and get to the briefing - it would be nice if this didn't happen, especially with a pre-slotted/planned mission. I understand not everyone can commit for sure, but it would be nice for everyone to be there at 2000hrs, with teamspeak/channel commander already set up ready for the final briefing.
Ironically though, it worked out well that Anguis turned up a bit late and was "forced" into a team leader slot by "peer pressure" - in which he performed extremely well and lead his squad admirably!
I will provide a Scheme of Maneuver as I saw it, refering to the map I took a screenshot of, which is the actual battle map from the mission, and add some screenshots later:
We moved out south towards "the nipples" as a platoon, Anguis' squad mounted on the BMP, Gum's on the MTLB and PHQ in the command BMP. First contact was a three-man IED team near a building north of CP1 (check point 1). Squads remained mounted and these enemy were destroyed by 7.62 fire from the AFVs.
Once at CP1, we all dismounted and contact was made with a 6-10 man enemy squad at tgt01, who began to assault towards us. They were destroyed by AFV fire and a 152mm firemission cutting their withdrawal off at the tgt01.
We then moved to the tgt01 position and multiple contacts  were made with numerous enemy infantry squads in the forrests west at tgt02, tgt03 and tgt04. These were destroyed by a combination of AFV fire, dismounted small arms fire and numerous artillery fire missions.
Contact was also made at a church on the 89 feature to the NE, these were only several enemy infantry and were suppressed by 7.62 fire from the BMP at long range, and bypassed to push on towards the mission objectives.
We then moved to CP2 and numerous infantry and light AFV contacts were made around Yvetot and the farm area. All were engaged and mostly destroyed with small arms and the AFV weapons systems including the AT-5 "Konkurs" on the BMP. I think this is where the first civillian collateral dammage occured from HEAT rounds from the 73mm main gun of the BMP. I think Variable killed some babies and women.
I think then (correct me if I'm wrong), Gum's squad maneuvered and cleared around CP3, while Anguis' squad and BMP provided firesupport from the left nipple (CP2). Anguis' squad prepared to move to Gum's position, Zwobot requested a smoke mission to screen their move but the artillery unit was "Unable to comply". They didn't have any smoke rounds with them. A WP (white phosphorous) screening mission was called instead at tgt05 and Anguis' squad moved to Gum's position (CP3) and prepared to clear Yvetot.
I think it was Anguis' squad that cleared the town (maybe Gum's squad as well). Yvetot was cleared house to house by our dismounted infantry, with no civilian casualties (until later - in the screenshots you will see...). Terrorists had taken up fire positions in buildings occupied by civilians. Around this time some light friendly casualties occured (I think Slash got a splinter in his finger).
Yvetot was cleared and secured. and PHQ moved into the town. Zwobot set up a command post in the town, Osku (medic) treated casualties then and just before, and I (PL SGT) conducted some battlefield clearance, and dammage assessment in the town.
Gum's squad pushed up onto the feature SW of Yvetot (tgt06). Anguis' BMP sustained some dammage from enemy fire, and withdrew first to PHQ, then to our main HQ at the start location to repair, rearm and refuel.
Gum's squad contacted large groups of enemy infantry around tgt07 and the "more inf" marker. The enemy began to assault Gum's squad's position. Gum's squad delayed them with small arms fire and withdrew back towards Yvetot, and Gum requested fire missions on tgt07 and tgt06 - their previous location. the enemy were destroyed or withdrew under small arms and artillery fire.
Anguis' squad mounted and moved towards the east near tgt02. Anguis' BMP destroyed an enemy BMP-1 and M113 near the farm. It was around this time that Anguis' BMP and whole mounted squad was destroyed. I am pretty sure they were engaged by a BTR-80 IFV with a 30mm gun from the roadblock location. Frantic radio messages followed:
PL Comd: "Anyone alive in Anguis' squad?"
PL Comd: "I say again, anyone alive in Anguis' squad?"
Corporal Anguis: "Dead men don't talk."
Gum's squad then pushed back up the hill (tgt06) and PHQ moved there also on foot. Gum's antiarmour element maneuvered and approached the roadblock from the west, destroying the BTR-80 with RPG-27 fire. At the same time Osku and myself crewed Gum's MTLB and engaged small enemy infantry teams near outbuildings around the farm with 7.62mm fire. Gum's squad cleared the roadblock, and advanced on the final objective at the farm.
PHQ moved to the roadblock location and destroyed the remaining equipment (tripod mounted 12.7mm DSHK) with a satchel charge. Gum's squad assaulted the farm, cleared the buildings and destroyed all remaining disorganised and defeated enemy.
Objective 1 and 2 complete and ticked, objective 3 (no civillian casualties) failed.
Sustains:
1. Again teamwork was excellent and solid leading by Gum, Anguis and Zwobot.
2. I think the firesupport from the vehicles was managed well - each vehicle was used to support their squad, and squad commanders had control over them.
3. Squad leaders coordinated very well with PHQ to request medic support and artillery support.
4. I found this point very good and important, when squads encountered larger enemy opposition or too dangerous situations they withdrew, called in firesupport (artillery, AFV) and dealt with the enemy in a smart way increasing their survivability. A good example was Gum's squad with their contacts around tgt06 and tgt07.
Improves:
1. Obviously the ROE (rules of engagement) need to be passed down and communicated better. Could have been a misunderstanding between squad leaders and their men.
2. Putting all your eggs in one basket...
As Anguis' squad found out... Need to be mindful of travelling mounted close to enemy, or selecting a definately covered route.
3. Time to slot and get the mission to the briefing stage - took too long, and then Zwobot had to rush his briefing. We can easily improve this by posting your selected positions, especially squad leaders, so that we can be more prepared and get the mission going quicker.
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Zwobot, I don't think you micromanaged at all. You gave squads a task and purpose and let them figure out how to complete it - mission command.
A good control measure we could also use is phase lines or control lines. A line or feature marked on the map and when given a task a squad is to advance, clear, attack etc and when they have reached the phase or report line they are to report in to the commander so he can then coordinate all the other squads. Just a simple way to keep tabs on the progress of squads and coordinate fire support and avoid frendlies entering blue engagement areas.
I had a lot of fun even though I didn't fire my personal weapon in anger, I think Osku is the same. Besides anyone slotting into a medic, forward observer, PL SGT slot etc knows and expects that they will not be on the front line shooting, rather performing other important tasks.
Some questions:
1. Did anyone use their RPO-A launchers and if so how did they go?
2. How did the RPG-27s go? Did youknow which aiming points to use? What range did you engage?
3. How did the artillery look? Was it effective? Anyone get any screenshots? I was too busy calling in the firemissions and coordinating to get any when rounds were hitting the dirt...
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Again to sum up, it was a good, fun mission, and everyone coordinated and worked very well as a team!
Everyone please feel free to add your observations, criticisms, comments, screenshots, etc below.